Not exact matches
In choosing the look
of their big - budget production, Lord and Miller stick to that aesthetic, using computer
animation to simulate the surface texture and slightly jerky movement we might expect if someone had orchestrated the entire experience with plastic toys painstakingly repositioned and photographed one
frame at a time (according to the press notes, that would have taken no
fewer than 15,080,330 bricks).
Graphically, NHL 2K7 is a great looking game and proves that the PlayStation 2 still has a
few more years
of life left in this old beast, the
animations and
frame rate are exceptionally smooth even with the new dynamic camera which works the console a bit harder than a simple overhead camera.
The film, with backlit shots
of pilgrims strolling across twilit hillsides exhibiting amazing detail, has never looked brighter, so the
few instances that the dragon is inserted into the
frame betray the sort
of sharp lines that James Cameron would finally address in Terminator 2 with his own
animation blurring techniques, replicating the imperfections
of the human eye at a distance and while observing motion.
I tried a
few things using unity's own particle systems to get this to work, ultimately though this either resulted in broken particles or huuuuuuuuge slowdown when simulating minutes
of particle
animation each
frame.
You're going to get reduced
frame rate on
animations and likely a
few less pretty parts
of the UI, but it's something that's certainly easy to get over if you want to regularly get that claimed 2 - day battery life or longer.