The other Metanet project in the works, Robotology (which I brought up a few weeks ago), also received a new teaser image showing the Department of Robotology's coat of arms — it looks like a group of mechs that attach to form a Voltron-esque robot and
fight giant space monsters.
Fight giant cupcakes, befriend fairies with rockets instead of wings and
fight a giant space bear in this crazy game by The Behemoth
Not exact matches
Robot lions which could combine into a
giant robot dude to
fight space monster - robots in a galaxy run by an evil empire of purple guys.
That game had similar puzzle elements to Conarium; you basically explored a
giant space station, collecting crucial items and
fighting with the station's obstinate, analog technology while hiding from an extraterrestrial terror that could kill you in an instant.
Long before Housemarque had taken over the voxelized twin - stick shooter
space, a small Japanese outfit called Aicom developed Viewpoint, a game where you collect power - ups and
fight giant enemy crabs while a wall of fire chases you from behind.
It is a fast - paced local co-op game (which is a nice change for this list) where players work together commanding a
giant pink spaceship that looks not unlike a hippie Death Star to save planets and
fight space robots.
Using the power of his Augmented Reaction Suit provided by DARPA, he and his fellow soldiers battle their way through this
space station,
fighting giant mechanized robots and waves of enemies in order to prevent the Russians from using the station's array from destroying cities on earth.
In sonic 4, the eggman base level had zero gravity zones, teleports and even one of the bosses was a
fight in
space with a
giant robot.
Combatrobo Zakato 1994 Combatrobo Zakato is a Korean - made sci - fi side - scrolling shooter in which the player controls a
giant mecha sent into a hostile area in deep
space to
fight mechanized aliens.
Whether you want to
fight enemies from a distance, deal more damage with status - based attacks, or dance around in the air, the game is designed to slowly yet surely encourage players to adjust how they tackle encounters throughout their bizarre travels, which range from deserts with flexing cacti to
giant knights in
space.