Sentences with phrase «few game crashes»

I did experience a few game crashes, disconnections, and insane frames - per - second drops while playing Terminus Firefight, yet nothing too infuriating or game - breaking.
I did have a few game crashes as I played, two that required a hard reset on my PS3, and three others that needed me to quit to the XMB and restart the game.

Not exact matches

United, in 2001 - 02, slumped down to ninth in the table and crashed out of both domestic cups; City, while they've played appallingly in quite a few games and been on the end of three genuine hidings, go into 2016 in third place, a mere three points off the lead, and with the majority of their tricky away games already behind them.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
I have no idea how Arsene Wenger is going to get the Arsenal players up for the final few games of the Premier League season, but the Frenchman needs to find a way to inspire the Gunners and be quick about it, or the campaign could end not only in disappointment but disaster if we crash out of the Champions League for the first time in the reign of the prof.... Read the full article here
While I was at the Yankees game, a few hours after publishing the car crash story, I received an email from Helen Jonsen.
A few crashes during the game but otherwise solid.
Performance wise, Galactic Civilizations III: Crusade runs smoothly enough, albeit I encountered quite a few bugs whilst playing the game (including a crash upon completing the tutorial).
Another cool option is that if you do crash, you can rewind the last few seconds before the crash that definitely makes the game a little less frustrating to play.
Yesterday, we had a few players report to us that their game would crash when updating to the latest version of Pocket Camp when launching the app.
Let's be clear here: when it comes to our excessive, hyper - ambitious open - world games — where the road seems to unfurl forever into the sun - soaked horizon, where you can almost hear the whirring of the cash machine pumping infinite capital into its production — we don't mind a few inconsistencies or even a few crashes.
There are a few different ways of fixing the crash issues of this game, first of all try to run Darkest Dungeon in windowed mode and then follow these steps:
A series of aggressive patches over the past few weeks have fixed most of the crashing issues, and the framerate has seen noticeable improvements, reaching a point where the game is wholly playable.
Sun, night, rain and mist are just a few of the other challenges that you may face in the game but for me, it was the realistic rain effects that requires you to slow down, unless you want to spin out and crash.
Not only has it not crashed within the first few days of using it, but all of the applications and games took advantage of the dual core Tegra 2 processor.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
The game crashed on me a few times during play, and there were instances of the framerate slowing down.
However, even after all of this, the developers have stayed completely silent, until now that is as the game's most recent update has added in a few cosmetic changes which might hint at a possible crash date.
A few times, whenever I complete a Story Level, the game will crash on me.
Sure, I've seen some graphic glitches, the character's gotten stuck a few times, and the game actually crashed on me once, but is the game as a whole bad?
The evolution of my racing game experience at that point was R.C. Pro-Am, Mario Kart, and then crashing a few times when my cousin showed me Gran Turismo the summer prior.
One thing to point out, I have read a few reviews and some people on the Xbox version have mentioned a save bug and control issues — I never had any of these on the PS4, I was on the Pro, as my saves worked fine — it never crashed and the control mechanism for the robot and aiming is a bit fiddly (no free aim, locked to eight directional aiming) and it does glitch out if you aim too close to an object but it never broke the game or caused an un-fair death.
I got the first one on day one and didn't regret a single moment, also I did nt have much problem with the game crashing except for a few instances.
Whilst a few members of the community have spoken out about the game's combat and stealth mechanics, persistent bugs and crash reports are its main cause for concern.
Sure, I encountered a few crashes here and there and would like to see a few features implemented, most notably save points, but the game managed to suck me in and provided a new experience.
I did experience a few crashes with the game, and since I started playing there has been a patch which rectifies that.
I have been keeping my eyes on the development of a beautiful little game called Crashing Season for a few months.
Personally I'd rate it 9/10, only losing points for the technical stuff — the game did crash a few times.
I actually encountered a few crashes along the way too, though each one felt random; it's as if the game would just bug out for no apparent reason and force a restart.
That over-reliance does mean this is a mentally more demanding game than the crash junctions in Burnout were, but then it takes a huge leap backwards with precious few junctions and not even being able to select a car.
A lack of auto - saving caused me to lose data a few times due to power outages, crashes, or negligence on my part to remember to save before closing out of the game.
I did find on one occasion that attempting to watch a replay caused the game to crash, so there are seemingly a few kinks still to be ironed out, but thankfully I didn't experience any other similar problems during my time with the game.
Not only that, but unlike way too many games it is highly polished with few crashes or bugs, works very well across platforms, and scales well on low — or high - end PCs.
After installing the game initially I did also have a few problems starting it up which appears to be an issue the developers are aware of and looking into fixing, and I had to install the game on a different PC to get it to play without crashing consistently.
Earth has been destroyed and one of the few ships that managed to escape war crashes on Mira and becomes the main central setting of the game.
Developed by Last Limb Published by Midnight City ** Organic Panic is in Early Access so you will see the game crash a few times and for the time being I can only capture gameplay when the game is windowed.
It's also in the tight areas that I had multiple game crashes once a few enemies built up, like the game couldn't quite process how much was happening in such a small space.
Besides the graphical performance issues, the game crashed for me quite a few times mid-game for no apparent reason.
I only experienced a few rare instances of app crashes or overall system slow - downs in the several weeks I spent with the device, and overheating never became an issue even after prolonged use of video calling or games.
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