Sentences with phrase «fewer game bugs»

Not exact matches

Relatively lengthy load times and a bug are a few blemishes on an otherwise enjoyable game.
Usually games based off tv shows or movies are horrible but this one is worth a try.For Xbox 360 you may notice if something big happens it freezes for like 5 seconds and saves.Their are a few bugs and glitches like on episode 3 when Katjaa is holding duck he might be invisible.But if the bugs is just something that does nt effect the gameplay it is worth a try.This is also probably the
There are a few bugs and the rather large shadow of Stellaris that hang over this game, but all in all this is a really decent strategy title that should appeal to any fan of 4X gaming.
Based on Orson Scott Card's 1985 science fiction novel (though it departs from the original story in quite a few places), Ender's Game is set in a future where a bug - like alien race has attacked the Earth, and talented children are selected at an early age to train for battle through a series of war games.
I can appreciate a few bugs during the game, but I've contacted with the developers and they are fixing them.
There are a few niggling criticisms, like the lack of precipitation when it's raining or snowing (the only affect weather has is to slightly alter the color of the field) and the fact that Franchise and Superstar modes are identical to last year, but the game is otherwise solid with a noticeable absence of bugs and glitches.
I would have given this game a nine, due to a few bugs at release, but I just love Funcom too much for that.
Performance wise, Galactic Civilizations III: Crusade runs smoothly enough, albeit I encountered quite a few bugs whilst playing the game (including a crash upon completing the tutorial).
Theres a few bugs but its an ok game.
The game maybe lacking polish, and there are a few annoying bugs, but the island, the atmosphere and the fun all make up for it.
With some frame rate issues and the odd door bug, Swords of Ditto is shaping up to be a must - have for adventurers, and given that a full week's playthrough only takes a few hours, it makes this an incredibly accessible game for busy gamers.
But as bad as the bug eyes, ghoulish expressions and wandering mouths are, I was able to tune them out after a few hours and dive deep into the game.
The game's first month has been plagued by a few limited, yet sometimes significant exploits and bugs.
A few bugs — Towards the end of the game we suffered a few game freezes.
According to Verizon, the update will also improve the user experience and delivery method of preloaded games along with a couple of bug fixes just to name a few.
Some bugs and issues hold the game back, too, although a fair few of them have been ironed out since the game's initial launch back in December of 2016.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
- dev spent 21 months on the project - built and coded by hand from inside the game world - played on a realistic Gameboy - you can even customize the color of the shell - includes more than 357,000 command blocks - has «all of the original game's features, along with a few iconic bugs» - no outside tools were used in the project - walked the equivalent of 2,832.89 kilometers in - game
With lots of focus on Just Cause 2, the promising sandbox game has a good chance of improving the imperfections of its prequel and giving us a game with fewer bugs, more purpose and better gameplay.
Next they should try to fix the Moblin ragdoll bug that pretty much freezes the game for a few seconds.
A few bugs can hit you, and they're game breaking but with a patch coming out soon they won't be worrying you much longer.
There's a few good things about the game, and the potential is certainly there, but this is just a mess, from the horrible combat to the sub-par graphics to humorous bugs and problems, this should have been so much more.
Especialy with all the bugs the new games come out with, might as well wait a few weeks or month till almost everything is fixed and get it cheaper too.
«The actual game was thoroughly tested and released with very few bugs on PC, but unfortunately the procedures for the audio and text QA failed and allowed many English localization issues to slip through.
Ubisoft haven't gone through the game and removed the bugs and problems though, and the result in the occasional frustrating moment with the camera, AI that get stuck and a few other little things as well.
Gameplay: 9 A few bugs can hit you, and they're game breaking but with a patch coming out soon they won't be worrying you much longer.
At the time of review, only a few minor bugs were present which led to a couple of reloads of the game.
If Dan had the game a few days earlier could he have reported the bug to Bethesda and saved the company an embarrassing launch?
v1.5 — New main screen — Selection by category / apps / games — Reports and can exclude trial apps — Can run under lock screen and prevent screen timeout — Fixed app count, duplicate entries and few other bugs Did...
What I was unprepared for and what console - only players will likely be disappointed by is the terrifying sight of low - res muddied textures, reduced view distance and heavy fog surrounding the world — much scarier than the bloodthirsty zombies which inhabit it — and the instability and game - breaking bugs which plague the game even past its first few patches.
Like any open world game, though, the expansive freedom you have to play and explore comes at the cost of bugs: a few times, we noticed the AI get jammed into a tree, or through a wall, or get really confused by a shin - high obstacle between us and them.
Having had a few months to digest player feedback, reviews, let's play videos and internal feedback, I've been working on an update to Halo 5's campaign balance, aiming to address parts of the game that players yelled at us about, or that bugged me and the rest of the team enough to address even without external feedback.
One thing to point out, I have read a few reviews and some people on the Xbox version have mentioned a save bug and control issues — I never had any of these on the PS4, I was on the Pro, as my saves worked fine — it never crashed and the control mechanism for the robot and aiming is a bit fiddly (no free aim, locked to eight directional aiming) and it does glitch out if you aim too close to an object but it never broke the game or caused an un-fair death.
This update brings with it a few optimizations and bug fixes, along with one major feature getting added to the game, which is multiplayer.
It turns out there were a few games in 2014 that weren't completely bug - ridden and disappointing!
There are a few bugs, clipping issues and such, but what game is without a few?
With some frame rate issues and the odd door bug, Swords of Ditto is shaping up to be a must - have for adventurers, and given that a full week's playthrough only takes a few hours, it makes this an incredibly accessible game for busy gamers.
That doesn't mean that all is well with Zombi however, as it seems that the game did bring back quite a few of the nasty bugs that plagued the original, which is a shame as Straight Right did have some time to iron these out before releasing it on current - gen consoles.
Also due to the procedurally generated nature of the game, I encountered a few odd bugs that — while not game breaking — were disappointing as they adversely affected some of my attempts to take on Mormo.
Not everything is perfect though as I have got a few technical issues with the game and with a few bugs which I hope are resolved soon.
One being an update with a few bug fixes and a few new features, the other is a FREE version of this incredible game.
Whilst a few members of the community have spoken out about the game's combat and stealth mechanics, persistent bugs and crash reports are its main cause for concern.
The sequel to Undead Labs» zombie survival game, State of Decay, is entering that sweet testing phase that opens it up (a little) to would be players helping to squash a few bugs.
There were a few times where the game would glitch or bug out on me, forcing me to restart from the most recent checkpoint I had been to though.
While there's quite a few people happy to see the game being expanded upon and perhaps finally live up to its own huge potential, there's also a lot of very angry gamers who feel that Planetary Annihilation has been a mess from the very start, with many bugs and problems still present in the core game.
However, for all of its merits the open world of Gotham is also the most flawed aspect of the game, featuring quite a few bugs and glitches, serving to remind us that this is indeed Traveller's Tales first attempt at a large world.
The fireworks and party poppers may be gone, but you can recapture some of that holiday goodness celebrating in - game by catching a few bugs, picking a few apples, and doing favors for your fellow campers in Animal Crossing: Pocket Camp.
I hate these crappy pissant game bloggers that bitch and wine because they didn't get an early copy of the game to review it, this game is an MMO and Bungie is probably still working on a few bugs and kinks.
While it's great to see Hello Games buckle down and improve the No Man's Sky experience despite the massive backlash against the game following release, more than a few fans are wondering when the developer will finally be finished releasing bug fixes and begin to work on adding more features to the game.
Over the past couple weeks we decided to optimize the game in a few areas and fix several of the bugs listed by Beta players (most of which shipped with build 3087).
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