We are much closer to a title challenging team, but we may never won it if we drop points in
a few tight games like this in a season
Not exact matches
Considering Arsenal's
tight schedule, the duo are not going to play every
game and with a
few more performances like the one against Hull, Mohammed Elneny may well rise above the pecking order in central midfield before the start of next season.
One option is to boycott a
few key
games (all for one and one for all) to at least get the stubborn
tight fisted Mr Wenger and Co. to recognise and acknowledge that without us fans buying all things Arsenal, they will all be out of business.
DFS edge: It's hard to trust TE Hunter Henry in cash
games — he has three or
fewer targets in five
games — but his upside is undeniable, and he's made a habit of producing against teams weak in
tight end defense: Dolphins (Week 2), Giants (Week 5), Raiders (Week 6), Broncos (Week 7), Cowboys (Week 12), and Browns (Week 13).
Few people would care to argue whether Seymour is the best run - blocking
tight end in the
game.
I paid attention at what elneny play he is very calm and his pass rate was successful mind you side ways but he lobed in
few balls I think he was to scared to leave a gap well done for me cause we controlled the
game nicely wellbeck did well too i thought if any one could score it would be him was a bit disappointed with Campbell he spieled a
few pass but did well with the free kick Barcelona is different i do nt know how Mr wenger will approach it but we need a
tight midfield to eliminate the three we need to score our chances looking forward for it
But you're right, if Burns / Mooney can each get a
few offensive boards, it could go a long way in a
tight game.
I think the most surprising development in the last
few weeks has been Cheick Diallo's evolution from «guy finally get regular minutes just because we need to give other players a rest» to «guy getting solid minutes because he's actually doing a good job» to tonight when Gentry trusted him over Mirotic down the stretch in a
tight game.
This should make for
fewer called penalties and
tighter games, which essentially should lead to less scoring.
As Arsenal went into the
game against Bournemouth on Monday in the midst of a
tight Christmas schedule, the Gunners boss Arsene Wenger chose to rest a
few players.
I agree there were a
few calls that didn't go our way, but I'm stoked they happened in a
game that finished 4 - 1 than a
tight encounter.
He can win a
tight game by conjuring up a moment of magic from deep, and that is a quality that
few players in the world possess.
The scoreline didn't quite reflect how
tight the
game was in the first half, but as at Watford a
few weeks ago, Arsenal quickly slipped through the the gears in the second half and seized control of the
game.
Very
few puzzle
games have ever managed to marry impeccable challenges with a mature storytelling quite like this — there's no fluff or extraneous content here, only a prime example of how to create a
tight, unforgettable gaming experience.
And it's clear that the studio has picked up on a lot of lessons from the past
few years, as Bean Dreams is possibly Kumobius» best
game yet, streamlining the original's concept into a
tight and concise experience that they can only further build on and make better.
Hang
tight, and enjoy a
few games while you're waiting.
So in your coin toss
game of life, if you start getting a higher then expected return for a
few years will you readjust your plan as you go to accept your extra gain and use a higher rate of return or will you hold
tight to 7 % and expect that future returns will return to mean?
, the
game itself features
tight, responsive controls and I only experienced a
few moments of frustration throughout my eight hour playthrough.
Yet, with all the focus on the next generation, there is a real chance that a
few good
games may slip the net between old and new, which is why Monaco is highlighted for your gaming pleasure; its quirky appearance, original idea and wry sense of humour presents a
tight and polished package which contains a
few minor hiccups here and the...
Chronos keeps things intentionally
tight, with only a
few weapons to find and upgrade and very little in the way of NPCs to interact with, but it's still the longest, meatiest
game made for VR that I've played.
It looks great to see the
game in HD and the controls still remain just as
tight as they were a
few years back.
Nintendo is notoriously
tight lipped about the development of their
games, but we do have a
few tidbits about the development of Kirby Star Allies.
While the controls are nowhere near as atrocious as Twisted Metal 3, they remind me a bit of how the first two Twisted Metal
games controlled... Okay, so maybe it's nostalgia that keeps me from hating too much on the controls, and it'd be nice to see something a bit
tighter in this danged age, but this Twisted Metal is still highly playable regardless of a
few wonky control issues.
Far from it — the Phantom Pain feels to us, so far, like one of the
tightest and most focused Metal Gear
games to date, drawing inspiration from the greats of the open world genre — GTA, Red Dead Redemption, Far Cry and Just Cause, to name but a
few — and putting them through the Metal Gear ringer.
After starting the
game, climbing up the ninja fortress and fighting your first
few enemies, you'll notice that the controls are
tight and very responsive, giving you perfect control over Ryu most of the time.
It's also in the
tight areas that I had multiple
game crashes once a
few enemies built up, like the
game couldn't quite process how much was happening in such a small space.
The combat, similar to action - role - playing
games like Bloodborne or Horizon: Zero Dawn in its strategy and speed, makes for
tight battles with just a
few enemies, but you're not invincible.