Just don't let yourself hate everything they do just because of
a few small encounters.
Not exact matches
Proponents argue that the
small, tamper - proof cameras will lead to
fewer violent
encounters between police officers and citizens because everyone knows that their speech and actions can be retrieved later.
«It's fun to welcome Tony to that
small, elite club of publishers on ticks in the nose,» says Gary Aronsen, an anthropologist at Yale University who is one of the
few other scientists to have written about a close
encounter with a nostril tick.
«We show that there are always the same
few common species in
small, isolated secondary forest fragments, so each time you go to another piece of forest, you will
encounter the same common birds, a phenomenon called biotic homogenisation.
The three members of this group vary in size; the
smallest (a translucent white being with
few discernible features) is a fraction of Mei's size, the middle one is about as tall as the girl, while the largest is big enough to support Mei on his rounded stomach (which he does, in their memorable first
encounter) as well as a dozen other children her size.
Battles are also strike a good balance between offering a challenge without being unnecessarily long, allowing players to get in a
few random
encounters with some
small amount of spare time.
Already, the project has
encountered a
few small but nagging operational problems.
This isn't a scene you would have
encountered a
few years ago in this
small rural school in upstate New York.
Steering is smooth and accurate, the ride — aided by the
smaller diameter winter rubber, certainly — is controlled but soothes away the
few stretches of bad surface we
encounter, and the engine always seems to have so much in reserve.
We did
encounter a
few small issues, however.
An ETF with
fewer assets - under - management (AUM) may
encounter less index tracking error over time since their positions in the component stocks will be
smaller.
It's where you can read first - hand
encounters, associations, amusing anecdotes and inspiring stories brought to you by a
small group of writers (3) with over 40 years» experience in the tourism industry between them, and a
few contributing editors who are experienced journalists and copywriters — no garbled, awkward accounts or rehashed press releases here.
But in
smaller towns with
fewer tourists, you may
encounter a waiter or store clerk who doesn't know what to do when the terminal asks for a signature.
I also
encountered a couple of
small glitches and problems throughout the game, like areas not loading in properly or your HUD disappearing for a
few minutes.
Battling monsters large and
small becomes more about mashing the attack button and spamming one or a
few of your special moves than it does dodging, balancing offense and defense or even putting much thought into the
encounters at all.
However one
small gripe with the combat is with the enemies, as they seem to be somewhat dumbed down for some reason and can easily be manipulated, although this can not be said about the boss battles you
encounter which will give you some challenge and sometimes it might even take you out a
few times before you finally manage to take it down, but this is why the Tales games combat is so appreciated because once you do something that takes some effort you feel so rewarded once you pull it off which is not always standard in today's JRPGs in my mind.
I also
encountered a
small number of glitches, one that cut out the sound during a cutscene, and another which made Corvo pause for a
few seconds every time he engaged with an object, making me restart the system.
A
few other
small issues exist within the game too - there isn't a lot of replay value; there are no significant boss battles besides those
few encounters with Kuro; there are several trial and error «escape» levels that can get tiresome - but these niggles are only made more apparent by the inherent quality of the rest of the game.
Outside the Dark Zone (more on that later), the only place you'll naturally
encounter players are in a
few specific hub areas, and these form a sufficiently
small part of the game that I'm not sure why they even bothered with them.
Far too many games these days are built to be played in
small bursts: brief
encounters, designed for a world with too
few hours in the day and too many digital distractions.
Microsoft launched the Windows Insider Program at the same time it announced Windows 10, offering would - be testers a chance to join the Fast Ring (frequent releases) or the Slow Ring (
fewer releases and a
smaller likelihood of
encountering potentially annoying bugs).