Sentences with phrase «field effects without»

Not exact matches

In an assumed ideal free space (without intrusion from other fields or forces of any kind, devoid of matter, and, thus, in effect without any intrusions, demarcations, or boundaries), such waves propagate with the speed of light in the so - called transverse electromagnetic mode — one...
However, teacher candidates in English teaching methods courses may have relatively few opportunities to see and respond to the effects of the writing assessments they design, given that such courses are often taught without reference to or coordination with field experiences in local schools (Smagorinsky & Whiting, 1995).
Students sometimes do not know what the draft is, and write it as a final version of the cause / effect essay: sheets written with the same density without fields and icons.
But they base these claims on «studies» that are actually wild extrapolations, not field research, and their premise is undermined by the fact that we already kill cats in shelters and pounds, at staggering expense, and without any positive effects on wildlife.
In field studies and post-approval experience, the most common side effects reported were: anorexia, lethargy / depression, vomiting, diarrhea, elevated liver enzymes, elevated potassium with or without elevated sodium, elevated BUN, decreased Na / K ratio, hypoadrenocorticism, weakness, elevated creatinine, shaking, and renal insufficiency.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
The change to first person also adds to the overall dread, as the player's field of view is now restricted due to the perspective, so players won't be able to see if enemies are sneaking up behind them or what lurks around the corner without turning first, which is something that other first - person horror games have employed to devastating effect.
Without there being credible evidence for some real effect few responsible researchers would see this as a field of research that they would want to get involved in.
My judgement to that effect is simply my way of punting the football further on down the never - ending field of legal wrangling without actually stamping my seal of approval on Mr. Dale's version of events with more than my «weasle» words to that effect.
a b c d e f g h i j k l m n o p q r s t u v w x y z