Mash attack, press
a few special moves in between.
You have a basic attack, a block, and
a few special moves.
Firstly, it's clear that Chris and Leon have
a few special moves up their sleeves, such as shooting whilst leaping backward, and rolling manoeuvres.
Most moves in the game (with the exception of
a few special moves like DPs) can be YRC'd for a certain number of frames after you execute the move.
There are only
a few special moves for each character, with all of them being pretty easy to pull off.
Chrom would be a sword fighter, just like every other Fire Emblem Character in a Smash game so far, holding a counter and
a few special moves of his own that are different from the others we've seen so far, but also slightly similar to Marth's (since he's a descendant).
Attacks are mix of long range magic attacks and short range physical ones, with
a few special moves thrown in for good measure.
The character originally introduced in the original Devil May Cry is going to come with
a few special moves that will take advantage of her demonic powers.
There are
a few special moves, 2 - 3 per characters, plus the fatalities, but each characters move is basically a different colour of the other.
Your character of choice has two different main sets of moves and then
a few special moves to perform.
Features essentially the same gameplay with
a few special moves and power ups for difference.
The character has six main attacks and
a few special moves.
Your characters can run and also have
a few special moves to get you out of a tight situation (including the ability to hit enemies that are already knocked down).
There are also
a few special moves at your disposal.
Aside from the standard punch and kick combos, there are also
a few special moves like the familiar Tornado Kick or an energy discharge called the Dragon Gust, but these require a power gauge to be charged by comboing enemies.