I have
a few irons in the fire and hope to get a couple of smaller works self - published before Christmas.
Not exact matches
Neutrino and dark matter experiments
in a former
iron mine
in Minnesota appear to have escaped serious harm from a
fire, but damage to laboratory infrastructure means it will take at least a
few more weeks to get them running again.
The
fires that smelt
iron also heat up the planet, but researchers are working on ways to produce higher - quality metals with
fewer greenhouse gas emissions, potentially giving U.S. steelmakers an edge
in a competitive global market.
I've already got some
irons in the
fire — for the time being, however, my involvement with comics will likely involve work for others, like the Engadget Comics I've been curating for my day job and the Art Spiegelman interview for Publisher's Weekly — there are a
few others as well that I'm not quite ready to yank the curtain from.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the
firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck
in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into
iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a
few layout problems where the
in - game controls and tooltips didn't match those
in the options menu • Removed the possibility to pick up weapons
in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing
in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
They know the cost of being a single - project - at - a-time company and being subject to the whims and economic times of a publisher and not just themselves., which is why they chose to have multiple
irons in the
fire and why they need indie funding for at least a
few of them (who's to say a mixed funding of both publishers, risk capitalists and indie funding methods isn't the most balanced way to go?)
We've mooted this on Slaw a number of times, and, if some
irons I've got
in the
fire at the moment get hot
in the next
few weeks,... [more]