Sentences with phrase «few side quest»

Took about 12 hours to beat the main story with a few side quest.
A good, solid linear story with a few side quests to keep things interesting.
By the time I had reached the place I was trying to get to I would most likely have taken down one of the many bandit camps in the game, taken on many different types of machines and probably have stumbled upon a few side quests to do.
There's a pooping mini-game (it's not South Park if there's no toilet humor), collectable Yaoi posters, the Coonstagram collection and quite a few side quests that are pretty entertaining and will keep players busy as they jump from main mission to main mission.
Since then I've put over 15 hours into it and I've still got a few side quests to complete.
The world is populated in a similar manner to other recent open worlds, though decidedly leaner and more focused in its content: a few side quests, some collectibles, and a couple of extra-tough endgame challenges.
There are a few side quests such as finding missing scrolls, delivering mail, and finishing your heart pieces.
There are a few side quests that are pretty easy to pass up and aren't able to be done later, so for a perfectionist who would like to complete the game in full there is side quest hunting to be done.

Not exact matches

This game is definitely aimed at the younger Pokemaniacs, but older fans like myself can still get enjoyment out of it if they keep an open mind, it's not as good as the first PokePark game do to looser controls and by just not being as much fun, but it manages to expand on what the first game offered in the way of new content, for instance this time you don't just play as Pikachu but also Tepig, Snivy, and Oshawott after you meet them, and you can switch between them on the fly anytime you want, and you'll need to use each of their special abilities in your adventure, it also adds side - scrolling sections and a few other new features to keep things fresh, it also has some multiplayer attractions to play with so that's also nice, and you'll still be befriending all sorts of Pokemon just like the last game, you also get free roam after the main quest so you can make sure to befriend them all, and it's all adorable do to the cute graphics and world, even the loading screens are adorable, and as a gamer who typically plays more serious and violent games it was nice to spend time in the lighthearted PokePark with some of my favorite Pokemon, I recommend it and I definitely see myself returning in the days to come.
Find the easy way through Silent Hill's side quests with our guide and grab a few bonus items, weapons, and even achievement / trophy or two...
Take as many side quests as possible and go exploring for a few hours, you're bound to find some crazy stuff.
There are very few formal side quests with dialogue and objectives, and while there's quite a bit you could do on the map there's not much incentive to strive for 100 % unless you're committed to finishing it on Hard.
Throw in a soundtrack of solid gold earworms and hundreds of hours of hypnotic side quests, and by the time you're done with this, your body will have sprouted a few grassy fields of its own.
A few changes in tone, perhaps in the side - quests, could have done wonders.
Levels are gained at a fairly rapid rate in keeping with the fairly short storyline which can be completed in about 6 or 7 hours, plus a few more for side - quests.
Originally promising branching side - quests, deep NPCs and a plethora of locations to explore what we've actually gotten is a much simpler game, albeit one that attempts to keep some of its original vision with the inclusion of multiple endings and a few other things.
The world of Risen 2 isn't a massive, seamless area for you to explore, but rather a series of relatively small islands that you hop back and forth between, taking on the storyline and the occasional side - quest as you go or digging up some buried treasure, one of the few features which feels like it's making good use of the pirate theme.
It's a shame then that Hogwarts has little to actually do considering it's vast size, while there are clubs to partake in (Potions, Flying and Duelling) there are few secrets to uncover and no side quests to venture forth upon.
And yet, it's still considered by many to be the best in the long - running series for its epic storyline, interesting side - quests, deep battle system, and memorable characters, to name but a few reasons.
In the days of epic games with side - quests, «sandbox» environments and multi-disc sagas, it's a breath of fresh air to see a game that only takes a few minutes of your time, yet you can come back to it repeatedly.
The game will feature 4 - player co-op in various sections that will allow you to tackle tough side quests with a few friends.
The video below features a few missions from the main storyline, as well as a few side - quests sprinkled in.
Whilst the powers allowed players to have some fun, ultimately, we were disappointed by just how brief the experience was, how very few meaningful side quests actually existed and how poorly the story was handled, in particular the good vs evil mechanic and the development of other supporting characters.
There is certainly a lot to do in Far Cry 5 and while a few of the objective based side quests can be a little grindy, for the most part the main missions and side quests overall offer some brilliant action and tense moments that certainly got my adrenaline pumping while playing.
Doing this will reveal more puzzles, side - quests, collectables, and even a few surprise characters.
I constantly stumbled into spontaneous public events where I teamed up with strangers to take down big bosses, and I took on a few surprisingly meaty side quests in between missions.
While venturing off the path does usually reward you with a few of Darksider's loot chests, which are definitely more than worth the effort of finding, there's no a whole lot hiding out there to discover that's not related to a side - quest or the story itself.
Again, these are some of the best parts of Golf Story that can go by too quickly if you rush particularly because the game is pretty easy difficulty-wise, with hardly ever more than a few tries at side quests (some notwithstanding), and a pliable AI that really wants you to beat them in match play.
There were a few other side quests which were less focused on the overall world story.
It adds up to Blue Reflection having a very different feel of progression than other RPGs; there's only a few distinct areas in the game that you revisit throughout the story and side quests.
Side quests are still uninspired and fewer in number.
You'll still roam open landscapes, completing missions and side quests (notably fewer in number) either on foot or via two new vehicles.
Now what I liked about the previous games was that some quests took you all around the map and some had to be found off the main path of the map, hell I think I had a few friends who didn't even find some areas because they simply didn't explore / do a side - quest that would've lead them there.
Soon after completing a few cursory missions, I was left with freedom to scour the environment for collectibles, jockey for position in time trial leaderboards, and complete a number of side quests.
Experience is earned through battle and by completing side - quests, which means that anyone who does a few sidequests along the way should have little difficulty in clearing the game's main story.
I've even stopped most side quests (or limit myself to one or two good ones) simply to make sure I beat at least a few games a year.
You might find yourself hunting a few of the same beasts multiple times in optional side quests, but the game's story makes it very clear that none of these monsters are fodder and important to the lore of the world around you.
There isn't a great deal to do other than the stick to the story or fight random hordes of enemies, but there are a few other options, in the forms of side quests and crafting.
The main quest itself isn't actually very lengthy and can be cleared in a few play sessions if powered through, but it will take players around the entire island and set them up to explore the remaining side quests.
We have only seen a few mech games for the PlayStation VR; Archangel had you in the cockpit of a giant mech travelling through cities and county sides in a quest to save the world from a totalitarian government and Rigs offered us a future sport where mechs battled each other while having to score points in some pseudo football and basketball games.
Completing the tests required to increase Lydie and Suelle's atelier rank is quicker (and more efficient) since you'll be turning in fewer items with higher quality, side quests are easier to complete since they often require items with specific traits or qualities, and battles will be easier because you'll have stronger items and equipment.
Each match in which you emerge as the victor progresses the narrative branches of both the main quests and side quests, and also has the potential of adding a new card to your library and / or a few extra credits to add to your cyberpiggy bank.
There are a few for pulling off Kat's special moves and taking out a certain number of enemies, then you pop a few more for completing side quests and challenges, again like the first game.
As you progress through the games main story you also unlock other places of interest besides the ones attached to the story, you also unlock item shops, weapon shops, Adventurers Guild where you can get different side quests if you want to stroll away from the main story for a few hours, and more places of interest which you will discover for yourself if you choose to get the game, which you should.
As side quests are a perfect example of how they have put repetitive missions in that are extremely similar only to exchange a few bits here and there to make it look unique, which does not lead to excitement but more frustration and annoyance after the third or forth similar mission.
Although, there is no main story line, there are quite a few interesting side quests, but hopefully we can see more as the game progresses.
While Goken is a pretty straight forward story driven RPG with no actual side missions, there were a few other things that I could go back for and discover that aren't a part of the main story or any quest.
Take as many side quests as possible and go exploring for a few hours, you're bound to find some crazy stuff.
Besides a few dull side quests and some technical hiccups, there's not much I can criticise about Assassin's Creed Origins.
With the myriad of things to do you'll often find yourself getting side tracked and forgetting about your main story quest for a few levels.
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