Things can get a bit crazy on the battlefield as you constantly watch for cool downs, strategically use your projectiles, all the while preventing the enemy from storming your castle, but after
a few tutorial missions you'll be flinging sheep with the best of them.
Not exact matches
While the
tutorial is only a
few missions long, the helpful pop - up screens will follow you through the first 20
missions.
There needs to be more draw to early adopters: a
few single player
missions outside of the
tutorial would have given more opportunity to get to know the game better.
There are a
few early
tutorial levels, and after that the game settles into a rhythm of «do
missions, sell stuff at the hub, rinse, repeat.»
EVE: Gunjack starts with an optional
tutorial or the first
mission, although it is advised for players to begin with the
tutorial as it is only a
few minutes in length, while actually being rather fun as a nice area to become accustomed to the immersion and controls.
I followed the advice of Nick Smart, the developer, and checked out the
tutorial video first, but my first
few hours with the game mostly consisted of playing
tutorial missions and messing about in the vehicle designer.
The
tutorial level and first
few missions within the game do a great job of easing you into the terrors of the game and get you into a finely tunes murdering machine.
The game's initial
few missions are a drag and it needs a better
tutorial.