Not exact matches
Monday's deadly rental van rampage in Toronto shows how quickly a vehicle can be turned into a
weapon, but rental agencies are
finding few clear options to prevent their property
Yes I do enjoy the fact that when you die your max health goes down but they ruined it by making the ring that lets you die but not become hollowed (thus pay 7000 souls and boom safe again...) they made
weapons relatively ridiculous in this game and magic is bleh... I am on NG + 15 right now... I
found a boss you can repeatedly kill in less than 60 seconds and get 400000 souls for each kill... that's 1.2 m souls in 3 minutes... when you see someone in havels armor and he is running and jumping and rolling at light / medium speed its not right... (seen it way to many times) but there are a
few nice features for us dual wielders they gave us power stance and they gave us twin blades (woot woot lol) but otherwise if you are looking for a challenge look elsewhere its horriblw here.
Find the easy way through Silent Hill's side quests with our guide and grab a
few bonus items,
weapons, and even achievement / trophy or two...
With extras like armour tipping the scales so much in
weapons - based events and the nitrous to back you up constantly, what balance you can
find is accidental, and easily lopped to the side that favours you by splashing a
few dollar - bucks on an obvious upgrade.
This is a very long game, and if you're playing by yourself it can be even longer as levels can get very difficult - especially if you haven't upgraded the inventory to carry more med kits and repair tools for your
weapons as you'll
find yourself with too
few supplies to make it through the missions.
You'll
find more than just guides for specific
weapons and monsters, such as tips for beginners and a
few ideas about how to master the end - game.
With the attention to detail
found elsewhere, it's strange that the game would ship with so little to do — with no campaign and so
few arenas and
weapons, Shattered Horizon almost feels like an expensive demo for something far greater.
This part is almost exactly like Dead Island right down to having tough zombies that take a fair
few hits to bring down, but it does get progressively faster to bring them down as you get through the game and
find better
weapons.
If you were already burned out on fighting those things from the last game, you aren't going to
find it anymore entertaining here, despite the presence of a paltry
few new
weapons and mods (that are barely distinguishable from the ones last time around).
Finding enough Thunder Sacs in Monder Hunter World can be challenging, especially when you need quite a
few in order to upgrade
weapons and create new armor.
it's more of a strategy based game if anything as in order for you to beat a monster you usually have to lose a
few times and develop a method for you to beat it,
find an armor that isn't weak to it, and
find a
weapon that is effective against it.
The open world of Wilamette has plenty of combo
weapons to unlock, lots of well - written background texts to read, plenty of people to rescue (but not escort, thankfully) and more, but if players aren't interested in the optional content, they'll
find the central experience to be just a
few hours long.
Illegal
weapons, drugs, and stolen payment card information are a
few examples of the material that can be
found for sale.
Normally I don't use all of the different guns because I'll
find that «an all - purpose
weapon» and a
few ancilliary
weapons are all I need.
What this means — for anyone who hit top rank on their Scout class within 24 hours of playtime — is that many players will
find that their class ranks have been reset entirely; whilst you will keep any previously unlocked
weapons, a
few folks working their way to rank 10 will have to start over.
Even the most rotten whether you have to
find a
weapon before the player who landed in the same place as you put it out in the first
few seconds!
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ
found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a
few Easter eggs on the way and
found some rare or «special»
weapons, Halo has always been a FPS which you have to explore to
find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
As you liberate territories, garages are then opened which allow you to store any
weapons or vehicles that you
find, with a
few exceptions that require blueprints by completing specific objectives.
The
weapons inside Hyrule Castle, where the final boss can be
found, are stronger than anywhere else in the game so if you possess the skills to survive there without Hearts to protect you (or, equally possible, you have quickly acquired meals that supply you with a lot of bonus yellow Hearts), it becomes possible to grow in power near - instantaneously and be ready to win the game in just a
few hours.
There is an upgrade system that allows for more powerful
weapons, but I
found this to be sparse as the items needed to upgrade
weapons were
few and far between.
However, this does come with a
few weaknesses since the
weapon itself doesn't feature the hard hitting attacks like fist
weapons, rifles, and clubs, but instead
finds itself more along the lines of swords, dual daggers, and even sickle and chain in order to provide its devastating attacks.
They're all entertaining to watch the first
few times but after that you'll begin to bore of them and sadly there are not actually that many
weapons in the game so you'll quickly
find the kills being repeated.
Chronos keeps things intentionally tight, with only a
few weapons to
find and upgrade and very little in the way of NPCs to interact with, but it's still the longest, meatiest game made for VR that I've played.
There isn't even a decent
weapon upgrade system or fun collectibles to
find, you just get more powerful as you play and improve a
few basic attributes that feel meaningless during the game.
There are a
few portions of the game where you fight enemies in a first - person, shooting gallery setup, tearing up aliens and the scenery and
finding energy canisters for your
weapons and your special attacks.
Give them a break, It's nice that it has a fairly simple Platinum but I would've liked to see a
few more trophies maybe 1 when you
find all the Intel, another one when you fully upgrade all of your
weapons and 1 when you complete the game in hard mode.
There are a
few dozen
weapons that you can
find, purchase, or win from quests.
For first
few hours I was continuously switching between
weapon to
find one that suited me, once I
found an LMG I was happy.
If you're stuck with two tree branches and a
few clubs, you'll
find yourself without a
weapon pretty quickly.
Each
weapon can be used by a simple spin of a mouse - wheel — something I originally had trouble with, since I used my track pad to play the first
few chapters of the game — and relies on an ammo bar that Rocketbird can replenish simply by
finding one of many crates of ammo made plentiful throughout every stage.
Each one had a unique suit of armor and a unique
weapon not
found in - game, along with a
few other items that are available within the game.
Finding a good balance is obviously key — you don't want to stack your deck with
weapons that rot in your inventory, but by the same token you also don't want too
few and run the risk of not drawing gear you need.
This is a very long game, and if you're playing by yourself it can be even longer as levels can get very difficult - especially if you haven't upgraded the inventory to carry more med kits and repair tools for your
weapons as you'll
find yourself with too
few supplies to make it through the missions.
The first
few hours of a playthrough should be spent on
finding a
weapon that works for a particular playstyle, not worrying about which end - game Longsword to use.