Sentences with phrase «few hours of play feeling»

This can unfortunately lead to the first few hours of play feeling punishingly brutal.

Not exact matches

But, if you feel there is never a wrong reason for becoming a christian, even if an individual does it for no other reason than playing it safe, never believed in god, will go their whole never never truly bielving, does the minimum (paying lip service), and to really point a cherry on top, doesn't live anything close to a «christian lifestyle outside of the few hours on Sundays (just a rotten to the core person, thief, liar, cheater... rappist, murderer...) Is there STILL no wrong reason for becoming religeous?
Admittedly, I didn't; I hadn't played Ground Zeroes prior to playing The Phantom Pain for some 12 - odd hours over the course of a few days, but that still felt OK.
Ok, i never wrote a review before this one, but i must express all the things i've felt playing the first few hours (and probably half of the game already) of this game.
Once you've played the first few hours of the campaign, you'll feel like you've already seen it all as you drag through the remainder of the plot.
After a few hours of playing it really feels like another mechanic or a new style of level design should be getting added to keep things going, but nothing is forthcoming and you just continue to use the same techniques over and over on levels that feel pretty samey.
Online combat feels somewhat sluggish by comparison to offline combat, however there is an amount of depth to character customisation which should provide at least a few more hours of play beyond the offline experience.
I've spent quite a few hours playing VR and this is the first time I've ever felt motion sickness to this extent while playing any type of VR game.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
Once a few hours had gone by and I was really immersed in the game, then I started feeling the weight of what I was doing and also after I was done playing the game, going back to them and reflecting on why I chose the thing I chose.
If you enjoy playing through narratives, or want to feel spooked out for a few hours, The Vanishing of Ethan Carter is your game.
Initially the game invoked a wide - eyed thrill, but after a few hours of play, Zone of the Enders had revealed most of its impressive tricks, leaving the remainder of the game feeling only half - formed.
More so, it tasted like cardboard within the first hour, then the second hour there was nothing and playing felt like I was munching on nothingness, expansive nothingness dotted with a few interesting tidbits but nothing of grand taste.
The choices are all there and if you like deep stories with plenty of text (there's page after page of it here and I've only heard one single line of audible dialogue in the game after a fair few hours of play) then maybe you'll be able to get around the decidedly low - rent feel of the game.
Even after a few hours of play, I felt no connection or drive to see what happens next.
Its emphasis on fun, creativity and endless replay value is EXACTLY what I was looking for this gen.. However, I never actually played more than a few hours of the game so adding it wouldn't feel right.
Once players get a feel for this progression system, it becomes less bothersome, but the first few hours can feel pretty confusing for those who played previous entries of the series that featured a very strict and, at times limiting, progression system.
Within a few hours of playing Lemma, my preconceived notions were shattered, and I felt like I was learning these techniques all over again.
Even after a few hours of playing it doesn't feel natural to go through the radial menus and once the game gets to a stage where you need to carefully manage combat scenarios with lots of members in your party, choosing attacks and abilities can become a real pain.
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