Despite
a few poor design choices, Avalon Code's gameplay is remarkable.
Not exact matches
I am a fan of the clothing because I'm exhausted of
poor quality clothing that loses shape after a
few washes (and man with those smelly kids you want them washed well) and I'm even more wary of inappropriately
designed clothing (I kinda like my tween girls dressing like tween girls).
He said the scheme was
designed having realised the
poor state of living of more than average of Nigerian, saying «it is unfortunate that in last
few decades Nigeria's economy began to decline due to lack of government sensitivity to social protection programmes of the people.
Furthermore, the studies were generally of
poor study
design with
few participants and lack of control group.
In some
poor, typically urban schools
fewer than 10 % are proficient at reading and math by fourth grade, and yet these kids are pushed forward by the demand of a one - size - fits - all educational model to work within a curriculum that was
designed for kids who are fully proficient in the learning content and skills that were «covered» in previous school years.
In many ways, charter schools were
designed a quarter - century ago to help close the rich /
poor college gap, though it has taken nearly that long, charter officials say, to do so for more than just a
few students.
However, it serves to make the central touchscreen display
poorer than its mediocre resolution and
design would otherwise appear, while in a
few other places the cabin doesn't quite come up to scratch; the materials of the air vents and centre console facia, for example, can't match their appearance.
The duo of Jeremy Clarkson and James May sighted
poor exterior
design, terrible ride quality, high price and higher expectations from Toyota as a
few of the reasons the SC 430 made their list.
With these three core powers one could rightfully expect a
few interesting situations to crop up, but in practice stealth feels clumsy and the general
design of each section
poor, indicating that the developers were out of their depth.
The updated nemesis system and collection of new abilities lend themselves well towards many unique experiences fighting the armies of Mordor, but a
few technical issues, difficulty spikes, and
poor design choices hold back Shadow of War from being an amazing sequel.
I can't list all of the glitches, bugs, and
poor design choices, but be assured these are but a
few.
From all I have seen, all of these programs are
designed to benefit a select
few (through fraudulent trading schemes) at a catastrophic cost to everyone else, including the
poor caught in subsistence conditions.
Failure may be a result of many factors, including: flawed
design, being ahead of its time, our tendency to stick to «good enough» solutions we are comfortable with rather than the possibility of something better, solutions in search of a problem, being too expensive,
poor execution of a good idea,
poor marketing, being user unfriendly, and simply not as good as other solutions to name a
few.
Sometimes you'd end up fumbling to find them in the dark, and although it becomes an impulsive thing after
few days of usage, this is a
poor design element in a smartphone at this price.