Sentences with phrase «few gameplay features»

Judging by the empty servers, no one wants to play a Battlefield 2 clone with very few gameplay features and outdated graphics.
In case you may have missed it from our prior post, a few gameplays featuring the Straw Hats was also released these past few days.

Not exact matches

Next Gen Racing At Its Best Graphics Look Amazing Gameplay Feels Great This Game Is A Mix Of Hot Pursuit And Most Wanted And Adds A Few Online Features Definitely Worth Checking Out On The PS4 If Youre Going To Get Any Version Because Of The Realism Of The Graphics
the storyline is so ridiculously convoluted and just plain silly that any and all redeeming features of the gameplay (and there are a few, but really not that many) are flooded with bad feelings.
A few weeks ago, Monolith Software teased a special feature for Xenoblade Chronicles X, recommended for players who want their gameplay experience to be as seemless as possible.
Anyway, Megadimension Neptunia VIIR is a remake of sorts that features VR support, rebalancing, and a few additions to the core gameplay.
Featuring English language in both voice over and menus, the trailer gets into the story while also showing a few snippets of gameplay.
When it launches this September, FIFA 14 will be peddling the same slick gameplay and list of features it has since usurping Pro Evolution Soccer, a few years ago.
The Assassin's Creed Rogue Remastered story isn't the only feature that treads old ground, as the gameplay experience is basically the same seen in Assassin's Creed IV Black Flag, with a few variations.
Featuring smooth, realistic graphics; a tight control system with a few neat changes; and gameplay modes that vary from the ultra-casual to completely serious, it's almost the complete package for fans of golfing titles.
The studio's other franchise Alien Breed and a few Worms spin - offs (like Worms Blast and Worms Golf) are Team 17's only true ventures outside the turn - based artillery action gameplay featured in Worms.
First I'll take some time to talk about the new gameplay features as well as make a few comments on previous criticisms of the game.
In the end, as a Civilization series and fantasy fan, I found myself having fun with a game that takes a slightly stale gameplay formula, slaps some high fantasy paint on top with a few new features and puts it all to good use.
In terms of gameplay, Mafia II comprises of two main things a few other smaller features.
Entitled the Foundation update, the focus is clearly on offering more by way of gameplay than simply exploration of the vast universe, and brings with it a ton of new features, a few of which are actually pretty substantial.
Chicken Scramble features 2048 - style gameplay that can be played in quick sessions when you just want to clear a few boards and come back to it later.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Gameplay wise the game will feature a more in depth battle system — as if the original wasn't some of the most fun on the Wii — that has more wrestling moves, dual wielding swords and a few other suprises.
A few reports even suggest that those 3 - 5 hours of gameplay are without any additional features turned on, such as Bluetooth or network connection.
«In Borderlands 2, we pushed the presentation and gameplay of our enemies, action skills, guns, and missions — to name a few features — far beyond the first game,» said Jones.
There have already been a few updates released so far that have provided new features, cars and improvements made to the gameplay experience and now another one is on the way.
It's missing modes and gameplay features from last year's game, while adding subtle changes that few players will notice or make use of.
Puzzles were fewer than Amnesia, data buffers replaced reading, but other than that I can not think of additional gameplay features.
It still features the same stylish gameplay, but it feels like there are far fewer enemies to slash away at.
Here's a few new screens of Metal Gear Solid Ground Zeroes, which will feature whole new open world gameplay as players sneak there way through certain terrain.
This update features big changes / additions to Arcade gameplay including improvements to Stunt mode, a first version of the announcer, Steam achievements, and a few other surprises!
While a few feature additions and a vastly improved Toy Box are welcome, Disney Infinity: Marvel Super Heroes lacks content in the starter pack, and is short on enticing gameplay to elevate the franchise above its predecessor.
The Assassin's Creed Rogue Remastered story isn't the only feature that treads old ground, as the gameplay experience is basically the same seen in Assassin's Creed IV Black Flag, with a few variations.
We thought at first that Arena 3D is a game like Super Star Dust for PC with a few more nice features, but now as it turns out with this new gameplay footage of the game in its alpha state, we can see that it's..
They have shown little bits and pieces from tech features to gameplay systems to animation to cutscenes and the unfinished Morrow Tour, it's just few and far between.
FIFA 17 is featuring quite a few new features, gameplay balances, and updates with improvements on the Frostbite engine having been revealed.
A few new perks have replaced older, less balanced ones from the prior games, and the same classic features such as being made invisible to radar, faster aiming, and rapid reloading are still staples to the core gameplay.
In fact, quite a few times you'll encounter some unique and exciting gameplay features that felt as though they weren't implemented enough.
There has been a few changes in the gameplay mechanics as well as a major new feature which was introduced in Atelier Firis, the open world, being removed from the latest adventure from Gust.
Overall, Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings adds a few new great features to its gameplay, including synthesizing during battle and paired attacks.
The gameplay benefits little from the (few) new features, but still offers the most engrossing dodgeball video game experience around.
A few really key gameplay features that met the chopping block really hindered my enjoyment a bit, from something as trivial as the flashlight, (I love to run around and try and find secrets and hidden ledges, made all the more difficult by the dark environment spaces).
Gameplay is pretty much what you'd expect from a Halo title, barring a few key and excellent new features.
On the show floor at E3, Twisted Pixel showed off a few new gameplay features too: dual - gun shootdowns, sidescrolling action, which looks quite similar to the amazing Comic Jumper, and a sequence where you are taken into Gunstringer's past, in his flesh and blood form.
A few hours ago more Naruto Shippuden Ultimate Ninja Storm 4 gameplay videos have surfaced online, showcasing more of the features that will be included in it.
Toki Tori has a rewind feature that lets you rewind the gameplay back a few seconds at a time, even all the way back to the start of the stage.
The update features a few fixes to the game, including improvements to the gameplay, and squashes to a few bugs, like the one preventing the X mark for game overs from being recorded in Hero's Path mode.
Release Date: January 10, 2005 Developer: Capcom and Flagship Retaining a similar gameplay style from the twelve previous Legend of Zelda entries, The Minish Cap also added a few new features.
If you want to see more, you can watch the latest video showcasing the Farewell, Shinsengumi arc, and the previous one featuring the Shogun Assassination arc, the first gameplay that we saw a few weeks ago at Jump Festa, an extensive trailer released recently showcasing a look at all the features of the game, a commercial focusing on the Courtesan of a Nation arc, another trailer focusing on the Torny arc, one more trailer, and a batch of 4K screenshots,
Featuring stunning visuals and pulsating symphonic environments, it is revealed a few seconds into the trailer that the gameplay won't be whittled down to pressing the correct button or prompt in cadence with the rhythm.
Volition's Agents of Mayhem received a new update a few days ago, which includes a new weapon feature for all Agent vehicles, gameplay improvements, bug fixes and achievement fixes.
Not much is known about the game just yet — the teaser trailer was hilarious, but didn't feature much gameplay footage — but CBR News has dug up a few facts about the project, and they could very well come together into one splendid game experience for 2013.
Featuring smooth, realistic graphics; a tight control system with a few neat changes; and gameplay modes that vary from the ultra-casual to completely serious, it's almost the complete package for fans of golfing titles.
Features essentially the same gameplay with a few special moves and power ups for difference.
The story of Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings isn't the only part of the game that treads old ground, as the gameplay experience sports pretty much the same features of the previous Mysterious titles, sadly also taking a few steps back from Atelier Firis.
a b c d e f g h i j k l m n o p q r s t u v w x y z