Sentences with phrase «few stages of the game»

However in the final few stages of the game, Ibrahimovic struck in dramatic fashion, his looping header from Antonio Valencia's cross beating Mignolet in the 84th minute after a despairing clearance from Lovren, the move kept alive when substitute Marouane Fellaini had headed Rooney's cross against the post.
However in the final few stages of the game, Ibrahimovic struck in dramatic fashion, his looping header from Antonio Valencia's cross beating Mignolet in the 84
Kevin Gameiro was brought on by Simeone and in a dramatic final few stages of the game, Pique seemingly brought down the Frenchman in the box and Madrid were awarded a penalty.
Developer Playtonic recently sat down to play through the first few stages of the game.
You can also use this projectile to hit switches from across the screen but I only saw a reason for this in the beginning few stages of the game.

Not exact matches

In chess, the endgame refers to the stage of the game when there are few pieces left on the board.
At this stage of the season Man City have won more games, conceded fewer goals, and scored nearly twice as many goals as Arsenal did during our best ever season under Wenger.
In the final stages of the Game, Team Malvin turned up the Defensive pressure to even greater heights and forced Team Harris into a few key turnovers..
We should pick up 3points but considering the way we are playing, injuries and thinking we should be clear at the top of the league, i wont get my hopes up because as of last weeks defeat and our last few games i do nt see us as contenders this season... its a fight for 3rd again for automatic spot i group stage of CL.
Following a dramatic and exciting last day of group games at Euro 2016, we all have a few days without football before the serious business of the knockout stage begins, so I thought it might be worth a look back over the tournament so far, with a firm eye on how the various Arsenal players have done so far.
After conceding the fewest goals in the group stages of the World Cup finals last summer, the 26 - year has conceded no goals in his three Premier League games, no goals from his one FA cup game, one penalty given away by Szczesny in the Champions League and the two in his debut against Southampton in the League cup.
Tipped as the «future of Polish football», Milik's style of play mimics fellow Polish international and Bayern Munich goal machine Robert Lewandowski, incredible lay off play, disgusting left foot (I mean this in the positive sense, he literally looks like he would break the net whenever he shoots) and at 22 seems to be developing at a staggering rate, having made his international debut at the Euro championships, and featured in quite a few games at that, has attracted the attention of a few clubs in Europe needing a Centre forward, as he appears ready to take centre stage in one of Europes top teams.
I agree that we can expect a lot more from Arsenal in a few weeks time, but there are some crucial games coming up quickly, especially the one against Besiktas which could see us drop out of the Champions League group stages for the first time in 16 years.
Towards the end of the game against the Magpies, you could sense a few tired minds and legs in that Arsenal camp, so the international break may have come at the right stage too.
Entering the game with hardship and dropout dispensations, a few rookies are staging a new version of how to succeed at pro basketball without the help of an alma mater: play now and study later
Nayim's effort seemed to give him the strength and resolve to reach the very peak of the game and in 1996, there were few goalkeepers better than Seaman on the world stage.
There's been a humiliating European exit, a defeat at Anfield, reports of training ground disputes, a lack of clarity from anyone over what is happening next season and a few fans have staged protests before the last couple of games.
Few would argue that Villa have it tough over the festive period, with Tottenham Hotspur first up on Boxing day at Villa Park — A game you can see live on Sky Sports — before they tackle the wealth of Manchester City at Eastlands in a match which last season, because of their 3 - 1 defeat in the closing stages of the season, meant they could no longer finish in the top - four.
Whatever stage of the game you are in, you will need a lot of bibs to get you through the first few years.
Here are a few the things you have to bring in regulation if you want to carry the game of acquaintances on more mature stage in your life.
Extras: The Blu - ray includes quite a few extra features, including a detailed, if at times kind of lethargic commentary by director Lloyd; three interlocked featurettes detailing the stage genesis of the property, the vocal training of the actors (including a laugh out loud segment showing the largely incompetent Firth attempting «dance moves»), as well as the source ABBA music; another featurette detailing the making of «Lay Your Love on Me,» a duet between Seyfried and Dominic Cooper that becomes a bit of a production number; deleted scenes (including the cut musical number «The Name of the Game») and a music video of «Gim me!
Funny, Ignition (the publisher who will live in infamy with me from now on) didn't indicate on their website — amongst this shocker — all of the following absentee features that make KoF... well, KoF: No final boss, no character intros / outros, only one win pose, only 6 stages (2 are effectively palette - swapped), no special effects when finishing a foe with a super, no arcing story, no teams... no nothing... With some 5 teams of 3 characters each still represented, and a few stragglers, it honestly feels like this game was published incomplete, like the deadline was a sword of Damocles, threatening doom.
To give it the benefit of the doubt, the issues I ran into seem to be a result of the game not going far enough to give the player a proper explanation outside a few needlessly cryptic notes in between stages.
Smash is always a major seller for Nintendo, and so putting out a «definitive» version of this game that unites the content from both versions and perhaps adds in a few extra characters and stages (the return of the Ice Climbers is a no - brainer, as would be a Splatoon Squid Kid) seems like a natural next step.
While there is some genuine dark comedy to be had here, the gameplay itself feels as tacked on: there is no camera control, shots are basically winging it until you play a few stages over, and most of the indicators a golf game would give you are not here.
Disney hasn't seemed too interested in playing that particular game in the past few years, but maybe Iger saying that they're planning on keeping Fox Searchlight operating as usual means that Iger and his team are getting sick of seeing other studios up on that stage taking home the glory.
One of the few non-work items I wanted to attend was the Game of Thrones panel, the first time show runners David Benioff and David Weiss were in attendance, and as an added bonus Maisie Williams and Sophie Turner, two of the cast members also on stage serving as moderators.
Beating the game all the way through with the allotted seven credits (shared between both players) is quite tough because of how cheap the last few stages get.
Just like the first one, a few weeks ago, it doesn't show anything really new, but it does give us look at some of the battlefields / stages found in the game!
Now 3DS owners can experience this almost perfect arcade game which even though is almost identical to the Wii version, it incorporates a few features of the 3DS into the title such as 3D and an additional nine stages to increase the longevity and enjoyment factor.
With just 70 stages, and some of these just lasting a few seconds, there's not a huge amount of game here but that's probably for the best as the unchanging aesthetic does get a bit tired and the game doesn't ever throw any significantly new gameplay elements at you.
The only place the music really falls short is in the game's bonus stages, which would have benefited from a few different songs given how often you can visit these levels over the course of the game.
In recent years they've been quick to get to the games, and that was the same last night, but without context and without those stilted game developers being dragged up on stage, there were few moments of clarity to be found.
Of course, the demo is very staged and only a few things are shown, including a five second look at a game called Riptide which uses all four cores, but from what we can see everything runs insanely smooth.
The loss of tax deductibility of safety deposit boxes is a tiny loss and at this stage of the game few expected any significant improvements to the retirement and pension regime: no changes to RRSP contribution rules that I could see in the early coverage and we'd already enjoyed a hike in TFSA contributions to $ 5,500.
At this stage in the game, a score of about 720 or higher is ideal (FICO - based credit scores go up to 850, but few people hit that mark).
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
Seasoned vets might get a kick out of some old school, Nintendo Entertainment System - era difficulty, but younger gamers might get put off by how quickly Scram Kitty turns into mayhem a few stages in.
Gameplay: 7 While the minigames are fun and the enemies slightly varied there are a few flaws such as the repetitive boss combat and general shortness of the game, lasting only around 45 minutes to clear every stage.
Sony has a ton of PS4 games and quite a few livestreamed stage shows prepared for Taipei Game Show starting on January 26th.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Shooting waves of imoutos is pretty entertaining for the first few stages, as I constantly found myself laughing at just how ridiculous the entire game was.
Mastering the game's challenge mode adds a few new stages to the mix as well, providing players with a variety of goals for completing each level.
Secondly, there are mine - cart sections where you have to jump at the right time to clear gaps, and lastly there are a few sections that require you to «tilt» the stage in order to move water to push a plug from the wall, whilst stopping Sonic from sinking into some spikes — this bit was pretty badly executed, and one of the worst elements of the game, but it's easy once you know how, and only lasts a few seconds.
The video below shows segments of the game's second stage that cause the fps to drop below 40 for a few seconds, such as when a massive ship explodes in a ball of fire.
There isn't a whole lot happening in the background of these stages, despite a few visual nods to classic Capcom games and other aspects of the Marvel comics.
The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place.»
Some of the earlier stages and lab areas have a few rooms that are kind of boring, such as the tunnels when you run from the main boss in the first level, but overall, the game has a great look to its level design.
For the first few hours of play I found myself not getting very far at all in the game, often dying before I made it to the second stage of the first area.
There is a fair amount of game to play, multiple stage branches, plus quite a few boss battles over five different ranks.
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