Let's Play Heroes is a success because of how respectful it is towards its source material, and is one of
the few licensed games that feel like a true extension of its world rather than a hollow recreation.
So
few licensed games manage to completely capture the spirit of their source material, but not for one second did I not feel like the Caped Crusader while playing through these three (soon to be four!)
The publisher released a small quantity of games during the holiday quarter including: Epic Mickey 2: The Power of Two, a port of the Disneyland ride Toy Story Mania for the PlayStation 3 and Xbox 360, and
a few licensed games on the mobile platforms, which one consisted of a game adaptation of their hit movie, Wreck - it - Ralph.
Not exact matches
At its very least, a very entertaining
game with a tenuously attached
license that
few people probably care about.
License - based
games of such quality are
few and far between.
Calum Petrie reviews The LEGO Ninjago Movie Video
Game... The LEGO
games have been around for a good
few years now, often taking on a comical and lighthearted approach to the source material and its
licensed properties.
Some of these seem a little surprising given the lineup of the last
few games, but again, that's the MCU influence at play — and not having the X-Men
license, of course.
Capcom's become increasingly cagey about its fighting
games lineup over the past
few years of financial squeeze but looking at Marvel vs Capcom Infinite's leaked roster makes it more than clear why at least one of its beloved franchises is ready to pup a sequel: the Marvel Cinematic Universe is an incredible important
license right now.
The LEGO
games have been around for a good
few years now, often taking on a comical and lighthearted approach to the source material and its
licensed properties.
The company is said to have the
license and is working on a new
game for the PSP, which would certainly match with the PlayStation face button symbols that were added to the teaser site a
few days ago.
An interesting note is how much it costs to add a DVD to your
game; Microsoft charges you an «erroneous
licensing fee» just to make it painful to do, so most folks will just over-compress their
game assets and call it a day instead of paying a
few hundred thousand extra (I'm guessing that is how much it costs).
also can you guys please call out to who ever's in charge
licensing and ask if they can get a hold of the SARD MC8 - R or the Toyota MR2 SW20 2000gt / MC4 GT II (the car the MC8 - R is based on), I mean this car also competed in the JGTC against the Mclaren F1 and a
few other notable cars; and I feel its a downright shame that its not featured in the
games so far.
Add that to the ever - growing checklist for a successful
game launch — localization, app store featuring, monetization, IP
licensing and live ops to name just a
few — and developers are in a situation where they can benefit from publishers more than ever, but committed publishers are hard to find.
And while bike manufacturers such as Triumph and Ducati have lent their
licenses to racing
game developers in the past, they've largely been restricted to a
few fleeting appearances in car - centric racing
games such as Test Drive Unlimited and Project Gotham Racing that felt like an afterthought.
Like every other
licensed Lego
game, Lego PotC features a wide array of characters (although quite a
few are the same character in different outfits), many of whom have unique skills that you will need in order to progress through the
game's puzzles.
There have been a
few software - focused Humble Bundles recently, offering
licenses and
game development tools for cheap.
Apart from the lush graphics, it played quite well and with over 40 races, three disciplines and access to fully
licensed vehicles plus a variety of other in -
game options and Colin McRae Dirt 2 will definitely be racing into quite a
few homes when it is released later this year.
With this being the first go at the
license from Milestone, the title doesn't come anywhere close to meeting the potential the
game really has, iron out a
few issues maybe add match making in to the
game they will be on to a winner.
The idea of Minecraft being adapted into another narrative - driven adventure
game seemed completely insane, and doubly galling since I'm slightly worried about Telltale taking on too much (remember, only a
few years ago they were seriously slumping due to developing too many mediocre
licensed games too quickly) and selfishly would much rather they took on Cowboy Bebop instead.
I loved the
game so much I ended up buying some Bait Coins here and there to help me progress a bit faster (Paid for a
few unlimited advanced
licenses and Lucky Starter pack).
While Alan Wake's original score was created by Petri Alanko, the
game did feature a
few songs from other artists such as David Bowie, Roy Orbison, Nick Cave, and Depeche Mode which could be problematic for renewing the music
licenses.
Ubisoft is one of the
few publishers to actual nail a
licensed game, and I'm glad they're running with this sequel.
As a result, we've seen
fewer and
fewer driving
games of either mindset, because official
licenses are tremendously expensive, and wacky ideas are tremendously risky.
While most Marvel -
licensed fighting
games are seen as great successes in the video
game industry (mostly because they're produced by Capcom — just take a look at the well - received «Marvel vs. Capcom»
games, as well as their other crossovers), there are a select
few that are best left forgotten.
In the past
few years, it has seen a ton of critical and sales success from its
licensed episodic
games based on properties like The Walking Dead, Jurassic Park,
Game of Thrones, Borderlands, Batman, and others.
Recognizing your favourite team and feeling great when you beat your rivals is half the battle, so if you're a fan of Liverpool, Arsenal, Borussia Dortmund or Barcelona (among a
few others), you're safe, but if you don't fit in the
games licensing bracket it's a dodgy logo and a bittersweet feeling.
Developer: Artefacts Studio Publisher: Microïds Platforms: PS4, Xbox One, PC Release date: Autumn 2016 Apart from officially
licensed games like MotoGP, bike racing
games have been pretty sparse for the past
few years, but the recent release of DriveClub Bikes reminded us just how fun bike racing
games used to be when they weren't so serious.
For now, the details for the
game are
few, but it will include many characters that have become popular in recent years, such as Iron Man and Captain America or Ryu and Mega Man X. Unfortunately, it seems the new
game will not contain characters from the X-Men series, due to the
game developer not having the
license for them.
Those
games are hard to find today in the used market for reasonable prices and Capcom is unable to re-release the previous two Legends titles on any of the modern download services thanks to
licensing restrictions (and the company was unwilling to spend the money on localizing the PlayStation Portable re-release from Japan that was released a
few years ago), so it's unlikely that anyone unfamiliar with Legends will jump in now without catching up on things.
But beyond the actual
licensed games,
few games have attempted to capture the destruction and dynamic nature of those fights, besides a
few freeware
games and the charged punching action of Aces Wild.
If our sources are correct, this includes a full
game based on a major Lego movie title, and a long - awaited follow - up to another hugely popular
licensed title from a
few years ago.