There is also
some fight sequences which weren't the best I've seen...
The involvement of former boxing champ Barry McGuigan also must have helped massively when it comes to the hugely engrossing final
fight sequence which does, quite literally manage to position you right on the very edge of your seat.
Not exact matches
The hosts have been formidable at home all season, the sort of side who always give travelling opponents a vigorous encounter in Lancashire, and so the Spurs chief desperately needs to see some character, some
fighting spirit from his team much like when his side went to places like Stoke and Fulham earlier in the season and grounded out priceless away wins, as this morale - battering
sequence of results is threatening to ruin what had been, up until the end of 2010, a fantastic campaign
which promised endless possibilities.
After recently arresting a potentially damaging
sequence of results
which had seen the Red Devils rack up two quick - fire defeats in the league, United turn their immediate attention towards Tuesday's Champions League Last - 16 second leg decider with Marseille at Old Trafford in a match they simply have to win if they're to book a fifth consecutive quarter - final appearance following a hard -
fought but ultimately disappointing 0 - 0 draw in France two weeks ago.
Please people, stop giving this game a 10, and stop buyng it, if you keep believing the hype and continue to pretend this game is good just because you liked its predecessor (
which wasnt as good as the original Syphon Filter by a longshot by the way) then the game will never improve, the next version will have just as lame a story, with another crappy character, and they'll lazily put in another torture
sequence, and stinger
fight with an aircraft (how lame was that?)
I noticed right away that they discarded the «non-battle
sequence» found in Super Paper Mario and put in the basic idea of RPG
fighting seen in Paper Mario (1) and TTYD,
which was very nice addition.
Moreover, what the
fight sequences lack in dazzle (especially compared to the robo - battles of Michael Bay), they make up for in basic coherence: Unlike in the Transformers trilogy, in Real Steel you always know
which robot is
fighting which and why.
Chan is known for incredibly inventive action
sequences in
which he
fights using whatever is handy — including, in First Strike, a ladder.
That she grew up as much a fan of martial arts as animation can be felt everywhere, in elaborately choreographed
fighting sequences à la «Crouching Tiger, Hidden Dragon,» and in small touches — the way in
which Lord Shen turns his peacock feathers into lethal weapons, especially powerful when combined with Oldman's ability to sound so deadly.
The big
fight sequence also got me thinking about the violence,
which is topnotch.
There are also a few
sequences with bare breasts, including a baffling topless pillow
fight, the exact context of
which is still a bit unclear, and a moment where Vaughn has to enter a coed nude sauna to lock down one of the details of the master plan to save his company.
What lifts the film is not just its high - kicking
fight sequences, but the sharpness of the writing (by Jonathan Aibel and Glenn Berger), the vibrant animation and the sheer, good - natured relish and gusto with
which the film - makers attack their material.
However, plenty of scenes still mark Age of Ultron out as one of Marvel's superior efforts, including a kinetic chase
sequence set in South Korea and the electrifying opening scene
which reminds audiences exactly why we love seeing all of our favorite Marvel heroes
fight together in one place.
In a bewildering series of deceptions, these people entrap the idealistic Mike into debt, betrayal, grief, guilt and cynical disappointments, all leading up to a big televised
fight sequence at the end
which makes no attempt to be plausible and is interesting (if you are a student of such things) for its visual fakery.
The film's strength lies in its engaging visuals, namely the impressive opening
sequence and the clever editing during certain
fight scenes
which lends them a greater feel of urgency and excitement.
I can, however, safely say that Wright's attempts to mend cinema, video games, and comic books work — it is the first film in
which enemies turn into coins when defeated, health bars are displayed, and towering «thuds» invade the screen during
fight sequences, and honestly, it was all awe - inspiring.
Finalists: It was a great year for action, largely thanks to George Miller's new action masterwork but even in less perfect films there were inarguable standout
sequences like the choreographed unbroken take on the Johnson vs. Sporino
fight in CREED or the Hulkbuster Suit vs. Hulk in AVENGERS: AGE OF ULTRON both of
which were so strong it's unfortunate to leave them out of the top five.
All the hallmarks to compare Atomic Blonde to John Wick are there: one - half of the John Dick directorial team, the stunt - choreographer - cum - filmmaker David Leitch is directing this film; the protagonist is an efficient, reputable, and skilful killer; the
fight sequences are visually incredible, with Atomic Blonde offering one
sequence that many will talk about long after seeing it (more shall be discussed later); it has the retro - aesthetic reminiscent of action years from the 80s and 90s,
which in Atomic Blonde «s instance the film is set in the late 80s; Charlize Theron signed - up to do Atomic Blonde because she greatly appreciated John Wick.
Naturally, in a film of this scale, there's going to be some carnage in the form of some intense
fight sequences, and it turns out the final
fight scene in the film,
which will take place in Wakanda, was 25 pages long.
And let's not forget about the action
sequences,
which feature awesome
fight choreography, impressive special effects allowing the heroes and villains to throw air, fire, water or air at each other, and some really cool long unbroken shots that use zoom - ins and slow - motion in a way that recalls «The Matrix» or «300».
DVD Review by Kam Williams Headline: Three Times a Charm for Jackie Chan and Chris Tucker Finally, after a six - year hiatus, Chris Tucker and Jackie Chan are back with a madcap adventure
which measures up to the prior pictures in every way, from the laff - a-minute hijinks to the genuine chemistry among the characters to the carefully - orchestrated
fight sequences.
The special features included are a Martial Arts Awesomeness Music Video
which features the best
fight sequences in the beat of «Kung Fu
Fighting».
«
Which was the final
fight sequence and I sent a long email like, «This movie's gonna be awful.
For as long as they're on screen, Captain America: Civil War becomes a better movie, and the extended action
sequence in
which they are both featured is the highlight of the entire experience, in part because it pauses to allow for joking dialogue and an assessment of the situation; the
fights have meaning and reflect the characters involved.
Michael Fassbender and Marion Cotillard play the regal couple, and both make plucky attempts to wrap their lips around the Scots - inflected iambic pentameters of the source text, most of
which is pared back in favour of abstract imagery and extended
fight sequences.
Empire Magazine has a feature on the sequel,
which will include another barroom
fight (required by these movies, now, I think) and a skiing
sequence.
These introspective themes add some depth to this story,
which otherwise consists of numerous battles
sequences, sword
fights, and violent conflicts.
On the other hand, Working Title's «Darkest Hour,»
which I saw at Telluride, is a series of talky dramatic
sequences in
which new Prime Minister Churchill (Gary Oldman), supported by his wife (Kristin Scott Thomas), must take on the
fight against the Nazis who are swiftly conquering Europe and cornering some 400,000 Allied forces in Dunkirk.
The game breaks up the combat by way of puzzles, flying and shooting
sequences, and even some Punch - Out style boss
fights; most of
which, have their own control schemes.
The one
sequence in
which Marina does
fight back comes too late, and while it gives you some satisfaction, you yearn for more.
The DVD contains 8 extended and deleted scenes (shown as one continuous 13 - minute reel)
which don't really contain anything new, save for a deleted
fight sequence and an extended version of the last scene.
Best moment: This is the rare Marvel movie in
which the final
fight sequence is really worth it.
«Abandoned
Sequences & Deleted Scenes» offers five scenes that didn't make it into the theatrical version, some of
which were abandoned at the conceptual stage: Alternate Title Design, Blood Vision, Rhino
Fight, Choose Your Weapon, and Treasure Chest.
For a film
which makes a big deal out of being zany and unpredictable, everything's very much paint - by - numbers — even the gross - out SFX and bloody
fight sequences.
Mixed martial artist Gina Carano (Haywire) plays a prominent role,
which means there will be some good close combat
fight sequences, but in the acting department, there's little for her to do.
The mid-movie superhero showdown is the centerpiece, but there are two stellar melee
fights with Bucky Barnes, one of
which includes a thrilling chase
sequence, and the final confrontation between Stark and Rogers is just brutal.
We are treated to thundering galactic
fight sequences, accompanied by Wagnerian music, and some eerie scenes in
which characters appear to turn to dust in front of our eyes.
During this event, an Ordinary White American Divorced Family Man (played by John Cusack)
fights to save his family whilst navigating a series «talking» scenes (mostly people crying into telephones)
which link one stupendous, special effects - riddled, scientifically - implausible, action
sequence after another.
Daniel Wu leads this martial arts action show,
which features some of the best
fight sequences ever seen on TV.
The comedy scenes are not funny, the action scenes are not exciting and the one big attempt to blend the two, an extended
fight sequence in
which numerous innocent people are tased and a guy with a shellfish allergy repeatedly has shrimp rubbed in his face and eyes, is as ugly of a would - be set - piece that you will see this year.
Other topics arising: costumes (
which included CGI armor), linguistics,
fighting styles, production design, visual effects (from the unsettling depiction of X-ray vision), set pieces (the tornado
sequence, Lois Lane's complicated single shot work escape), underwater filming, and filming locations.
The movie's other action
sequences follow the same pattern (save for one
fight in
which Vlad's powers are arbitrarily limited until he needs them).
High in gloss, Only God Forgives is mostly a collection of
fight - scene money shots — in
which blood is the emitted liquid — interspersed with stylized dream - like
sequences.
One
sequence in
which a room full of Spy Kids
fights the group of metal - headed robbers has the kids using a wide array of gadgets.
The two major
fight sequences — the first and best in a sports store, the second in an armory — are well shot and unfussy in a way that none of the film's more laboriously «moody» or contemplative
sequences are,
which suggests that a better film might have been made, ironically, had Hyams's vision been scaled back.
The Nut Job 2's episodic plot is little more than a clothesline on
which to hang manic action
sequences,
which, despite a few sparks of inventiveness — a battle atop a hot - air balloon, a group of kung fu -
fighting mice forming a human - sized warrior by inhabiting an empty hazmat suit — are ultimately a repetitive succession of swooping, running, diving, and driving.
This was a good watch in
which the awesome music (soundtrack and score, this is definitely making an appearance in my music series), great lead performances, and great
fight sequences (the stairwell scene really is worth the price of admission alone) slightly outweigh the meh to bad script at times.
Thankfully Whedon opted not to try to somehow recapture uncapturable magic and instead gave us the Avengers
fighting as a slick team within the opening moments of the movie, a
sequence which includes that famous trailer shot of them all leaping into action in snowy woods, a glorious homage to the comics.
As the developers led us to the boss
fight sequence, Jensen responds to the conversation with a number of ways ultimately deciding the outcome of the encounter, in
which case led to * spoiler alert * and an impossible against - all - odds getaway.
Newcomers to the
fighting genre can jump in and learn the basics quickly enough, the flashy and fast combat creating a satisfying feedback loop, while the window for the infamous Fatalities is larger than ever, so almost everyone can end a
fight with a grisly death
sequence which are now portrayed in more beautiful graphical detail than ever.