Sentences with phrase «few licensed games»

Let's Play Heroes is a success because of how respectful it is towards its source material, and is one of the few licensed games that feel like a true extension of its world rather than a hollow recreation.
So few licensed games manage to completely capture the spirit of their source material, but not for one second did I not feel like the Caped Crusader while playing through these three (soon to be four!)
The publisher released a small quantity of games during the holiday quarter including: Epic Mickey 2: The Power of Two, a port of the Disneyland ride Toy Story Mania for the PlayStation 3 and Xbox 360, and a few licensed games on the mobile platforms, which one consisted of a game adaptation of their hit movie, Wreck - it - Ralph.

Not exact matches

At its very least, a very entertaining game with a tenuously attached license that few people probably care about.
License - based games of such quality are few and far between.
Calum Petrie reviews The LEGO Ninjago Movie Video Game... The LEGO games have been around for a good few years now, often taking on a comical and lighthearted approach to the source material and its licensed properties.
Some of these seem a little surprising given the lineup of the last few games, but again, that's the MCU influence at play — and not having the X-Men license, of course.
Capcom's become increasingly cagey about its fighting games lineup over the past few years of financial squeeze but looking at Marvel vs Capcom Infinite's leaked roster makes it more than clear why at least one of its beloved franchises is ready to pup a sequel: the Marvel Cinematic Universe is an incredible important license right now.
The LEGO games have been around for a good few years now, often taking on a comical and lighthearted approach to the source material and its licensed properties.
The company is said to have the license and is working on a new game for the PSP, which would certainly match with the PlayStation face button symbols that were added to the teaser site a few days ago.
An interesting note is how much it costs to add a DVD to your game; Microsoft charges you an «erroneous licensing fee» just to make it painful to do, so most folks will just over-compress their game assets and call it a day instead of paying a few hundred thousand extra (I'm guessing that is how much it costs).
also can you guys please call out to who ever's in charge licensing and ask if they can get a hold of the SARD MC8 - R or the Toyota MR2 SW20 2000gt / MC4 GT II (the car the MC8 - R is based on), I mean this car also competed in the JGTC against the Mclaren F1 and a few other notable cars; and I feel its a downright shame that its not featured in the games so far.
Add that to the ever - growing checklist for a successful game launch — localization, app store featuring, monetization, IP licensing and live ops to name just a few — and developers are in a situation where they can benefit from publishers more than ever, but committed publishers are hard to find.
And while bike manufacturers such as Triumph and Ducati have lent their licenses to racing game developers in the past, they've largely been restricted to a few fleeting appearances in car - centric racing games such as Test Drive Unlimited and Project Gotham Racing that felt like an afterthought.
Like every other licensed Lego game, Lego PotC features a wide array of characters (although quite a few are the same character in different outfits), many of whom have unique skills that you will need in order to progress through the game's puzzles.
There have been a few software - focused Humble Bundles recently, offering licenses and game development tools for cheap.
Apart from the lush graphics, it played quite well and with over 40 races, three disciplines and access to fully licensed vehicles plus a variety of other in - game options and Colin McRae Dirt 2 will definitely be racing into quite a few homes when it is released later this year.
With this being the first go at the license from Milestone, the title doesn't come anywhere close to meeting the potential the game really has, iron out a few issues maybe add match making in to the game they will be on to a winner.
The idea of Minecraft being adapted into another narrative - driven adventure game seemed completely insane, and doubly galling since I'm slightly worried about Telltale taking on too much (remember, only a few years ago they were seriously slumping due to developing too many mediocre licensed games too quickly) and selfishly would much rather they took on Cowboy Bebop instead.
I loved the game so much I ended up buying some Bait Coins here and there to help me progress a bit faster (Paid for a few unlimited advanced licenses and Lucky Starter pack).
While Alan Wake's original score was created by Petri Alanko, the game did feature a few songs from other artists such as David Bowie, Roy Orbison, Nick Cave, and Depeche Mode which could be problematic for renewing the music licenses.
Ubisoft is one of the few publishers to actual nail a licensed game, and I'm glad they're running with this sequel.
As a result, we've seen fewer and fewer driving games of either mindset, because official licenses are tremendously expensive, and wacky ideas are tremendously risky.
While most Marvel - licensed fighting games are seen as great successes in the video game industry (mostly because they're produced by Capcom — just take a look at the well - received «Marvel vs. Capcom» games, as well as their other crossovers), there are a select few that are best left forgotten.
In the past few years, it has seen a ton of critical and sales success from its licensed episodic games based on properties like The Walking Dead, Jurassic Park, Game of Thrones, Borderlands, Batman, and others.
Recognizing your favourite team and feeling great when you beat your rivals is half the battle, so if you're a fan of Liverpool, Arsenal, Borussia Dortmund or Barcelona (among a few others), you're safe, but if you don't fit in the games licensing bracket it's a dodgy logo and a bittersweet feeling.
Developer: Artefacts Studio Publisher: Microïds Platforms: PS4, Xbox One, PC Release date: Autumn 2016 Apart from officially licensed games like MotoGP, bike racing games have been pretty sparse for the past few years, but the recent release of DriveClub Bikes reminded us just how fun bike racing games used to be when they weren't so serious.
For now, the details for the game are few, but it will include many characters that have become popular in recent years, such as Iron Man and Captain America or Ryu and Mega Man X. Unfortunately, it seems the new game will not contain characters from the X-Men series, due to the game developer not having the license for them.
Those games are hard to find today in the used market for reasonable prices and Capcom is unable to re-release the previous two Legends titles on any of the modern download services thanks to licensing restrictions (and the company was unwilling to spend the money on localizing the PlayStation Portable re-release from Japan that was released a few years ago), so it's unlikely that anyone unfamiliar with Legends will jump in now without catching up on things.
But beyond the actual licensed games, few games have attempted to capture the destruction and dynamic nature of those fights, besides a few freeware games and the charged punching action of Aces Wild.
If our sources are correct, this includes a full game based on a major Lego movie title, and a long - awaited follow - up to another hugely popular licensed title from a few years ago.
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