Their signature play style, which forces you to make split - second decisions that influence the narrative course of the game, raises the stakes in a way
few other games dare.
The Walking Dead deals in a spectrum of emotion that
few other games dare to take on, and it does so with aplomb.
Not exact matches
Few other games would
dare to give you a «
game over» when you blow up your boiler or because you run over a mine.
Had a
few problems in submission — the Windows build doesn't like being fullscreen, and the Ludum
Dare site wants web
games to be < 900 x 600 (oops, too late now), and a
few other oddities.