Sentences with phrase «few main missions»

When you complete these missions, there will be less (or none at all) armored enemies in the next few main missions.

Not exact matches

There are actually a few differentiators here, but the main one is their relation to time; a mission statement is about a reason for a company's existence, while a vision statement is a prediction or projection of where the company will be in the coming years.
According to online dating app users themselves, there are a few things that... This statement also supports this dating service's main mission: to help...
The main story took me a few hours to complete, and the side missions are worth an additional few hours, not counting the various collectables scattered around the island.
The entirety of the missions leading up to the more story - driven main encounters are comprised of a few simple types of objectives, reused over and over again with a slightly different premise layered on top.
Fortunately, DR3 is more forgiving in this regard than the previous games — there are fewer survivors to rescue and psychopaths to kill, and the main story missions are limited only by the overarching timer, not by countdowns of their own.
The missions come in a few sizes, with hunts returning from the main game but also alongside a new mission type known as Defend.
Aside from the main campaign there are very few diversions of a mission - based nature.
You could have literally done just the main missions and none of the side missions and be done with the game in just a few hours.
You're going to have to become very familiar with the layout of the base should you wish to truly get the most out of Ground Zeroes, as once you've completed the primary mission, which will likely take around an hour or two, there's just a few extra side - missions unlocked, all of which unfold in the same environment as the main storyline and are relatively short.
While personnel can be gained via a few missions and during the story, the main way of getting them is by capturing enemy soldiers and POW's using the Fulton Recovery System, which is a fancy name for tying a balloon to their belts which then whisks them away to a waiting helicopter.
One thing I'm not too happy with in regards to the missions is that a few are buggy, and I wasn't presented with the «Ulukai song» bonus video [The link contains character spoilers] for achieving 100 % in main missions.
The video below features a few missions from the main storyline, as well as a few side - quests sprinkled in.
While there are relatively few missions in the main game, with side missions and trophies, this game will take you over 200 Hours to complete (A ton of content for a 15 dollar price tag).
The entirety of the missions leading up to the more story - driven main encounters are comprised of a few simple types of objectives, reused over and over again with a slightly different premise layered on top.
There is certainly a lot to do in Far Cry 5 and while a few of the objective based side quests can be a little grindy, for the most part the main missions and side quests overall offer some brilliant action and tense moments that certainly got my adrenaline pumping while playing.
The main story became so dark at points, I needed to stop to do a few side missions to restore my faith that this could all work out.
You'll unlock the first, Psi, within the first few hours of the game during the main story - for more on that, you can check out our Womb of the Mountain mission walkthrough - and this will let you override some basic machines like the Walkers and Striders you'll find in most areas of the world.
Around fifteen hours for the main missions and side - missions, but you can easily double that if you do the Riddler trophies and then add another few hours for challenge maps.
The main campaign sees you working with a few clients repeatedly and in missions that have high payouts.
There's only six or seven main story missions, but there are quite a few side missions on top of that which really prolong the game.
There's a pooping mini-game (it's not South Park if there's no toilet humor), collectable Yaoi posters, the Coonstagram collection and quite a few side quests that are pretty entertaining and will keep players busy as they jump from main mission to main mission.
And this isn't going to be a «War and Peace» length tale; you can finish the main plot missions in a few hours.
One of the things I so loved about games such as SPIDERMAN for instance was the fact that even after the main story, the player could still move around the city and have some adventure... this of course resulted in too few variety of little side missions and could get repetitive, but we will see if Superman returns: The Video Game suffers the same malady.
The open world concept works extremely well with this game and it's been one of the few games I have played lately where I felt compelled to try to beat not only the main missions, but also all side missions and achievements completely.
There are two main areas in the game, the underground and the overground, the overground is where you send your creatures in order to progress the mission — up here you control your creatures like a real - time strategy game (RTS), you can select all of them or just a few, command them to attack enemy units, take over mining areas or destroy hero spawning camps.
The main campaign took me about 30 or so hours, including hunting for a few secrets and doing a bit of «level grinding» with Godric so I could complete a couple of his Bounty Hunt missions.
Murky treatment plants, polished facility surfaces and enclosed warehouses are about all you'll be seeing during your time with the main story mode, and the indoor side missions hold only a few surprises.
While Goken is a pretty straight forward story driven RPG with no actual side missions, there were a few other things that I could go back for and discover that aren't a part of the main story or any quest.
It's too bad that technical and graphical issues get in the way of progress on occasion, and a few gameplay mechanics cause the game to quickly boil down to the same handful of mission types, which means to get to the next chapter of the main story takes some monotony.
After each mission, players are brought back to the command center where they can choose from a few side missions or simply keep the main story line going.
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