Not exact matches
Although a Driver and a Blade are two separate characters, in a battle they
fight as one, so although together they can use Driver Arts like Rex's Anchor Shot to do damage and cause the
enemy to drop a HP Potion, or just use a
special move of which there are four levels with the fourth being the most devastating, the reality is it's essentially one character attacking due to a joint effort.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based
fighting game, at first, i was expecting a simple
fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two
special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their
enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the
fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of
special versus modes and online battle modes.
The only truly challenging encounters are the
special boss
fights — and often then the challenge is staying focused through a seemingly interminable slug-fest with an
enemy whose stamina bar depletes far too slowly.
Hayashi believes the boss
fights in Zela games are of a very high quality and that the team developing Hyrule Warriors wouldn't be able to emulate them, so instead boss
fights will see the player face off against waves of smaller
enemies to charge up a
special meter and then attack the boss.
Throughout the game, players will travel to numerous locations and
fight a variety of
enemies including soldiers, mummies, various types of tanks, planes and helicopters as well as a
special type of
enemy in the end stage that I will not mention in the interest of not spoiling the 15 year old game.
And while a light and heavy attack allowed Zelda to
fight through the
enemies without much threat, big hordes of moblins, and there were several dozen on screen heading for her at almost all times, were better handled with a few different types of
special attacks.
Players use punches, kicks, and
special attacks (e.g., magic, balls of energy, blasters) to
fight enemies that burst into Lego pieces when defeated.
From Warrior to Mage to Martial Artist, each brings new strategies to the
fight, and through the use of
special items, heroes can even take on vocations that allow them to
fight as monsters, such as DRAGON QUEST's memorable slime
enemy.
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo -
fight multiple
enemies, including some unfriendly Chocobo -
enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for
special movies - one
special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
They said that in Hyrule Warriors - you would power up a gauge during boss
fights by
fighting swarms of
enemies and then unleashing a
special attack on the boss.
-- test your strength against zombies, soldiers, cyborgs, mutant, cannibals, mechanical dogs, drones... — get engaged in several unique boss
fights — complete
special missions with various
enemy types to gain experience CHALLENGE YOUR FRIENDS — You can face the
enemy alone, but you won't last long.
Outside of the main storyline missions there's
special arenas where you
fight five waves of
enemies, and another mission type in which you run from one end of the map to the other, killing everything that... wait, that sounds familiar.
Gameplay: In Castle Crashers, you start out with four playable characters (or five if you have alien hominid, in which case, he will be playable from the beginning as well) each have their own
special power, and who you choose may easily change the outcome of how you
fight, tho in general, you will be going left to right, killing waves of
enemies that come at you, and a boss at the end.
Teammates will depend on each other in battle as the games
special content generation system ensures that players never enter exactly the same environment or
fight the same set of
enemies twice.
In one called the Crucible, players can
fight up to 100 waves of
enemies for
special rewards and loot drops.
Instead of just «
fight,» you can be
fighting your way toward a ship you need to destroy, stopping APCs to defend a spaceport, or facing off against a
special boss
enemy.
- Battle undead goblins, lion outlaws, mighty dragons and other monstrous foes using a unique card - based combat system - Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies - Collect fame from each run to unlock new abilities that can be used by future heroes - Every playthrough is different: levels,
enemy encounters and loot are randomly generated - Choose from six different classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard - Recruit companions to join you on your quest and make use of their
special abilities - Equip your hero with stat - boosting loot to improve the chances of victory -
Fight for your place at the top of the Monster Slayers leaderboards - Inspired by the much - loved deck - building RPG, Dream Quest, created by Peter Whalen (Hearthstone)
There are a few portions of the game where you
fight enemies in a first - person, shooting gallery setup, tearing up aliens and the scenery and finding energy canisters for your weapons and your
special attacks.
This would include new abilities, items and even
special enemies and optional boss
fights that are immensely challenging.
Actually there is quite a lot of variety: you have to eat to stay alive, there are speed levels, puzzle levels, disasters,
special moves, boss
fights, diamonds to collect, flaming tyres to jump through, boats to travel on,
enemies and so on.
The
fighting can become very chaotic on screen with 2 players beating down large numbers of
enemies and using
special attacks.
The fact
enemies can also perform session attacks and gang up on you, and many can attack twice in a turn calls for careful management of your healers and attackers as well as making sure you trigger enough
specials to survive the tougher boss
fights.
It also includes 40
enemy types, boss
fights,
special events, various difficulties, and achievements.
Companions are allies who will
fight beside you when you face off against
enemies, but they also each have their own
special battle skills and effects in exploration.
Rather, Keen
fights his
enemies with «Flower Power» -
special bombs which can be thrown to temporarily turn
enemies into harmless flowers.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a
Special moves are charged when you attack
enemies — While Link is
fighting, Hylian Troops also
fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by
enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss
fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to
fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the
enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's
special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a
special move is a charged bow strike that knocks
enemies back — Lizardos was the first
enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
As for offense, you can either
fight enemies and try to match a slider in the middle of an eye symbol for high damage, or you can choose to do
special actions with the act command and attempt to get a monster's name in yellow.
Arkham Origins looks to take things up a notch by adding new
enemies who can counter your attacks, alongside
special takedown combos to diversify the
fight sequences.
Each companion serves a particular purpose, which can be used when available and has a
special move to help
fight off
enemy core - bots.
Manoeuvring yourself to get behind
enemies under attack from another party - member brings a damage boost, and you can trigger
special attacks from party members once you've been
fighting for a while and a bar powers up.
These
special missions involve Class Zero as they and other Rubrum forces
fight off invaders and march forward to take scattered towns from
enemy nations by bolstering your troops.
Players control four different characters, each with their own
special powers and abilities,
fighting enemies such as unethical lab made chimeras, malevolent inter-dimensional beings and even a men's room sign.
Inspire your allies and destroy your
enemies — Give buffs and
special titles to players in your kingdom, as well as kingdom buffs Dragon Campaign and Ancient Battlefield — Compete in massive staged PVP battles and competitions — Battle against players from other kingdoms,
fight for the pride of your kingdom — Win massive in game rewards from the matches
After years of
fighting in the British Expeditionary Force, Major Arthur Crowley serves as a part of the
Special Operations Executive, where he executes covert missions behind
enemy lines...
Sure, players still have to team up against overwhelming hordes of
enemies, some of whom possess
special abilities that can instantly take players out of the
fight, but Vermintide has so much more to it, including unlockable skills and classes, epic loot, and Twitch integration that lets viewers help or screw over the players.
One of these is the new hub for events, where players can see an overview of the events happening for their favorite games, such as when there's a
special enemy to
fight or when a Double XP weekend has been scheduled.