Not exact matches
After decades
fighting the «
enemy,» the armed forces may be reluctant to let ex-combatants go off and live their own lives.
After all, labor, especially the public - sector unions, spends big on politics — and also supplies legions of campaign workers to help its friends and
fight its
enemies.
Richard's head injuries are consistent with some near - contemporary accounts of the battle, which suggest that Richard abandoned his horse
after it became stuck in a mire and was killed while
fighting his
enemies.»
After the training the student will confront his
enemy once again and win the
fight.
He must
fight for survival against an entire planet that has gone mad - the surface of the planet is alive, and uses its bio-mechanical properties to spawn
enemy after enemy, ensuring relentless action.
that kind of sucked but other than that its a pretty solid game with some redundancy
after like 10 - 20 mins but I was ok with it bc I felt like I was
fighting the
enemy at times.
Still, if you're expecting Black Widow - style
fight choreography for Johansson, think again:
After a few early gun battles and mano - à - mano moments, she pretty much Obi - Wans her
enemies into submission.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based
fighting game, at first, i was expecting a simple
fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their
enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the
fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score
after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Yes, visually they change the more damage they take, but there have been times where I've died
after a gruelling battle and I'd liked to have known if I was anywhere near defeating the
enemy, or whether I was just totally underpowered and shouldn't attempt the
fight again for a while.
You can still be a single warrior
fighting against horde
after horde of
enemies.
The pacing of the first few hours of the game is a little strange, as it's likely to be at least 90 minutes before you encounter the first
enemy you can actually beat, in the traditional sense (and it actually shows up
after that game's first boss
fight).
And either alone or with a friend, you can try a survival mode, which sends one
enemy team
after another at you, or
fight predetermined teams in a mode called Battle 100.
After one small brief scene, for instance, Jackson focuses in on one of Gandalf's
enemies as he falls off a cliff, only to return seconds later, instead of the
fight occurring only a few feet away.
For those who missed the first game, Injustice 2 is essentially a bloodless version of Mortal Kombat in which such DC Comics superheroes as Superman, Batman, Wonder Woman, Harley Quinn, Green Lantern, The Flash — as well as their arch
enemies — all join a
fight club, with a story driven by a Superman that went dark
after being pushed well beyond the brink by The Joker.
The best thing to discover in this new area is a simulator where you can choose your crew, weapons,
enemies, location and handicaps as you
fight through wave
after wave of
enemies.
Between this and your desire to keep your ships alive you'll find yourself heading back to the docking station frequently, sometimes even
after a single
fight so that you can reload and get a decent run at the
enemy carrier.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked
after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and
fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong
enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the
enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
After finishing off an
enemy you're left looking at the floor or at an awkward angle and you're forced to run away to fix the camera before you can come back into the
fight.
As you make your way through each challenge, you must not only
fight off wave
after wave of The Harvester horde, but find hidden upgrades, perform story actions, and defeat large and imposing
enemy boss units in order to move on to the next challenge.
Crysis drops nano - suit wearing super soldiers onto a tropical island where,
after fighting mundane human
enemies, strange aliens emerge as well.
Test your strength in the Arena and
fight off wave
after wave of
enemies or relax and play a game of Volleyball.
-- fast - paced and combo - centric —
fighting involves meleeing, kicking and shooting — dodge attacks and activate Witch Time — Torture Attacks return — new Torture Attack featurs a pair of grinders and a fatality — Umbral Climax meter is charged by successful combos — this turns regular attacks into enormous, screen - sized strikes — send
enemies flying with giant, floating fists and feet made from hair — still leaves Bayonetta in very revealing \» outfits \»
after these attacks — on location is the back of a speeding harrier jet flying through the heart of a congested city — you \'re being chased by other jets and massive, horrific angels — appearance from Jeanne confirmed — features off - TV play — \» Touch \» mode allows players to control Bayonetta using the GamePad \'s touchscreen [Source: Gonintendo]
After a few
fights you come across an
enemy that is nearly impossible to beat without upgrades.
After especially tough
fights against numerous waves of
enemies, I felt genuine adrenaline rushes.
Enemies drop pieces of themselves
after a
fight.
Between tracking a high value target, dodging death traps on monkey bars at insane heights, or sword
fighting after alerting the
enemy, there is no rest for Arbaaz.
Instead of the JRPG thing where you load into a pocket dimension
after bumping into an
enemy, if you see an
enemy in a dungeon, you approach and
fight normally, which improves the flow of dungeon - crawling, makes it easier to gauge
enemy strength, and makes exploration tense.
If I wasn't a Gundam fan, Gundam Reborn would have gotten boring fast since the main gameplay is very shallow - you're just constantly
fighting through wave
after wave of the same type of
enemy and it can get old pretty quickly.
What happens when the gate closes due to the time but you're in a
fight with a strong
enemy, does it close
after the battle?
With a refined
fighting system that allows players to engage
enemies in thrilling combat, players will never tire of flying across the world, traversing floating
after floating island, and
fighting enemies in unique aerial combat.
Those who decide to battle will typically find themselves in a normal battle with the option to continue
fighting more
enemies after winning the first round.
From the very beginning of the game, players are taught to be cautious -
enemies do a lot of damage, and
after the first
fight or two, gamers know to play defensively.
Another new mechanic which makes
fighting bigger
enemies a bit easier is the Break mechanic, which leaves
enemies briefly defensless and in juggle state
after receiving multiple hits.
After all, when Tidus and friends go to
fight, they end up in a turn - based world where
enemies line up on one side of the screen and allies occupy the other.
After players have grown used to the new combat system, the top complaint is usually that the enemies in [i] BKO [/ i] hit a [b] lot [/ b] harder than in the previous game, which is the by - product of the revamped equipment system and the fact that you never need to heal outside of combat; your party is automatically restored to full health and status after every encounter (except for a few gauntlet - style fights) without demanding any consumable items from your inven
After players have grown used to the new combat system, the top complaint is usually that the
enemies in [i] BKO [/ i] hit a [b] lot [/ b] harder than in the previous game, which is the by - product of the revamped equipment system and the fact that you never need to heal outside of combat; your party is automatically restored to full health and status
after every encounter (except for a few gauntlet - style fights) without demanding any consumable items from your inven
after every encounter (except for a few gauntlet - style
fights) without demanding any consumable items from your inventory.
After running into
enemies or commanding your team to attack in order to initiate combat, each character (provided that you first recruit them by completing small side quests for them) has his / her own unique and silly attacks that can be used in battle — such as how the VP's Mom can scold
enemies or the Baker can use pastries, instead of typical
Fight, Defend, and Heal commands seen in most RPGs — which reinforce the game's oddball and charming humor.
Adding some extra content to the game's replayability is the arena survival mode, where you
fight off wave
after wave of
enemies trying to stay alive as long as you can.
Boss
fights provided some relief from the tedium but they were separated by wave
after predictable wave of
enemies that rolled down the screen, doing little to challenge the player except get in the way.
In this game you will be
fighting for the freedom of the United States
after it's been invaded by
enemy forces.
That split - second decision of whether to quickly return to your carrier
after completing an objective, or turn and
fight the pursuing
enemies, is where Sky Rogue finds its own unique flavor of thrill.
Set in Tokyo, the story will revolve around a cast of young girls that must
fight against
enemies after a strange occurrence has altered the city.
On yur path to victory, you will
fight waves of
enemies, one
after another, using variety of weapons, armory and skills.
I also found some of the missions repetitive as they followed similar patterns where Spidey would have infiltrate an area, take down
enemies in room
after room, then finish off with the inevitable boss
fight or a room inundated with even more
enemies Sure it is enjoyable, and a challenge at times, but I often found the experience seemed to drag out.
This hardcore 2D shooter experience will award the players with great honors
after defeating every type of fly, amidst waves of
enemies and tough boss
fights.
Pixel Gear shares similarities with Ace Banana in that you
fight wave
after wave of
enemies before taking on a final boss.
The arcade - style progression mode is similar to other games such as Super Smash Bros.'s Classic mode, where you
fight one
enemy after another in succession.
In this gothic type, role - playing game, stress out as your
fight wave
after wave of
enemies.
I liked the game until i reached a point that required me to first of all
fight 9
enemies one
after another; this wouldnt have been an issue if the
fighting mechanics worked - they do nt.
After surviving the beaches of Normandy, Red and his squad will
fight their way across Europe, engaging the
enemy in iconic battle -LSB-...]
Tapping the touch pad displays the map and inventory, while the light bar produces a lighter shade of blue during dark environments in which Lara must rely upon her glow stick and bright white when reading scrolls and manuscripts, alongside vibration which reflects the physical exertions on Lara's body during heavy landings
after a high risk jump, when the ground gives way resulting in a serious impact or getting into
fights with
enemies.