Sentences with phrase «fiction brand wanted»

Not exact matches

While there are a few exceptions (Stephen King can write whatever genre he wants and people buy it because he's Stephen King — he IS the brand), genre fiction readers want to read within a genre.
And since both fans and Kris wanted to see more Retrieval Artist books, Kris sold the out - of - print Retrieval Artist books to WMG Publishing Inc. and the books all came out with new covers that branded them to science fiction and as a series.
I want to become a brand - name fiction author.
I want to ask about your branding because a lot of people listening have nonfiction and fiction, and this is a big deal I think especially in the indie world where the ups and downs of both genres.
Her brand of Christian fiction, Hot Topic Fiction (HTF), isn't afraid to explore the question, how does God want us Christians to live out our faith in this not - so - brave newfiction, Hot Topic Fiction (HTF), isn't afraid to explore the question, how does God want us Christians to live out our faith in this not - so - brave newFiction (HTF), isn't afraid to explore the question, how does God want us Christians to live out our faith in this not - so - brave new world?
-- I just wanted to show off my personal author site as an example of an Inspirational / Women's Fiction author brand.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
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