Sentences with phrase «fighting game of sorts»

As most of you may well know, a Justice League fighting game of sorts was released the same year Killer Instinct was in 2013 — Injustice: Gods Among Us.
The game is of course about fishing, but it's set up like a fighting game of sorts.
All Stars Brawl seems to have, naturally, been a fighting game of some sort, with Amigo, Super Sonic and Eggman being featured in the artwork.

Not exact matches

On Jack I know we are still having to cover his wages if he's stays until January but I believe he may be valuable has a bit of that fighting spirit which certainly we could do with and if he gets any sort of game time and performs well his value can only go up from the 7.5 m bid we recently received.
I think our best football this season was against man city at the emirates, i have never seen arsenal put up that sort of fight against a top team in a long time, although we didn't win I was satisfied with the hunger we showed, i would always prefer le coq to Flamini but that is not what would win us this game, we need to show the right attitude, go there to win it, and When I say go there to win it, i don't mean throw everybody forward, I mean go out there with a winning and commited mentality, being ready to throw yourself at the shot, make the all important tackle instead of ducking when the cross comes it, all 11 players need to be ready to fight for the win, we need the boys fired up, COYG.
Our player of the season so far?Certainly the most consistent.JACK AND OZIL CONTRACTS - just get them signed up for F *** S SAKE.Jack doesn't want to go anywhere and Ozil will have his choice of big clubs to choose from if allowed to be able to go on a free.How about giving out a statement of our ambitions (yeah right) and show were prepared to pay whatever it takes (up to the point of being ridiculous) to SIGN the best and KEEP the best» These two are the best we have so get them sorted early to send out a message of how serious we intend to be.AUBAMEYANG - So what if he has a contract.So did Sanchez.Offer the right money to Dortmund and the player and he will be ours.What is there to question over this deal?He is a proven goalscorer.We have just lost one.Get the deal done.GIROUD - Get rid of him to Dortmund if they want him either by selling or if it sweetens the deal just loan him till the end of the season.He was a back up when Sanchez was here and will be on the mix of back ups if Auba signs.He has a World Cup squad to fight for just to be considered so needs to be playing every week.We do not need him if Auba signs and would demand better than him if the deal fails to happen.Just get rid.JONNY EVANS - I'm not sure.Agree Kos needs nursing through games and we do not have consistent performers to come in if he is injured or rested mainly due to both Chambers and Holdimg not progressing through as much as we first thought and hoped for.Gooners have always been patient and supportive of the youngsters as they have come through but question marks to the whole coaching staff as to why these two seem to have stalled as much as they have done.Steve Bould - What do you do?You should be ashamed.
Matic has sent a warning of sort to Liverpool ahead of the game, insisting that the win over Palace has led to a positive atmosphere within the Man Utd camp, while he is adamant that Jose Mourinho's men are ready for a «big fight».
Although it will be incredibly difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
It might not have seemed like much, but it is this sort of desire and urgency that can be the difference between the rest of the team giving up or fighting on when the game seems lost.
Ultimately, ARMS doesn't really offer the sort of depth and mastery of the combat that games like Street Fighter, Tekken, and even Super Smash Bros., to a lesser extent, making repeat plays of matches and different game modes somewhat underwhelming — you're not honing your skills here, like you might do in other fighting games.
As the game progresses, you will fight more of the same sort of enemies over and over again.
There are a ton of different monsters to fight, so if you've been turned off of Dynasty Warriors games in the past because you don't want to keep fighting the same enemies, you don't need to worry about it this time around.There's also a sort of pseudo-open world to explore as well.
I wouldn't mind that sort of thing, but there's no reason to move beyond the one - on - one competitive nature of a fighting game.
The battle system is active, but again there is an element of slow methodicalism that gives the battles a sort of fighting game feel.
That and Capcom sorting out the net code in general would make a lot of fighting game enthusiasts very, very happy.
-- A four - player fighting game comprising of ten different mini-games and a single - player story mode (of sorts).
I'm particularly fond of practice mode, as it contains my favorite sort of fighting game training, in which moves are displayed on screen until you complete them, after which the game automatically advances to the next move in the list.
The game looks like a third - person Destiny - like online action game, where you and your friends can fly around a huge open world in mech suits, fighting all sorts of monsters.
He also stipulated that her design was some sort of antithesis of the average, over-exposed female fighting game character.
In this generation of consoles we haven't been seeing the same sort of love for the genre and you can see most of what people have wanted out of fighting games has been done.
We wan na avoid a situation where it becomes a game sort of like other competitive fighting games, where it's only apreciated by a very small, passionate group of sort of maniac players.
Nilin gets access to a handy blaster of sorts that's attached to her arm fairly early on in the game, which is sometimes in used in fights, as mentioned before, but mostly used to open doors by the simple expedient of shooting them, an idea that's never really adequately explained, though I'm sure that we can all chalk that one down to the simple reasoning of it being a game, and that a lot of stuff doesn't make sense in games anyway.
Also, adding a system with this sort of depth to, again, a fighting game seems like the polar opposite of «less is more.»
Star Wars: The Force Unleashed was one of the better star wars games that we have had in a long time, and now it's going to get better with a sequel: http://www.gametrailers.com/video/star-wars-spike-tv/59817 It seems the Apprentice is fighting in some sort of arena, with a very very big enemy.
At first it's sort of distracting you might end up trying to unload a clip of ammo into someone who isn't even in the Shadow War, but once you get used to it it's nice to see other gamers just going about their business while you're trying to fight for your life.
It was also the only fighting game where I sort of was a badass.
- The game will have some sort of exploration element yet to be revealed, beyond the standard 3D fighting environments.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
This is definitely a huge step for the fighting game community, and if it's successful it's possible that Tekken could get this sort of recognition in future.
I've always played fighting games my whole life, for fun, not at any sort of competitive level.
Beyond launch, some of my favorites include Vampire: Master of Darkness (a bonafide classic AFAIAC), Shinobi and Shinobi 2 (sort of Revenge of Shinobi meets Mega Man), X-Men and Gamesmasters Legacy, Mighty Morphin Power Rangers and MMPR: The Movie (super smooth fighting games, no matter what you think of the license), the Sonic games, Ax Battler (sort of Golden Axe meets Zelda 2), and I am sure I am forgetting some!
A fight can pop up during the course of the game with enough hits as tension runs high, and once the gloves are off players are taken into a sort of mini game.
I was sort of sad that this was only the third boss fight of the game since it was my definite favorite due to the music.
The game, which launches on June 16, promises to let players try out all sorts of fighting techniques by mixing different characters and arm types.
This is done completely from within the game and allows players to tackle multiplayer content in the shape of group battles against bosses; where the teammates who are not actively fighting act like a sort of sidekicks that can provide the active player with health and such.
Though fighting games have arcade modes that help to tell various stories of their characters, only Mortal Kombat has really had any sort of a real story beyond having one big villain that no one apparently did anything about, and in addition to its background mythology has had story modes in various games from the franchise.
Of course, co-op isn't exactly an extra mode of sorts, but it is a different way to play the game, and is great fun provided both you and your co-op buddy have at least a small amount of skill — it certainly makes boss fights a lot easieOf course, co-op isn't exactly an extra mode of sorts, but it is a different way to play the game, and is great fun provided both you and your co-op buddy have at least a small amount of skill — it certainly makes boss fights a lot easieof sorts, but it is a different way to play the game, and is great fun provided both you and your co-op buddy have at least a small amount of skill — it certainly makes boss fights a lot easieof skill — it certainly makes boss fights a lot easier.
Borrowing that «Radioactive» track from a trailer featuring a certain assassin (which is fine, because it's a good track) the video shows off the Human and Irathient Ark Hunters in action, giving us a look at some of the locations we'll be visiting, a taster of the sort of vehicles we'll be able to drive around, and finishes with a Arkfall featuring a Hellbug of colossal proportions... and yes, you will fight that thing in - game.
At this point in time you can go out and train every week to hone your skills for a chance to compete head - to - head against other skilled opponents in all sorts of fighting games.
We all need to let out some steam every once in a while, and, let's be honest, who doesn't remember playing some sort of fighting game as a kid?
Chip - tuners Anamanaguchi loaned the soundtrack and independent director / designer Paul Robertson (creator of the sort - of self - explanatory Pirate Baby's Cabana Battle Street Fight 2006) worked on the art direction, creating the game from the ground up as a reflexive look at the gaming industry's past from those that played it.
Controlling a ninja in a video game is about, you know, feeling like a ninja — which means whatever the difficulty, having controls precise enough to make you feel like you are making skill - based decisions as you fight off waves of terrorists, helicopters, and advancing walls made out of some sort of cybernetic spinning Shiva thing.
The game looks like a third - person Destiny - like online action game, where you and your friends can fly around a huge open world in mech suits, fighting all sorts of monsters.
The game itself is pretty fun, sort of a mix between Sim City (without a lot of building) and Risk (without a whole lot of fighting).
Fuel Overdose mixes post-apocalyptic car combat, which in a weird sort of way contains a plot similar to the movie Death Race, with fighting game mechanics in that each character has Super and Ultra moves preformed with the right analog stick.
After the update, the game will be better optimized, it will have support for higher graphics, the gun fights which were sort of underwhelming, will be improved.
The game has many boss battles and each boss has some sort of weakness that you'll start to see in time while fighting them.
Those same people might get along much better with the swipe - based controls of the streamlined fighters, but in most instances all of those games leave out a lot of the elements of a regular fighting game that makes people love fighters in the first place, and so they can't quite scratch the same sort of itch.
I can't help it: the fact of the matter is that Yasuda's art brings crucial style and life to Digimon's game series, which had spent previous years sort of fighting to establish its identity.
From this trailer alone it looks like Fight Lab is designed more for beginners, giving them a sort of challenge mode to familiarize themselves with the games systems.
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