Sentences with phrase «few gameplay elements»

They have stripped back a few gameplay elements (including the inventory, sanity meter, and large, open areas) but the resources have been very obviously reallocated into the setting.
While the game may not be graphically impressive, and there may be a few gameplay elements such as the timer that I'm not a big fan of, I feel that the boss battles themselves will be worth the price of admission.

Not exact matches

While all this isn't revolutionary Sims gameplay, at least a few new under - and - above - the - sea and on - the - beach gaming elements provide more than the standard expansion Sims pack offering.
Red Rope is a very original experience, taking the risk to develop an unusual idea, which is based on few themes and gameplay elements, that are perfectly executed.
Distinctly average, and aside from a few interesting online elements there's little to keep you coming back for more after your first few hours of gameplay.
Shadow Complex, while introducing a few 3D elements, is a brilliant renaissance of the gameplay that made Castlevania: Symphony of the Night (PSOne) and Super Metroid (SNES) two of the best side - scrollers of their respective generations.
The visuals have a retro feel, but the gameplay mechanics are very modern and even contain a few RPG elements for fans of character customization.
It adds a few unique gameplay elements, such as isometric camera movement, but the game lacks in categories like speed, strong personality and a compelling narrative to drive it above a game like Hotline Miami.
One of the few games to copy Dark Souls and get it right, with some strongly Castlevania - inspired gameplay elements thrown into the mix.
The gameplay itself was a decent experience that still did have some decent elements, like the ability to really customize your game and have a few different game options to choose from, which was a good thing.
Getting into the mechanics and gameplay elements, Ultimate Ninja Storm 4 is almost exactly like its predecessors with a few noteworthy additions.
With just 70 stages, and some of these just lasting a few seconds, there's not a huge amount of game here but that's probably for the best as the unchanging aesthetic does get a bit tired and the game doesn't ever throw any significantly new gameplay elements at you.
Though at times elements would pop into existence during gameplay it was so few and far between that more would never notice.
Gameplay is still just as sturdy as the core game but the story nicely links to the tale of Nick Ramos and without spoiling the story, it sets a few interesting elements in motion.
It's just a shame that the developers didn't include a few more of them, or flesh out the blaster's gameplay elements more by introducing them into more complex platforming sequences, in order to create a more rounded game.
Gameplay: 8.5 It may never excel at any singe element, but as a package it's a varied and fun experience let down by a few niggles and problems.
One thing I will mention, is that it seems Sonic Team have attempted to include a variety of new ideas to mix up the levels — particularly in Lost Labyrinth Zone, which introduces a few new gameplay elements.
While I won't mention specific sections because of spoilers, there are a few set pieces that introduce the player to unique (and unexpected gameplay elements).
Far Cry 5 builds impressively on the solid gameplay elements which made the series what it is today, and is a fun, rip - roaring open - world gaming experience that few in 2018 will surpass.
Yes, the smaller gameplay elements around the primary systems are all fairly dull and the game does suffer from some stilted dialogue and equally stilted animations, but this is one of the few examples of a detective game that actually makes you feel like a detective, asking you to pay genuine attention to the clues at hand in order to deduce the correct answer and then having the balls to let you fail.
The princess - saving, Bowser - defeating hero is one of the most memorable characters in video game history, and throughout the Super Mario games his character design has been one of the few things to stay relatively finite as gameplay elements and genres change around him.
The combat, while containing the same enemy types that we've become familiar with by now, does its best to keep things fresh with escort elements and a few other surprises, while the investigation portions present a new type of Mass Effect gameplay that expands upon the ME lore.
In fact the survival elements weren't part of the game at the early stage of production, but after a few prototypes we decided to spice up the experience by giving players a sense of insecurity, and one thing led to another which resulted in the current gameplay.
Fourteen years later, the game that started it all has been resurrected as Mario & Luigi: Superstar Saga + Bowser's Minions; the same excellent RPG with fresh graphics, a few tuned - up gameplay elements, and a whole new side story to explore.
Elliot Quest's gameplay style is heavily inspired by titles like Zelda II as well as other classics like Mega Man, Metroid and Castlevania, with a few RPG - elements added into the mix.
Kent Hudson is the man behind this interesting title, and we had the absolute pleasure to ask him a few questions about the games narrative, gameplay elements and the idea behind the games premise.
As well as showing off the games minimalist HUD, the trailer also demonstrated exciting new gameplay elements such as Scuba Diving, driving, flying planes, parachuting and that's just to name a few.
A few elements, like the infrequent fisticuffs or sword - wielding sections, feel a little shoehorned in just to introduce new gestures, but they do at least serve their purpose in breaking up the action... even if they're hardly captivating on a gameplay level.
The visuals have a retro feel, but the gameplay mechanics are very modern and even contain a few RPG elements for fans of character customization.
But now I've played it, I can safely say it is most definitely a worthy follow - up to the previous Mario & Luigi games, with a level of quality and gameplay depth that makes even the best elements of the last few games pale in comparison.
Here are a few videos showing off the games aesthetic and revealing some of the gameplay elements:
The gameplay isn't an exact clone of the original, and it lacks a few of the elements that made the old games such a hit: the gravity defying loops and out of control high speed sequences, for one thing.
It does involve a lot of bandwidth and resources in order to create in full HD, so our directive was to have as many elements [as possible] of gameplay included in one single world, rather than having multiple different little worlds with few elements.
Sure, we've got a few new variables, the reintroduction of a gameplay element from the earliest Persona games, and a dungeon system that is, for once, actually fun.
Besides the on - foot aspect of the gameplay, there really hasn't been a whole lot of gameplay elements changed from THPS4, but there are quite a few differences.
Fortunately, it seems like Kojima was feeling a bit merciful this time around as he recently disclosed a few interesting tidbits regarding Death Stranding's gameplay elements.
Turn - based RPG gameplay that takes the best elements from our past games while adding a few new ideas.
A few unique elements are introduced thanks to the Mr. Bullard's inventions and mix up the gameplay nicely.
Many will lament yet another wave shooter in their VR library, but Quickshot offers up a few unique gameplay elements that separates itself from other games in the genre.
Future sci - fi setting 2D pixel art visuals (but with various improvements over our previous games including bigger and more animated ally sprites) Created with Unity so that we can cover more platforms No separate combat screen — combat will occur directly on the same maps that you explore on Turn - based RPG gameplay that takes the best elements from our past games while adding a few new ideas.
If you improve the graphics a bit, implement some more Kid Icarus characters and gameplay elements and finish a few more levels, you'll have a damn decent fan game based on the franchise.
There were a few elements during gameplay sequences however, that just did not quite work right such as prompts to perform a «takedown» or breaking open a door which left me a bit annoyed at times.
Gameplay is still just as sturdy as the core game but the story nicely links to the tale of Nick Ramos and without spoiling the story, it sets a few interesting elements in motion.
The trailer shows off some of the finer gameplay elements as well as a few new maps and areas that we havent gotten much of a look at either.
While CCP calls Warzone an expansion, created in line with updates like Carrier Assault, Groundrush, and Wormholes, the update is more of a refresh as it decisively pivots gameplay with a few key elements common to modern team - based first - person shooters like Overwatch.
One of probably the most attention - grabbing elements in regards to the Discovery Tour from a participant's perspective is that it makes a degree of highlighting a few of the occasions that gameplay or technical constraints compelled the staff to deviate from precise historical past within the recreation.
These moments are very few, as the game focuses heavily on the storytelling aspect and there is minimal focus on the actual gameplay elements.
The gameplay mechanics do not deviate significantly from the previous game in the series, although the developers did introduce a few novelties, such as a modified combat system, new element combinations as well as Source Powers.
It does share a few similarities with DW, but to make things stand out, it adds a bit of a strategy element to the gameplay.
has interesting characters and conversations and a few unique gameplay elements that differentiate it from other JRPG titles, but with dull maps and repetitive battles, exploration will make players yawn.
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