Not exact matches
Its really a very
simple game with a solid combat system with a
few niggling
mechanics that just never worked.
I have to say a
few things about the combat
mechanics, which may seem
simple at first glance, but they are actually pretty complex, especially that each monster has a different behavior.
The
mechanics of conversion may be a little less
simple, especially if you have a
few IRA accounts.
With these
simple mechanics the developers set up a suite of easy but enjoyable challenges before introducing a
few more ideas.
The
few battles I played were so
simple I would have had to actively try to lose, and the
mechanics — while appealingly
simple at first — feel to me as though they might get stale quite quickly if there isn't an upping of the variety and pace.
The controls are implemented perfectly, and once you get hang of these
simple mechanics you will have very
few issues completing game.
The colourful animals and seemingly
simple mechanics encountered in your first
few levels belie some real depth and charm, the kind that you have come to expect from HoneySlug, as well as a long lasting challenge.
It's the
mechanic that all gamers were taught through Angry Birds a
few years ago and one that is
simple, intuitive and makes the game much more accessible.
has
simple controls,
few mechanics, and an incredibly thin learning curve.
That, coupled with a
few platforming issues (there are times in which the
simple act of climbing a ledge becomes more complicated than it should), a weird stealth
mechanic (hiding in bushes will make you invisible to enemies, even if they're two inches away from you) and the inconsistent framerate hinder the quality of what could have been a much better game.
I played through the demo, and — in spite of a
few technical hiccups — I had a good time getting acquainted with the
simple mechanics and the charming art style.
The movesets are
simple and easy to understand with a
few added
mechanics.
It should not feature gameplay
mechanics that are
simple enough to be handled by a
few hundred lines of JavaScript.
The
mechanics involved in handling a listing now go beyond
simple photography and the fundamental «write up» as they were just a
few years ago.