Sentences with phrase «few frame rate»

However, we did notice a few frame rate hitches when playing high - quality VR games.
Gaming is not the Honor 5X's strong suite, but older titles like Skyforce 2014 and Riptide GP2 performed well with few frame rate drops or bad lags.
On base hardware there's a few frame rate drops and the visuals can look a little blurry at times, but it never gets too bad to completely throw me off.
Unfortunately, I did experience a few frame rate drops while playing, specifically when entering and exiting buildings but this is a minor issue and doesn't affect your overall experience.
The gameplay looks good aside from a few frame rate drops here and there and Deadpool occasional walking in mid-air instead of on the thing he's standing on.
As such The Adventure Pals feels right at home on Nintendo Switch, and aside from a few frame rate hiccups in particularly frantic moments of the game, runs very nicely indeed.
The only problems I came across in the game were few frame rate issues which could cause the frames to become a tad bit choppy.
Overall the game still looks great despite a few frame rate issues.
There were a few frame rate issues, nothing major, coming out of turn 4 and onto the final straight, but other than that no issues what so ever.
Though, this graphical upgrade did cause a few frame rate issues, Perfect Dark is a beautiful game that looks leagues better than its James Bond counterpart, which used the same engine.
Other than a few frame rate issues I find very little fault with this game as it feels almost perfect, which is why I highly recommend Wind Waker HD to any Wii U owner and Zelda fan alike.

Not exact matches

With the Bessel beam technique, the group can image D. discoideum long enough to observe the cell's motion, which might take place over an hour, but also with a high frame rate to capture rapid molecular changes in just a few seconds.
Gollum's body has a smoothness that's one of the few noticeable benefits of the higher frame rate, and the scene is tautly paced and pleasingly tense.
The title intrigued quite a few, but the coarse frame rate and a few half - baked gameplay ideas left us with doubts as to whether or not Airtight Games would be able to deliver on the game's potential.
There are a few visual oddities, including bugs, crashes and sudden frame rate drops.
Graphically, NHL 2K7 is a great looking game and proves that the PlayStation 2 still has a few more years of life left in this old beast, the animations and frame rate are exceptionally smooth even with the new dynamic camera which works the console a bit harder than a simple overhead camera.
TinyBuild's CEO has confirmed that the patch fixing Mr. Shifty frame rate issues is coming out in a few weeks.
With some frame rate issues and the odd door bug, Swords of Ditto is shaping up to be a must - have for adventurers, and given that a full week's playthrough only takes a few hours, it makes this an incredibly accessible game for busy gamers.
With just a few weeks until Billy Lynn's Long Halftime Walk starts hitting theaters, one final trailer has arrived, and it's full of quotes from critics who are primarily talking about the high frame rate that director Ang Lee used to shoot the war drama.
DEKALOG Arrow Academy, Region B I opted for the Arrow release over Criterion's because it runs at the correct frame - rate (25 fps vs. 24, respectively) and because Criterion offers significantly fewer supplements — not that I'll ever get around to them.
Microsoft updated Windows 10's Universal Windows Platform today to enable a few graphics features that PC gamers have been clamoring for, with support for unlocked frame rates leading the list.
Namely a few technical issues such as frame rate drops.
whats importnant in a racing game is to have a locked and stead frame rate that not droping much more then a few frames cuz then it can start to be effective badly
It runs at a solid frame rate, but with very few drops.
We'll have a better idea about how these results represent SLI's overall performance benefits and its value proposition once we've tested a few more systems, but for now, it's clear that the Velocity Micro Gamer's Edge DualX and its implementation of Nvidia's SLI dual graphics card setup will let you play the latest 3D games at the smoothest frame rates and at maximum detail settings.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
You're basically going to just get a higher res version of the console game with a few extra bells and whistles like frame rate AF or AA, but to the average person the game still retains it's overall look.
In the last two console generations, there have been quite a few game re-releases with some texture improvements, bumped up resolutions and faster frame rates.
Screen tearing was a constant problem even with V - sync enabled, and frame rate drops from the high 60s to 30 and below occurred several times, too, especially during a few nightmare scenarios.
If the Camera, Frame Rate and UI problems were fixed, as well as the weapon balancing and a few other things there'd be a wholly likeable game here but as it stands there's just not alot to like about it...
The frame rate inexplicably drops on some of these arenas, even when only a few enemies are on screen at once.
The game runs at a constant 30 FPS for most of the time on both formats, with most dips in frame - rate being almost negligible on the 360 — commonly, we're talking about a two frame drop at the very worst in most cases, whereas on the PS3 there can be a few noticeable dips.
Instead the handheld has already shown a few weaknesses in games such as The Legend of Zelda: Majora's Mask with its small frame - rate dips that occurred within just the first few minutes of playing it, but also the lack of consumer friendliness.
With some frame rate issues and the odd door bug, Swords of Ditto is shaping up to be a must - have for adventurers, and given that a full week's playthrough only takes a few hours, it makes this an incredibly accessible game for busy gamers.
Overall, Lost Dimension is a well - crafted RPG with a few minor issues hampering the portable release, such as a slightly juddering frame rate.
The original Toren announcement came with a trailer housing slight frame rate issues, details surrounding the storyline of the game, and a few screens.
There were a few times when there were a lot of enemies on the screen that I noticed a drop in frame - rate, and a few times when objects in the game did not work as expected, but this did not ruin the overall experience for me.
The game runs smoothly at times, but frame - rate drops occur just a little too frequently, and there were a few times, particularly when facing off against larger enemies, when the game literally chugged to a halt for a couple of painful seconds.
From aiming woes and frame rate hiccups to problems with the HUD and squads of friends not sticking together, DICE has their work cut out for them in these few remaining weeks before the game launches.
I also ran into a few moments with noticeable frame - rate drops when there were a lot on enemies on screen, but aside these moments, the game remains relatively stable for the most part.
All three titles are now running in 1080p at a very nice 60 FPS with only a few noticeable frame rate drops, but that's mostly in the cutscene transitions.
The revelations surrounding the Xbox One and PlayStation 4 versions of the game suggests that we are indeed looking at more than just a scaled up port with a few extra graphical bells and whistles thrown in for good measure - native resolution is a disappointing 720p on the Microsoft platform, while on Sony's system the native 1080p presentation is said to be causing some distracting frame - rate issues, something we'll be getting to the bottom of imminently.
Call of Duty's relentless targeting of 60 fps gameplay defines the series, delivering responsive twitch - based gameplay that few titles can compete with, but the strict focus on maintaining such a high frame - rate comes at a cost: the series» potential to dramatically evolve and grow over time is limited by the narrow rendering budget available on a per frame basis, with each instalment offering up smaller refinements to the formula along with a modest boost in graphical spectacle along the way.
In my opinion, frame rate is far more important (and noticeable) when playing games than resolution, and with the exception of a VERY FEW games, the frame rates experienced in multiplatform games are pretty much the same across both consoles.
A few settings can be bumped up to Ultra, which brought down the average frame rate to 52 fps.
The big stumbling block is that technically the game is a bit basic, so the engine looks pretty dated and suffers from a fair few instances of frame rate slowdown.
It's also one of the few games to deliver native 1080p visuals running at a smooth 60 fps - an impressive feat rarely seen on the previous generation of consoles, and something which both the PS4 and Xbox One are struggling to achieve in an era where pushing prettier pixels on screen is still considered to be more important than targeting high frame - rates.
There were a few hiccups along the way, such as slight frame rate drops during more intense combat moments when there was a lot going on, minor voice acting issues, and rare AI issues.
I played the game on both the PlayStation 4 and the PlayStation Vita, and while the game runs and plays great on the latter, I'd still recommend the PlayStation 4 version for your initial play - through; if only for the increased frame rate, the added bonus of surround sound, and a few minor controller benefits such as being able to click down on R3 to turn your character around quickly.
The port is a good one, with the PlayStation 4 able to deliver a solid frame rate that only dropped when I tried to destroy every building in sight, improved textures and a few other tweaks to the game and its presentation.
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