The few weapon selection bugs, occasional graphical glitches, and hilarious corpse - ragdolling I encountered during SGW3's beta are easily glossed over by this game's surprising brilliance.
Not exact matches
Naturally there's a
selection of suppressed
weapons to take into battle, plus Snake can get up close and personal with a simple throw that can immediately stun an opponent, while his bionic arm can be upgraded with a
few devastating melee moves, too.
Now onto the Single player mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you play one of the multiplayer
selections against AI on top of that you have survival mode which was rather confusing, my idea of the game was a normal FPS game with zombies implemented so you can't camp, when you're playing the survival mode the full area has some sort of gas which will kill you if you don't get out of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes of zombies approaching, I've played a
few zombie fps games in my days and always wanted to move around, create a train and take them out, on top of that ammo drops or
weapon drops are in said bubbles and lack in quality, I wasn't impressed with the survival mode implementation and wouldn't advise any horde fans to even look at it.
The multiplayer only had a
few maps and many seemed to be reused, there was little
selection in
weapons, no space battles and so on.
The game slows down a bit when you bring up the
weapon selection wheel, giving you a
few seconds to breathe while you decide on your next instrument of execution.
Elsewhere the game has players vanquishing foes with a rather, shall we say eclectic
selection of
weapons that includes such things as a tree trunk that shoots rocks and a chicken that fires eggs, to name just a
few.
And whether the deathblow is delivered by the fungal arm of a rotten greatwood or the jagged teeth of a small rat, death encourages experimentation: should I dip into the massive
selection of
weapons and armor, give a
few miracles a whirl, or explore a different area and come back later with new talents and a sweet moon scythe in tow?
Boss Fussiness: Some of the game's
few bosses are best beaten with a narrow
selection of
weapons.