Stability:
A few odd bugs Learning curve: Moderate Final Score: 91 out of 100.
Also due to the procedurally generated nature of the game, I encountered
a few odd bugs that — while not game breaking — were disappointing as they adversely affected some of my attempts to take on Mormo.
Not exact matches
With some frame rate issues and the
odd door
bug, Swords of Ditto is shaping up to be a must - have for adventurers, and given that a full week's playthrough only takes a
few hours, it makes this an incredibly accessible game for busy gamers.
With some frame rate issues and the
odd door
bug, Swords of Ditto is shaping up to be a must - have for adventurers, and given that a full week's playthrough only takes a
few hours, it makes this an incredibly accessible game for busy gamers.
The
odd bug can also frustrate, such as throwing your last bomb at a cracked wall only for it to clip through and do nothing, which happened on more than a
few occasions.
Save crash: [url] https://www.youtube.com/watch?v=hpiot9Hukxc [/ url] Though some of the
bugs, namely a
few of the 60 fps related ones have been fixed, there are remaining issues with Reaction Commands that still exist, along with a
few odd crashes.
Cons: - It drops into a living world, like starting on The Two Towers and never seeing the Fellowship of the Ring - A
few bugs / loading times (that the developer is pushing to squish and actively supporting the title)- Menus are clean, but maneuvering is a little
odd, the inventory system could use a little better organization