Previous games in the series applied the same open - world, first - person shooter formula to
fictional worlds full of overblown stereotypes.
Not exact matches
Here is my evil plan — Create a
fictional character, have him born into poverty in a part of the
world full of strife with no recorded history, cast some doubts on his conception (that will keep them guessing), leave a decade or so gap in his life story, re-introduce him in the middle of nowhere and tell everyone he has all these amazing powers, he confounds and confuses all his followers and tells them not to tell anyone about what he does or where he is going and Oh yeah, they are all prostiitutes and tax cheats and lepers and the really lowlifes of society, deny them the chance to follow him, set him at odds with both the government and the church powers of his time, cast doubts on his seexuality and intelligence, make it so he refuses anyone to come to his aid and kill him in the most horrible way imaginable, then hide his body, make it so nothing he does can be historically proven.
Omar Yussef is a welcome addition to the
world of
fictional detectives and one we will hopefully be hearing from again very soon, as Rees plans to explore the
full scope of how Palestinians live today through Omar.
Whether this digital book will be
fictional or
full of real -
world information, this book is going to represent you and your mind, so it's important to make sure you choose the right writer.
Enter the lavish
fictional 19th century
world of D.GRAY - MAN in this new collection featuring nearly 100 pages of
full - color character art, magazine covers, and other original compositions by series creator Katsura Hoshino.
It all begins with the
world itself; Skies of Fire takes place within the
fictional Aquilan Empire, which can be somewhat compared to Britain post-
World War I. Instead of a navy
full of warships, though, the Aquilan Empire builds and maintains a huge fleet of airships, massive zeppelins that are used for transport, hauling cargo and military operations.
Molyneux went on to assure the gathered gaming journalists that Fable: The Journey is «definitely not on rails,» promising
full freedom of movement through the trilogy's
fictional, fantastical
world.
Shoot, run and dodge bullets in a frantic and
fictional game
world that's packed
full of devastating weapons.
[11] In an Art Talk with AMMO Magazine, Woolfalk says «I create
fictional worlds that are as immersive and
full - scale as possible.