Sentences with phrase «few voices like»

Second, they can join the evangelicalism stampede, providing heart - warming and entertaining experiences, which will provide very little connection to serious thinkers today, and gives scant attention, except for a few voices like Sojourners, to the truly catastrophic issues in the Social and the Cultural areas described above.

Not exact matches

If you'd really like your own integrated voice mail system or can realistically predict that your firm will be expanding rapidly over the next few years, you may want to consider a traditional KSU phone system.
This gives you plenty of time to learn the ropes, find your voice, and make a few mistakes before readers start disseminating your ideas via links, Twitter, and Facebook... which is an especially good thing for writers like me who like to dabble in controversial topics like evolution, women and the church, Calvinism vs. Arminianism, doubt, politics, and cookie - stuffed cookies.
With the exception of a few leaders, like Democratic Congressman Bart Stupak, Congress has ignored or rejected every attempt at resolving the serious concerns voiced by the bishops» or alternately, has pushed solutions like the Capps Amendment that do not solve the problems, and even create new ones.
Over the last few months there was a feeling in league circles that Fisher would try to push Snead out and encourage the Rams to bring in a strong voice, like Bill Polian (Fisher's old friend from the competition committee), to realign the football side of the organization.
It is only in the last few years that supporters have voiced their disapproval and that is because nothing changing and it is like Groundhog day (or should I say season) every year.
During the first few months of life, your child just likes to hear your voice, so you can read almost anything, especially books with a sing - song or rhyming text.
During the first few months, he will begin to recognize your voice, follow you with his eyes, and he usually likes to stare at bright colors.
«Imagine, for example, tailored advertisements created for individual «swing voters» (selected automatically through profiling), pointing out a party's positive steps in the policy areas that are most likely to interest them (also selected automatically), omitting those areas where party policy doesn't fit, and couching it in a language appropriate to the individual's ethnic, educational, cultural and linguistic background, illustrated with a few appropriate news TV clips, and playing background music exactly to the individual's taste and voiced over by an actor that profiling reveals that individual likes?
After all, they felt like a voicing of the tacit undercurrent of all my classes and lab experiences, just a few more in a series of insensitive comments to be borne and silently proved wrong by working harder.
You could also write down just the few first sentences of your talk and read it, Anholt says, «but in a voice that doesn't sound like you read it, to get in [to] the presentation until the first slide comes up.»
«That's how you can go from a lab experiment a cubic millimeter in size to saying sweeping things like, «The whole process of differentiation and core formation wrapped up very fast in geologic terms, taking only a few million years,»» he says with a lingering flutter of amazement in his voice.
Amber: A few years ago, I noticed that I either wasn't going after the projects that really meant the most to me, or the creative process felt like hell because of a voice in my head I think of as «worry.»
More women now than ever are feeling emboldened to raise their voices and fight for the issues that matter most to them, like sexual harassment in the workplace, paid leave, gender equality, domestic violence, health and safety to name a few.
I'm also a bit disappointing voice acting or additional features weren't added in this time around... Overall, I'm disappointed — I'd like a HM game where things like camera movement and graphics aren't sacrificed for nothing, and I'm eager to see if they make improvements in the next few games... Go buy Harvest Moon: Animal Parade instead.
, but Carnahan feels like the right choice for a series that has started to find its voice again by taking a few risks and pursuing interesting talent.
Florentine's style plays well with precise physical performers like Scott Adkins, Michael Jai White, and Jean - Claude Van Damme; aside from a few nervous tics, Slater isn't much of a physical presence — he acts with his voice and face, not with his body — and Portnoy, who spends a good chunk of movie staring off blankly into space, doesn't exactly pick up the slack.
Murray (voice of CeeLo Green), a mummy, arrives on a wave of sand, and Griffin (voice of David Spade), the invisible man, makes a non-appearance (There are a few amusing bits about what he actually looks like).
The voiceover work itself is great but there's not enough of it and as such you'll hear the same few voice clips more than you'd like.
David Mamet ---- «House of Games «If it feels like some of the writers on this list kind of lucked into direction having written a film (or several) that became a mainstream success thereafter, there are a few others whose writerly voice was already so established that the idea of having them direct a straightforward genre film is kind of inconceivable (see also: Charlie Kaufman).
With a lack of basic features like voice chat and other odd omissions such as clan support, something that has been requested since the release of Killzone 3, only a few dedicated players will stick around for now, and player numbers have already dwindled significantly.
David Wain is one of the few original voices working in comedy today, bouncing from mainstream studio pictures like Role Models to more oddball fare like Wet Hot American Summer.
Masculine, gruff and given to few words (in the English - dubbed version he's voiced by a monotone Michael Keaton), Porco Rosso is something like a swine Ernest Hemingway — there are even allusions to his womanizing past.
The whole tiresome affair is accompanied for the duration by quite possibly the most inane narration in cinematic history, with Freddy interrupting the tedium every few minutes or so with gems like «every note has a voice, every tune has a story», or some guff about setting rats» tails on fire.
It's not too long a poll and I'm sure you'd like to have your voice heard by the people who created the excellent indie platformer but a few years ago, no?
The voice acting is surprisingly similarly uninspired; Hamill generally seems up to it even with a few big lines that don't land, but Conroy's performance makes him sound like he's just in it for the paycheck.
And there are a few sections that are transportingly lovely, in particular any sequence involving the pop star Gazelle (voiced by Shakira), and Hops» high - speed train ride towards and through Zootopia, which introduces the city's different terrains (including frozen tundra and misty rainforest) while leaving room for subsequent bits of spelunking (a foot chase through rodent town lets Hops know what it feels like to be a giant).
But that also makes Gosford Park seem like a Merchant - Ivory costume epic with a lot of people in fancy costumes sitting around big, heavily - decorated rooms talking in studied British voices and hoping someone cares long enough for someone to win a few Oscars.
It's got a few issues, mainly the voice overs in the early couple episodes, and a few of the decisions feeling a bit like filler, but this game succeeded in what it set out to do: Be a fun, funny action - filled adventure through space.
They include the green - skinned assassin Gamora (Zoe Saldana, hiding her looks far less than she did in Avatar) as well as cynical, genetically engineered upright raccoon bounty hunter Rocket (voiced by Bradley Cooper, doing his best Baby Herman) and his tree - like humanoid protector of very few words, Groot (voiced by Vin Diesel).
It had been a few months since Iron Man et al. had destroyed Sokovia in the process of killing a 10 - foot android voiced by James Spader; the MCU was beginning to consider real - world problems like collateral damage and civilian oversight.
Interest in rural education, let alone research dollars to understand and address its challenges, has been nearly nonexistent but for a few visionaries who often felt like lone and neglected voices.
Few teachers like to hear the sound of their own voice for an entire class period.
Things (to name just a few) like story structure, active voice, and appropriate ways to introduce backstory.
Her mother's was a voice that could make even those few things seem like the ransom of kings.
Meanwhile, the Kindle offers a few things that Nook lacks, like playback of audio books from Audible.com, a basic Web browser, a synthesized voice that reads your books out loud and the ability to rotate the device 90 degrees for a wider «page.»
Just like the Chinese, Indians sometimes feel it is necessary to shout at the top of their voice when speaking to someone just a few feet away.
It seems that the voice acting was done this way to save money, the few spoken lines intended to give players an idea of what a given character sounds like so that their voice could echo through their mind.
And now we come onto one of the few things I really didn't like but I can see why this is the case — the voice acting.
While Breath of the Wild was largely successful and received rave reviews, a few critics did voice concerns that it didn't feel like a Legend of Zelda game.
Cons: - Easy to get stuck in a few places - Feels like it could have been vastly improved with some fleshing out - DS version suffers from reduced graphics and lack of voice acting
With that much talent in the room, we got some really interesting insights, along with a few funny moments, like David Hayter and Troy Baker mocking the use of a different voice actor for Snake in Metal Gear Solid 5.
I was 100 % sure that it won't be as good as the first Xenoblade which was a masterpiece, I just knew it from watching a few trailers, lot's of things was off to me personally, the characters, the dialogues, the story, the art, the voice overs even the Japanese wasn't as good as the first one, the first XC had an amazing story, superb voice overs, magnificent soundtrack, dialogues full of impact that even adults can take seriously in short it was the complete opposite of XC2 were the dialogues remind a generic shonen anime from the dozen we get every year, & the most important for me the first one was full of emotion just watching a single story trailer & I said to myself back then that I must get this game, I wan na play it & experience the story, well when I watch a trailer from XC2 I don't feel like that in the slightest, that said it all.
Other sounds leave room to be desired: characters in the game speak through text accompanied with grunts or basic words, and while some like Mario or Sonic have plenty of voice clips, lesser characters, like Shadow the Hedgehog, speak using the same few grunts (or sometimes the singular «grunt «-RRB- over and over again.
I've done voice set mods for a lot of RPGs now over the years and a few other kinds of games in my spare time (all the Baldur's Gate and Icewind Dale games, Neverwinter Nights, Temple of Elemental Evil, and several more), and I've spent a lot of time with other audio files (mostly getting other games» audio files so that I can use them for custom voice sets; I like to use my favorite voice actors, Nolan North and Roger Craig Smith, as player voice sets in RPGs).
For like the first few seconds I was like, dayum they've gone all out hiring a voice in person and....
With a lack of basic features like voice chat and other odd omissions such as clan support, something that has been requested since the release of Killzone 3, only a few dedicated players will stick around for now, and player numbers have already dwindled significantly.
I'd like to add my voice to that, along with a few words on how the «system» operates currently, along with a few points on how we'll be dealing with previews going forward.
One of the few aspects of Cel Damage HD that I really liked was the voice acting for the different characters.
The soundtrack sounds like something you'd expect from a military game, and while there are a few voiced audio queues, they don't sound great in any way; «Panzer Four!»
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