Much like Arc Systemwork's other main
fighting game franchises like BlazBlue, the new Stylish mode allows newer players to focus on spacing rather than move combinations.
Not exact matches
The brief teaser shown on Thursday night indicates the
fighting -
game series will include favorites
like Mario and Link, from the «Super Mario» and the «Legend of Zelda»
franchises.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice,
franchise - based
fighting game, at first, i was expecting a simple
fighting game with some button mashing, however, the
game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto
games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the
fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the
game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff
like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Dragon Ball FighterZ not only looks and feels
like quintessential Dragon Ball, but it packs some of the most robust and complex
fighting mechanics seen in the Dragon Ball video
game franchise thus far.
I really
like the Soul Calibur
franchise; it was the
game that got me into
fighting games in the first place.
Other known titles include The Getaway and Killzone - a pair of Sony Europe
franchises which threaten to look very impressive on the next - generation format - and the
likes of Formula 1,
Fight Night, and even Mobile Suit Gundam, which made us think that perhaps stompy robot
games are about to find new feet.
After the completion of Project Soul's Soul Calibur 4, it seemed
like the book was closed on this historic weapons - based
fighting game franchise.
Characters taken from throughout the
franchise's history spawn in a giant map and
fight it out until one team or person is left standing just
like all the other Battle Royale
games.
But what I don't get is after years and years of the three
games in this series being best sellers, why in the world have we not seen any other
fighting game franchises learn from its example and make their
games more
like this one.
The own Atlus, which has been foing gangbusters and their localization team handles localization for Sega titles, they own Arc System Works, which has THE HOTTEST
fighting game right now, and they have
franchises like Yakuza and Valkyria Chronicles being succesful both financially and critically.
We've seen different
fighting franchises cross paths in the past with
games like Street Fighter x Tekken, but pitting together two universes in the same genre is, whilst interesting, a little too safe for my
liking.
It looks
like the recently announced toys will be figured into the upcoming edition of the Nintendo
fighting game franchise.
If you never heard of the
game, its a 2D anime based
fighting game that happens to feature some SEGA characters (from
franchises like Virtua Fighter and Valkyria Chronicles).
With the lack of
fighting game basics such as a proper Arcade Mode, Street Fighter V feels
like an appetizer, rather than the main course that it should be as a numbered entry in a venerable
franchise.
The
game merges the monster - battling sensibilities of the Pokémon
franchise with the one - on - one
fighting mechanics seen in
games like Street Fighter and Guilty Gear.
The little purple cubed console toed the line and released exclusive
games like two legendary unforgettable remakes, a Luigi
game, as well as one of the most loved
fighting franchises in gaming history.
If you ever wondered what a
fighting game would look
like if it had the budget of a major AAA
franchise and licensing from one of the biggest comic book companies in the world then Injustice 2 is that
game.
Fights like these are exactly what the
franchise needed and provided me with some of the
game's best moments.
After appearing in a few home console conversions and attempts at sequels, the Strider
franchise faded away, but Hiryu himself bounced around the Capcom universe to appear in various
fighting games like Ultimate Marvel vs Capcom 3.
Those ideas build on some action
game essentials,
like dedicated buttons for fast, weak attacks versus slower, stronger ones, to create a battle system that replicates the feeling of the
franchise's combo - centric
fighting, while adding tools for more strategic play.