Sentences with phrase «few types of enemies»

The combat refuses to become repetitive despite the game having very few types of enemies.

Not exact matches

Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
They might appear as a generic type of enemy, and of course there are a few of them in the Castlevania series.
And while a light and heavy attack allowed Zelda to fight through the enemies without much threat, big hordes of moblins, and there were several dozen on screen heading for her at almost all times, were better handled with a few different types of special attacks.
Where the problem lies is that Battleships combat just feels generic and soulless, and with just three enemy types (one of which is actually a mine, so really two enemies) and only a few weapons to choose from it's also lacking in variety.
As always you can swing between vantage points and perform a variety of takedown moves, of which there's a good few extra been added in for this latest iteration, plus use your gadgets and the area's other features, like a new type of grate that you can enter from the wall and numerous other things, including escalators which you can suddenly activate to send the enemy tumbling down.
At least a couple of different enemies types keep you on your toes, such as the huge Leapers that can only be damaged from behind and the all - sticking sniper bots, but really it would have been nice to see a few more enemy types to make you switch up your tactics.
There's a distinct lack of variety in the missions, the few objective type modes are all incredibly similar, your race and knockout modes are exactly the same albeit with a competitor knocked out after each lap, your delivery and assassination modes are basically the same with different targets, and every mode has enemies you can bash anyway so even the race modes feel the same, the only unique mode is one where you have to evade the cops, simple and normally a menial task.
I agree that there were too many options before but I like having a few choices to make depending on my playstyle and the types of enemies.
This also happened during a few of the game's «Points of Interest,» a mission type that tasks you with killing a small group of enemies holding civilian prisoners.
There are a few different enemy types, all of which you can jack by removing their head and stealing the body.
There are only about five types of enemies, much fewer than is usual for a 2D platform game.
It takes far too long to get to the good stuff with the first couple of hours a disappointingly dull adventure offering too few enemy types and mechanics to shake things up.
See, whilst very few will fight back with projectiles, the sheer size of their swarms will ensure you are under the cosh at all times, with the Deep Ones, Spawn of Dagon, Fire Vampires, Flying Polyp and Tentacles just a few of the various enemy types.
The variety of enemies in both types and groups is incredible and the way Mass Effect 3 deals them out to you does not ever really get boring, in one mission you could be fighting the armies of the reapers so you get the reaper enemy types, in another you are fighting Cerburus and so the enemy types from this group appear and enemies get increasingly difficult as the game continues with new types added every few missions.
The combat, while containing the same enemy types that we've become familiar with by now, does its best to keep things fresh with escort elements and a few other surprises, while the investigation portions present a new type of Mass Effect gameplay that expands upon the ME lore.
Sure, the enemy layout varies from song to song, but with so few enemy types and a general lack of intelligent AI all around, the game seems like it would become too easy quickly.
A few certain enemy types made me yell and want to flee, including a zombie - like enemy who runs at you with startling speed, often appearing from seemingly out of nowhere.
Even the sounds that the game's enemies and few characters make emit a certain type of creepiness, which suits their designs well.
There are a few variations throughout the game, but for the most part you will have two types of enemies: Ones who have guns and ones who don't.
We had three different enemy types: we have the OD (who are the mutants) which have a lot of different abilities, then we have humans (we have a few different types of those), and then robots (FizzCo robots).
The guys over at Kalypso Media sent us a few gorgeous screenshots of the new expanded Hard Reset: Extended Edition which will featurefour new enemy types, five new campaign levels with about three hours of new gameplay and improved graphics engine over the previously released version.
But for the most part, dungeons consist of the same few enemy types and layouts.
During quite a few battles, players are forced to take a multitude of different enemy types, forcing them to prioritize targets and plan how to take them out and in what order.
For example, players might try a certain Pikmin type against a certain enemy type and lose a few, but players can always regenerate these Pikmin, so the only thing lost is time, which is a factor because of the time limit within the gameplay.
The slow dripfeed of new enemy types and character skills quickly reduces battles to tedium within the first few hours.
There's a card for each character you meet, the enemy types you encounter, and a few that memorialize some of unique items you will spy around town.
If you have played the New Order, you will immediately recognise a few weapons and enemy types as predecessors of the same.
Overturn's straightforward level progression is well - judged in terms of pacing, introducing the player to melee combat with fists on a few basic enemy types, before offering grenades and laser weapons.
Lastly, there are a few different types of grenades that can be used to blow groups of enemies to pieces.
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