Sentences with phrase «fewer frame drops»

Oddly enough, the Galaxy Note 5 loads graphic - intensive games faster, but once in the game, you will see fewer frame drops with the Galaxy S7 Edge.
For example, the Start menu can now be resized diagonally, and the resize function itself has been improved with fewer frame drops.
All this should mean fewer frame drops for far smoother gaming.
During our test videoconferencing sessions, the Webcam performed well enough, with very few frame drops, visual noise, or sluggishness.
I did experience a few frame drops, but this only happened in Conton city in certain areas, usually and oddly near Gohan's high school.
Both the consoles offer an immersive gameplay, but at times, when you are surrounded by a ton of zombies in the game, you can experience a few frame drops.
Games ran without any hitches at all — including Civilization VI, though we did see a few frame drops on titles such as Inside when there was a lot of action on the screen.

Not exact matches

The human brain also blinks, dropping a few frames of visual information here and there.
There are a few visual oddities, including bugs, crashes and sudden frame rate drops.
Although there are small drops of a few frames at infrequent times on both platforms, they're «barely noticeable for the most part and masked by motion blur when they do appear.»
Namely a few technical issues such as frame rate drops.
whats importnant in a racing game is to have a locked and stead frame rate that not droping much more then a few frames cuz then it can start to be effective badly
It runs at a solid frame rate, but with very few drops.
I only experienced a few heavy frame drops during my time with the game.
Fewer pounds: Without resorting to expensive carbon fiber or an aluminum frame for all Corvettes, Juechter's diet plan should enable the base coupe to drop below 3000 pounds by implementing narrower wheels and tires, smaller brakes, and smarter structural designs.
Killen said that the car's body is so strong that it can be dropped upside down and the windshield frame will not bend more than a few millimeters.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
Screen tearing was a constant problem even with V - sync enabled, and frame rate drops from the high 60s to 30 and below occurred several times, too, especially during a few nightmare scenarios.
In general I found performance to be excellent and witnessed very few if any frame drops; a good experience all round.
The frame rate inexplicably drops on some of these arenas, even when only a few enemies are on screen at once.
The game runs at a constant 30 FPS for most of the time on both formats, with most dips in frame - rate being almost negligible on the 360 — commonly, we're talking about a two frame drop at the very worst in most cases, whereas on the PS3 there can be a few noticeable dips.
There were the odd frame drops here and there but with a few months left in development we are confident that KUNOS Simulazioni can smooth things out ready for the title's release.
There were a few times when there were a lot of enemies on the screen that I noticed a drop in frame - rate, and a few times when objects in the game did not work as expected, but this did not ruin the overall experience for me.
The game runs smoothly at times, but frame - rate drops occur just a little too frequently, and there were a few times, particularly when facing off against larger enemies, when the game literally chugged to a halt for a couple of painful seconds.
We were pleased to note that the final, retail boxed Xbox game that we received last week did in fact brush up on a few minor graphical shortcomings (such as frame drops) that were evident in our previous review build, which was used by all of the European magazines that have reviewed the game.
and saving your video with fewer frames, or by using the «give optimizer» and the «drop frames» option.
I also ran into a few moments with noticeable frame - rate drops when there were a lot on enemies on screen, but aside these moments, the game remains relatively stable for the most part.
All three titles are now running in 1080p at a very nice 60 FPS with only a few noticeable frame rate drops, but that's mostly in the cutscene transitions.
There were a few hiccups along the way, such as slight frame rate drops during more intense combat moments when there was a lot going on, minor voice acting issues, and rare AI issues.
I played the game on the PS4 Pro and the standard PS4, and it looks fantastic on both, with the standard PS4 only really dropping a few frames in very busy areas.
The port is a good one, with the PlayStation 4 able to deliver a solid frame rate that only dropped when I tried to destroy every building in sight, improved textures and a few other tweaks to the game and its presentation.
It's not perfect by any means (Loading times are a little much, some Frame drops in intense battles) but for me it is, especially now when games are so focused on Hollywood movie story telling, saturated with FPSs, and disappointing hype (* cough * No Mans Sky, Destiny * cough * to name a few) I just want a game that is fun to play, and Recore is just that.
The game also suffers from a few technical issues, such as stiff controls and frame rate drops.
Sure I came across a few isolated instances where the frame - rate dipped a little, but I have yet to see it drop down to single digits like some other outlets have reported.
I did experience a few game crashes, disconnections, and insane frames - per - second drops while playing Terminus Firefight, yet nothing too infuriating or game - breaking.
The ambition of the original MGS3 combined with the fact that the HD remaster is a port with few enhancements means that even on the Xbox 360 and PlayStation 3, Snake Eater is prone to some impactful frame - rate drops.
The gameplay looks good aside from a few frame rate drops here and there and Deadpool occasional walking in mid-air instead of on the thing he's standing on.
There is none of the screen tearing that plagued Heavy Rain, and there are only a couple of times when the frame rate drops a bit, particularly during one really busy chapter, but thankfully these incidents are few and far between.
The only solution, then, will be to drop at least a few settings if you want to play at 60 frames per second and native 4K resolution.
Snake Pass looks just fine on the Switch, although, it may drop a few frames and chug a bit now and again.
This brings both consoles far below the 60 fps line, while the 260X only drops a few frames.
Unfortunately, I did experience a few frame rate drops while playing, specifically when entering and exiting buildings but this is a minor issue and doesn't affect your overall experience.
On base hardware there's a few frame rate drops and the visuals can look a little blurry at times, but it never gets too bad to completely throw me off.
While Episode Duscae kept us highly entertained throughout, a few issues hold it back a tad — the camera can become quite unwieldy during battle and visual frame drops hamper the visuals from time to time.
I have been playing a few days on X1 and the frame drop is devestating.
Gaming is not the Honor 5X's strong suite, but older titles like Skyforce 2014 and Riptide GP2 performed well with few frame rate drops or bad lags.
At dusk with only a few lamps on, the Cloud Cam's frame rate and resolution dropped, resulting in somewhat blurry images when people moved quickly across the room.
The device also handles gaming quite well, and even with the graphic settings set to high, the Life 8 XL did not drop frames as easily as a few other budget - friendly devices out there.
Titles like Temple Run 2 and Sonic Dash run pretty smoothly and more demanding games such as Real Racing 3 are playable — just be prepared for a few dropped frames.
We did a few initial tests and review with the gaming on the Infinix Zero 5, but to our surprise, given the MediaTek chipset, there was no lag or frame drops or heating issues observed.
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