Sentences with phrase «few scenes in this game»

There are a few scenes in this game that raise the narrative bar far above your typical first - person shooter story, and I hope other developers consider spending more time on story and gameplay in the future, rather than dividing their time shoe - horning in multiplayer functionality.

Not exact matches

Over the next few months, it will become obvious who has decided to play the White House's game in order to get behind - the - scenes access, off - the - record briefings, or invitations to parties at Trump's Mar - a-Lago estate.
Despite the hype around a few incredible dropout success stories, the vast majority of startup founders complete college, and a whole host of tech scene veterans (with the notable exception of Peter Thiel) say that, given the huge uncertainty inherent in the startup game, it's generally wise for aspiring founders to finish their degrees.
Dancing, world - class live entertainment, and plenty of bars make up the fabulous scene at Pechanga Resort & Club, in addition to the thrill of placing a few lucky bets on table games at the casino.
Michelle Wie has arrived at a moment when women's golf is more than ever in the shadow of the men's game, when despite the tremendous gifts of Annika Sorenstam and the wave of talented Korean golfers who have come on the scene in the past few years, the game seems increasingly an afterthought.
With dull events, terrible lip synching in the cut scenes, short story and just not enough to do for a sandbox game the few fun vehicle parts just aren't enough.
Red Sparrow mostly leers at Dominika as she wields her feminine wiles in skimpy skirts and impractical, gaping - at - the - chest swimsuits, then throws in a few torture scenes seemingly designed to one - up Game of Thrones» outlandish violence.
Characters might portray that traditional Rockstar animation jerk in cut - scenes, always seeming to miss a few frames here and there, but in - game everything flows wonderfully smoothly, Marston and his horse a spectacular (albeit expected) highlight.
A few scenes — which are more comical than passionate — take place in a motel room where a man and woman are having an affair: in two scenes they kiss passionately (in one scene she's wearing a leotard and he's shirtless), in another a man puts his head on a woman's lap (it's not implied that oral sex happens) and in another we see a woman wearing a leotard and holding a board game between her knees while a man unzips his pants (we briefly see the front of his underwear) and spins a game piece with his tongue.
This is - he - or - isn't - he - totally - bonkers mystery is brought to a head in an incredibly tense scene where the three characters are playing a guessing game that threatens to expose a few secrets.
After a few scenes of a digital Guillermo Del Toro — noted Kojima disciple and Konami hater — wandering around the outskirts of a war - torn city with a baby in a jar, the clip revealed yet another actor who'll be making an appearance in the game: Mads Mikkelsen.
Segel and Diaz are game for anything — both of them have nude scenes, and Segel even manages a graceful if startling naked headstand — and at the film's end, when the audience finally gets a glimpse of the sex tape in question, a few horrified laughs may erupt.
The events of this movie take place a few days before the first game in the Resident Evil series and its last few scenes (with Alice waking up in a zombie filled Raccoon City) take place during the second game.
Scenes with his mentor and spiritual guidance counselor Oral Roberts (an excellent Martin Sheen, in for a few scenes) are well played and demonstrate how carefully — and politically — the cards have to be played in this game to suScenes with his mentor and spiritual guidance counselor Oral Roberts (an excellent Martin Sheen, in for a few scenes) are well played and demonstrate how carefully — and politically — the cards have to be played in this game to suscenes) are well played and demonstrate how carefully — and politically — the cards have to be played in this game to succeed.
There are also a few new extras as well, like the «Worthy Adversaries» trivia game, where you complete lines from the movie while it's playing; a picture - in - picture video commentary with cast and crew interviews and behind - the - scenes footage; and a feature called «Mark It, Dude» that tracks all the profanities and Dude - isms that appear throughout the film.
The plot of Battle Los Angeles is only a few dialogue scenes removed from the objective - based narratives of countless video games concerning warfare in modern times.
Rainbow has served up this new behind the scenes glimpse of Dennis Hopper in the recording studio, with a few cuts of the game and some juicy bits thrown in for flavor.
Even in the final moments the game simply finishes, leaving you to wonder what will happen to the land of Kyrat and its people past a brief scene that can be found explaining what Amita or Sabal were up to, exhibiting one of the very few moments where the game provides some semblance of consequence.
There will always be those few beyond frustrating puzzles in an adventure game, but I never felt that getting a door open or cueing the next scene was holding me back.
However, Rocksteady have stated that it's just a few scenes which have resulted in the game's mature rating.
She's also in a few of the game's weirder scenes.
Next to 30 days worth of free play (also included in regular copies), the CE packs a behind - the - scenes DVD, a map of the game world Eorzea, a travel journal, a few trinkets to show your fandom with, and a guess pass that allows to invite a friend to play for a limited time.
The Arcade Edition has had its own patches here and there the last few years, but Capcom has now decided that it's time for a brand new version, and hence Ultra Street Fighter IV has been announced during the finals of the EVO 2013 Tournament that took place last night in Las Vegas (in case you didn't know, EVO is the biggest fighting game tournament in the world, so it would make sense to announce a new game in the greatest scene the genre has to offer).
It's a fun idea and one that is at its very best during the few scenes on which the Rufuses get together, their banter producing some of the most memorable scenes in the game.
With the main focus being on the events that are set a few years after Season Two, there is a fair amount of backstory added in there too in the form of flashback scenes and the game throws you in to one of these straight away where our new protagonist is introduced at the very start of the outbreak, which sets the tone of the main story in present day seamlessly.
There's good reason for the lack of any significant SoulCalibur play on the competitive scene; while the series might have provided its fair share of hugely entertaining showdowns, a few game - breaking flaws and an emphasis on style over substance has seen it left in a horrible middle ground between hardcore fighters and anything - can go, mash - friendly action gaming with a competitive twist.
While «90s modders had the likes of id Software and 3D Realms championing their cause (to name a few), nowadays Unity can take a lot of credit for the flourishing indie scene, Burgess said, in the way it has helped make game development more approachable and less exclusive.
Not only will the Console Edition of Gone Home have the few hours of story - driven content that has been met with heaps of critical acclaim, but around 90 minutes of behind the scenes commentary has been included, letting you listen in on those who made the game a reality.
But for all the gaming developments that have expanded and fostered the mecha scene, Shogo still manages to stand out from the pack by remaining the only mecha title, and one of the few games overall, to seamlessly blend Eastern cultural elements with quintessentially Western game mechanics, which results in the game possessing a unique «spark» derived from the essence of both its mecha anime and first - person shooter influences.
I am however slightly concerned by what you mean by «despite a few awkward fanservice scenes» as I have yet to reach the halfway point in the game; I'm guessing your warning folks who aren't well versed with Japanese media.
There are three main types of strategy games that have been flooding the scene these past few years: real - time strategy, which provides a war - like scenario in real time (StarCraft, Age of Mythology, Star Wars Empire at War), similar to these are arena strategy games (League of Legends, DotA, Smite).
In certain points of the game where you least expect it, there are a few jump scenes with accompanying shocking sounds, but they are not that scary.
Deadpool sets out to create the most awesome game ever, with High Moon Studios help and because of his distance from the game and reality you get a few funny experiences where Deadpool spends way too much money on one part of the game only to have the developers save costs in other scenes, and this is what makes Deadpool the game so awesome at times.
Schreier: So in Skyward Sword, a few years ago, I think that a lot of people loved that game — I enjoyed that game quite a bit — but one of the biggest criticisms or complaints was that it took a very long time to actually jump into the gameplay because there were a lot of tutorials and a lot of introduction and cut - scenes in the beginning.
Oh no, in the last few days, the modding scene for the game has absolutely exploded into life.
There are a few scenes that probably should have been cut entirely but most fell in line with the story telling aspect of the game.
You see, whereas in the actual game there are quite a few gaps left for the player to figure out, the book actually goes and fills many of those in, with extra details and artwork showing things that happened behind the scenes.
Eventually it will narrow down to a few select powerhouse characters, like in any fighting game scene.
As is, this will keep the loyal fanbase happy and maybe pull in a few players from the past, but I personally don't think this will be the game to reignite Call of Duty's mainstream popularity and competitive scene.
It has some flaws - sometimes the platforms which Anne can jump onto blend in with the static background, sometimes the platforming is fiddly with edges not aligning with the art, sometimes the way the game plays with focus screws up and an important part of the scene is blurred, but these issues are few and far between.
The interview took place a few weeks ago at the Jump Festa 2015 event in Japan and also shows some new footage from the game, which starts about one minute in, uncluding you (the created character) being summoned by Time Patrol Trunks and scenes from Raditz's battle with Goku, Piccolo, and Gohan from the Dragon Ball storyline.
The story is very minimalistic as you play through a few story scenes which lasts a few minutes in - between the action parts of the game.
I think asking me what the scene in Japan thinks of the game in a few more months would be a good idea since I think most people still have not had enough time with it yet, but overall it seems very positive.
In cut scenes on a few of his games, we've definitely seen Layton defend himself well.
The indie game scene has seen a huge spike in support and success over the last few years.
There are quite a few that could be potentially listed, it's just I have no experience in the fan scene or knowledge of what's considered impressive for a Pokemon game or hack.
Overall: Beautiful graphics, enjoyable storyline, shorter game but interesting throughout with entertaining HOG and Mini games.More HOG than Mini games for a change.Visuals are exceptional especially for anyone who might have difficulty seeing small objects.Only a few characters to keep track of and locations and scenes are well developed.Could have done without the baron villain theme, but it worked and wasn't overdone.Mechanical pet is quiet and not used that often.Build a few components to create needed items and as the pet forecasts a mechanical theme, but nothing too difficult.Rather simple and relaxing game and moves forward without lots of back and forth.Rather abrupt ending but that is the norm in some of these games and at least there was closure.
After about a five - minute opening cut - scene showing off the kind of people and landscape the game takes place in they show a bit more with a hurried blessing - baby naming - ritual, again establishing the primitive take on how religion and beliefs run a society, the story skips a few years and you start the game off as a six - year - old Aloy.
Like most of Ubisoft's reveals, Valiant Hearts depicts gruesome, violent scenes in which characters butcher each other with various weapons; yet, the game is remarkably beautiful, and it goes beyond the senseless violence to tell a about a few soldiers trying to survive and make sense of the conflict.
I've listened to quite a few Halo soundtracks over the past few years, and as great as they are, listening to it outside of the game on a pair of headphones doesn't compare to when you're hearing it in - game amidst heated firefights or during dramatic cut scenes.
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