Sentences with phrase «few games ship»

While a locked 60 FPS is always preferable, a fair few games ship with what reviewers dub a «locked 60 FPS» when the reality is anything but.

Not exact matches

We can analysis today on what was good and bad, but in reality, in a tuff Market where (PSG, Barecelona, Real Mdrid, Man City, Man Utd, Chelsea to name a few) will compete with us for players, we have to maximise our resources... and until we ship the likes of Campbell and get back Welbeck we won't overcrowd our Squad and kill any aspirations Walcott, Welbeck and co will have to develop there game for Arsenal.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
The likely favourites for the FA Cup — Manchester City, Manchester United, Chelsea and Arsenal — have conceded the fewest goals (see graphic below), while Lincoln's 0.88 goals shipped per game are only surpassed by Spurs (after their nasty fright in the Fourth Round when Wycombe put three goals past them).
They are averaging nearly two goals a game at Ewood Park, although, they are shipping a fair few in return.
-- Liverpool have kept three clean sheets in their last four league games, and boast one of the stronger away defences in the top - flight with only 13 conceded from 12 away games − only Chelsea and Man Utd have shipped fewer goals on their travels.
The pirate game now allows players to make their crews private and sail even the biggest ships with only a few hands on deck.
With the attention to detail found elsewhere, it's strange that the game would ship with so little to do — with no campaign and so few arenas and weapons, Shattered Horizon almost feels like an expensive demo for something far greater.
EA did minimal marketing for the game and shipped very few copies to retailers making the game hard to find.
yes thats right, Bioware Community Manager Chris Priestly states on the official forums that Mass Effect 2 will be shipping on 2 discs, making it one of the few xbox 360 games to ever need 2 discs.
There is a glitch where you playing any game n its just constant lag where u cant even play the game without getting mad cus lag every few seconds i hope it was fixed cus its a waste of money at that point n was axcited to play the games untill that constat lag the month is almost over for the member ship n just wasted money at that point ima get on it again since i havne tgot on it since the first day i tried it tp se eif it might of been fixed if not that will be the last time i pay for it sadly great thing ya got going on tho all those games n all but so unfortunate that that is happening
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
A few years ago we developed a little strategy game with ships.
Although there are other people on board the Bottle Ship, it does maintain the eerie loneliness of traditional Metroid titles — aside from a few cut scenes and a battle or two, you'll find yourself solo for the majority of the game — which means the new characters don't cheapen the experience.
The video below shows segments of the game's second stage that cause the fps to drop below 40 for a few seconds, such as when a massive ship explodes in a ball of fire.
First things first, the two companies confirmed the rumors that have been dogging Black Ops 4 for a few months now... the game won't ship with a Campaign Mode.
We are committed to shipping a limited number of our games on the PC this year, but we've also had to cut a few of our games from the platform.
In my first game I completely forgot to account for the fact that no matter what was going on my ships would always have to move their alloted distance, and wound up in a few very awkward situations because of it.
If I had more time learning the game's controls and played a few more rounds, I'm sure it would have become my second favorite game involving pirate ships (sorry Gunboat, my fave is still Black Flag).
As someone who has always been enamored with the thought of huge ships trying to blow each other to pieces Dreadnought is one of the few games in which that fantasy comes to life on the screen.
It's primarily a vehicle for unlocking extras in Dead Space 2 when it ships — those extras being a hack suit with bonus perks, a weapon skin, bonus audio logs, and extra power nodes, health packs, and credits within the game — but you also get a little extra back story setup for Dead Space 2 with a few mini games mixed in.
Over the past couple weeks we decided to optimize the game in a few areas and fix several of the bugs listed by Beta players (most of which shipped with build 3087).
Aside from needing to finish the core game, we also have to complete a few PS4 technical certification requirements (specific rules Sony has for any game before it can ship on PS4), though we have made great progress on the majority of them.
Unfortunately, the legions of twitchy video game fans in the U.S. are likely to ship Gallop Racer out to a glue farm after a few hours, if that.
We're not talking games that might ship a few months later, but years after their appearance.
The Empire's abilities are a homing missile, and a speed boost which... does nothing... It's not wildly unbalanced, but either the empire needs stronger blasters that will take down rebel ships in fewer shots when their shields are down, or quicker recharging missiles, or, since this is technically an asymmetrical game mode, give the empire a few more ships on their side.
Space battles themselves have their own mini-game that feels explosive and vibrant, although they do feel a little automated at times; the game offers only a few small interactions when it comes to blowing away enemy ships.
Some ships sell for hundreds of dollars, a few break $ 1,000, and there's even one game package that sells for $ 15,000.
«And you will remember that in games, we ship Blu - ray discs for the Xbox and there have been very few introductions of games in the first half — new games in the first half of the year for the Xbox.»
Most triple - A games that actually ship (and most experienced designers and producers), however, favor depth over breadth for a few reasons.
And if the game doesn't impress gamers when it's showed off, they might forget it even exists when it ships a few weeks later.
From there, you can choose to dock the ship, at which point it turns into a 3rd person stealth - action game, like Hotline Miami with a few more bleeps and bloops.
It kind of feels like Virtuos mostly got the games to work in Unreal Engine 4 with a few settings tweaked, and then shipped them out.
Few of you want to jump ship to xb1 but all the free games from gold are only free with the gold service.
While we felt confident we could ship the game in October as originally projected in our Kickstarter, the Playtonic team has decided that it would prefer to add a few extra months» polish to the game schedule.
«If we ship a game in the next few years, it'll be Unreal Engine 3.
We previously produced Mega Man: The Board Game, which successfully shipped after a few delays (mostly due to over-ambitious stretch goals and some snafus in miniature production).
In order to break up the combat, there are a few stages in the game which feature somewhat of a horizontal shooter section where you control a ship and have to take down missles and other enemy ships.
Game developers even enhanced The End to incorporate a few interesting additions such as End Cities and End Ships, including Elytra, according to patch notes posted on the game's official websGame developers even enhanced The End to incorporate a few interesting additions such as End Cities and End Ships, including Elytra, according to patch notes posted on the game's official websgame's official website.
As for ships, Warzone is whittling down the game's 23 flyable ships to just a few basic loadouts covering roles like sniper, heavy, medium - level assault, etc..
Windows Phone's precious few exclusive Xbox - branded games often jump ship to other platforms — just look at Wordament and Kinectimals.
And outside of a few sections that let you catch your breath, the action never lets up across the game's six stages (each culminating in a boss fight) and four difficulty settings, ranging from «walk in the park, here to check out the art», to «one ship, make it happen, dog».
Crocodile Isle will see Diddy and Dixie venture across pirate ships, volcanoes, thorny mazes, giant beehives, and dilapidated amusement parks, to name a few of the game's locations.
The most gaping hole is the number of monsters, as choices feel extremely limited and I feel the game should have shipped with quite a few more.
Corden also notes that, according to reliable sources, Project Scorpio will have a fair few first - and third - party games that ship with True 4K graphical fidelity.
Earth has been destroyed and one of the few ships that managed to escape war crashes on Mira and becomes the main central setting of the game.
Only a select few items are shown in the trailer with players using wood planks to board up leaking holes in the lower decks of their ships or having a drink which makes them drunk in - game.
There's a decent selection of missions on offer too, so you'll get a few hours out of the game — it's even worth replaying some of them in order to earn credits and purchase better upgrades for your ship.
It's a bit counter-intuitive, but if you die or lose your ship in Sea of Thieves, it's only a few moments before you're back in the game and at full strength.
However, even though the console ships with nine fewer games, iconic SNES titles that are ridiculously expensive to purchase today — like Super Mario World, Mario Kart, The Legend of Zelda: A Link to the Past, Super Metroid and of course, Final Fantasy III — have all aged well and are still great and more importantly a fun look into the gaming industry's past.
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