For the most part, Bloodborne doesn't really have any major issues other than occasional small pop in and very
few framerate dips as the game manages to keep a steady 30 fps.
Not exact matches
On the technical front the game manages to run okay, generally maintaining a solid
framerate on my rig with a
few dips on certain tracks that will hopefully get patched up.
I did experience a slight
dip in
framerate a
few times in the nearly 30 - hours of God of War but that was the exception, not the rule.
Act 1 went without a hitch, but in the Sewers of Caldeum we saw a
few instances with two players playing local co-op where the
framerate dipped for just a moment.
In handheld, I noticed a
few times where the
framerate would
dip a little bit, but really a minimal amount and nothing that ever ended up affecting any jumping sections for me.
- FROM Server Issues resulting in Insight Deduction -
Framerate dips - A
few rehashed boss fights - WTF is Arcane?
The visuals are often stunning, though sadly it's one of the
few Sonic games to suffer from
framerate dips on occassion.