Sentences with phrase «few seconds action»

Not exact matches

We developed a set of notifications for our customers that went in «sleeping away» using that kind of messages that request your attention for a few seconds and asked you to do a quick action in your admin panel in order to prevent some possible revenue loss.
[Update 11:23 AM: In a press release Tuesday morning, Nintendo noted that the length of the rewind depends on the genre of game: «Players can go back a few minutes in role - playing games such as Super Mario RPG: Legend of the Seven Stars, while action titles such as Super Mario World offer around 40 seconds, ideal for re-trying short segments of gameplay.»
Why are people unable to separate the extreme actions of a few who follow the world's second largest religion?»
The tournament, which is taking place in Montpellier for only the second time in its history — it was formerly played in Lyon, a bigger city a few hundred miles to the north — gets in full swing on Tuesday, when Feliciano Lopez, Philipp Kohlschreiber and Nicholas Mahut are in action.
San Lorenzo were rarely able to bring centre - forward Nicolas Blandi, last week's match winner, into the action, and though the second half pulsated from end to end, there were few clear chances.
But when you do take that extra few seconds to breathe and ask yourself the question, you can redirect your thoughts, your feelings and your actions in the moment for the benefit of everyone around you and your own well - being.
With a second case of alleged assault on a Buffalo School Bus in just the past few months, Common Council members are calling for increased action by school administrators.
After a few seconds, a curtain covered the action, but children could choose to «pay» with prized stickers to continue watching.
Second, the timing of intervention will be important, because the same enzyme has opposing actions a few hours after status epilepticus compared to a couple days later.
He likes to soak cotton swabs with Lancome Bi-Facil Double - Action Makeup Remover ($ 15, lancome-usa.com) and lets them sit on the eyes for a few seconds before wiping.
Call - to - actions are a great way of getting your followers and visitors to do more than simply glance at your posts for a few seconds.
Yeah, he winces for a few minutes after rolling out of a speeding car, and Willis admirably takes a second at one point to register the distaste of killing, but such moments are hiccups in a chugfest of stupefying action.
The Amazing Spider - Man 2 (PG - 13 for action and sci - fi violence) Second installment in re-booted Marvel Comics franchise finds your friendly neighborhood superhero (Andrew Garfield) wooing Gwen (Emma Stone) while protecting New York from a few, formidable new foes (Jamie Foxx, Dane DeHaan and Paul Giamatti).
There are a few cool action beats, and one particularly amazing death scene, but at times, it doesn't even feel like a Riddick movie, with the title character gone missing for most of the second act.
Its theatrical cuts aren't strong enough to enthrall viewers, so it must provide the action genre version of an unrated sex comedy, in which the action itself is often seconds - different to the theatrical cut — this one just dangles images of corpses, and maybe a few CGI blood spurts.
The same could be said for the director's approach here to individual shots, a stutter - step technique that includes short pans and tracks, multiple takes of actions that last only a few seconds, and a good deal of cutting.
A five - minute featurette called «Greetings From Bull Mountain» is the standard five - minute B - roll / soft - sell interview errata that features a few additional male buttock shots; «King of the Mountain» is a two - minute music video that splices action sequences from the film together with bloopers and sets it to music (something resurrected in feature - length form by this year's ESPN's X-movie); and nine chapter - encoded deleted scenes (blissfully sans commentary and running between fifteen seconds and a minute, each) are essentially long «comedy» shticks that prove for as bad as Out Cold was, it could have been even worse.
With wittier action and a few more sharply defined characters, this second episode in Peter Jackson's trilogy is more engaging than the somewhat over-packed An Unexpected Journey.
Sometimes the entire game pauses for a few seconds just to keep up with the action.
First, a job listing which was discovered few weeks ago revealed that From Software is indeed searching for programmers and designers to help and bringing forward the development process on an action RPG; second, the well informed Ori creator, Thomas Mahler, said on NeoGaf he expects Bloodborne 2 to be revealed at E3 2017 «at 99 %».
The rest of the crew get a few seconds of face - time apiece, but action, destruction and Cumberbatch rule over this trailer.
There's a few car chase scenes, one in particular in the second half, on snowy roads in rural Pennsylvania that are as thrilling as big action scenes in summer blockbusters.
Universal has unveiled a second official trailer for the sci - fi sequel Pacific Rim: Uprising, the action packed kaiju vs giant robots sequel following - up Guillermo del Toro's movie a few years ago.
The duo Chad Stahelski and David Leitch are best known for working as second unit directors and stunt coordinators on a number of major action films, working on movies like «Captain America: Civil War», «The Matrix Trilogy», «The Wolverine» and «300», just to name a few.
Similarly, The World's End, which leaps into action only after its characters have imbibed a few pints, features brawls shot with swooning long takes that track a thrown punch a half - second too late, a delayed reaction that suggests the camera itself attempted the Golden Mile.
The editing is short and clipped, and every shot seems to begin a few seconds after the action in the frame has begun to give the impression that progress is occurring so rapidly that not even the film itself can keep up.
There are a few good action sequences to keep things interesting, including a nifty bit in which Lara finds herself dangling from the decaying remains of a crashed bomber straddling a raging waterfall, but by the time the film is deep into its second hour, the overall lack of intrigue and charm makes it feel like a long, heavy slog to the end credits.
Unfortunately, the second half is an abundance of ideas that, a few great action beats aside, will go over the heads of a large portion of the movie's intended audience.
The best scenes are between various character pairings, especially one in particular between Willoughby and Hayes, where a small action makes her turn from angry to compassionate in the space of a few seconds.
But looking at the PlayStation 4 and PC game in action — there are only a few seconds of gameplay in the trailer above — it's clear Left Alive will diverge from the Front Mission franchise.
And on a technical level, Wright brilliantly mimics the structural characteristics of these films, with rapid - fire editing (Wright deploys Bay's fast - edited style to such a degree that there can be up to eight cuts per second in a few action sequences, a noticeable and hilarious gag) and swooping, circling and slow motion camerawork that would make John Woo proud.
When you want to see Aguilar and fellow assassin Maria (Ariane Labed), a character with a striking presence, in action for more than a few seconds, the camera generally cuts to Calum in the Animus — a far less visually interesting environment.
It's looking like action game of the year in my opinion and it's only real competition would be Castlevania - Lords Of Shadow 2, Infamous - Second Son, Watch Dogs, Sunset Overdrive and a few others.
A few minutes in Dr. Erskine's contraption and tiny, bullied Steve becomes the muscle - bound warrior soon to be dubbed Captain America and within seconds is chasing down a Nazi spy's getaway car and submarine in the movie's first big action sequence.
If the driver takes no further shift action within a few seconds, the transmission will either revert to Drive mode or will stay in Manual mode if Sport was originally selected.
And if you've follow the Corvettes at Le Mans where the action in GT is always super tight and the difference between winning and second place can be just a few minutes, you'll realize how big of an impact this could make.
-LSB-...](Update: A day after this post, I spent another few minutes creating a custom call - to - action slide (the second to last graphic) with the 3D Promo Tool I found last year.)
Those extra few seconds may not seem like much on a single action, but they really add up over time.
Dogs have an extremely limited short - term memory, and there is a window of only a few second for a reward to be effective in associating with a certain action.
This action gives the surfer an extra few precious seconds to decide on his or her manoeuvre as they surf the wave.
This means you can either micromanage the action, pausing every few seconds to adjust your plan based on how the enemy have reacted, or take a less hands - on approach, attempting to perform as much of the mission as you can with minimal interruption.
Swap weapons and for some reason your little avatar will reload it, costing you a second or two of valuable time, while health packs force you to stand still for a few seconds, a strange choice in a fast - paced action game.
There is a main crystal in New Gridania which is your return point if you die and is also where you travel to if you use your teleport option in your action bar (which is very useful when you need to get out of harms way) This however does take a few seconds so if you are using it to flee a strong enemy it would be best to attempt this once you are far away from them.
I don't see why this company would, even for one second, consider actions that might damage the support of a loyal fanbase that keeps one of its very few healthy businesses afloat.
Considering it was only a few days ago I was voicing concern over the lack of detail on the gameplay mechanics, this is a welcome burst of information, but it's worth pointing out that we have yet to see any of it in action and that everything you have read above is second - hand information.
It's literally a micro genre; while you can of course find minigames inside larger games like Gwent (not the Welsh county, a card game) in The Witcher 3 or even the Mario Party series but a Microgame often lasts only a few seconds and consists of one or two actions — as much reliant on reaction and reflex as skill or practice.
Onrush keeps the action ticking over very nicely thanks to a system that keeps players in the thick of the action at all times (only taking a few seconds break should your vehicle get destroyed).
However, there are some things about Japanese action - RPGs in particular that are naturally suited for such a platform, such as battles not lasting more than a few seconds and the formula of incremental iteration over time.
While the last, gorgeous clip was mainly third - person in - game footage and a few seconds of first - person action, this new video is all shot from inside a mech, so you can see the HUD and what it will look like when you're jumping around the devastated city, strafing behind cover, and firing away at your opponents.
CC is essentially action points, which are expended whenever you attack, and once depleted you must wait for a few seconds before you're able to attack again, though skilful play such as well timed blocks and dodges will reward you additional points to play with.
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