The game mechanics are solidly implemented, online modes are fun, especially with a couple of buddies in Swarm mode, and the servers are running well with
few lag issues.
Not exact matches
To gain a sense of the answer, I surveyed a
few competency - based educators on the
issue of what software solutions most egregiously
lag the pedagogical developments and ambitions of a fully competency - based school.
Then there's the navigation system itself, which has a habit of
lagging and locking up, meaning it
issues out directions a
few turns too late.
Co-op was particularly prone to
lag and connection
issues, which has been a shame because when you get a
few friends together, there's some lovely ramshackle fun to be had.
With Micro Machines World Series mainly being an online game, I was expecting the overall online experience to be pretty solid, so it is with huge disappointment that I have to say that there were quite a
few connection problems where severe
lag issues were present and matches would sometimes be disconnected for no reason other than a server
issue.
Super Bomberman R had a
few problems at its launch, such as controller
lag issues and a lacking number of stages.
After having fixed the controller
lag issues a
few weeks ago, a tweet from the official Japanese Bomberman account announced even more quality tweaks and difficulty adjustments would be patched sometime today.
You can create and join parties like any other multiplayer game, but parties will randomly break in the middle of matches, causing a limbo effect after the match, there is some
lag issues even with a good connection, and sometimes it can take a while to even find a match, but those instances are
few and far between, thankfully.
From the
few games I've played over LIVE, there seemed to be no
issues regarding
lag or disconnections on the network side.
I've spent a good
few hours fighting others online and haven't seen a single
issue with disconnects or
lag, with the netcode working splendidly to provide gamers with
issue - free battles online.
While this isn't an
issue for music streaming, even nominal
lag can create sync
issues between the on - screen video and the audio, meaning the actions on screen will occur a
few fractions of a second before you hear any sound.
There are some
issues as far as gaming is concerned though, with load times being a touch slow, and a
few instances of
lag and stutter seen when playing processor - intensive games.
There are
few issues like the shutter
lag, but none that can not be taken care of with a software update down the line.
We did a
few initial tests and review with the gaming on the Infinix Zero 5, but to our surprise, given the MediaTek chipset, there was no
lag or frame drops or heating
issues observed.