You start off by racing
a few tutorials levels, and you're off to compete with the big boys.
After playing
a few tutorial levels you'll be plowing through levels with confidence, racking up points and dispatching enemies with finesse.
Not exact matches
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While the first
few levels do a
tutorial, there are some things it's doesn't do a decent job teaching people how other things working.
This first
level, as well as the following
few serve as
tutorials to get you used to the game.
In the first
few levels, you get quick tidbits that count as the game's
tutorial, which shows you that positioning is important, but it only shows you two positions and sends you on your way.
In fact, I think existing Metal Gear fans will be the hardest for The Phantom Pain to win over: the structure is just so different, and a
few boring early
levels which are functionally
tutorials initially made me feel like they'd accidentally purged all the fun elements out of Metal Gear.
There are a
few early
tutorial levels, and after that the game settles into a rhythm of «do missions, sell stuff at the hub, rinse, repeat.»
The
tutorial level and first
few missions within the game do a great job of easing you into the terrors of the game and get you into a finely tunes murdering machine.