At that time if you weren't into the burgeoning competitive
fighting game scene there wasn't much reason to visit the local Arcade.
Not exact matches
The Arcade Edition has had its own patches here and
there the last few years, but Capcom has now decided that it's time for a brand new version, and hence Ultra Street Fighter IV has been announced during the finals of the EVO 2013 Tournament that took place last night in Las Vegas (in case you didn't know, EVO is the biggest
fighting game tournament in the world, so it would make sense to announce a new
game in the greatest
scene the genre has to offer).
There are also no towns to explore, so the basic structure of the
game is: move forward,
fight battles,
fight a boss, cut
scene, rinse and repeat.
The
game gives the player some interactivity here and
there with story
scenes & choices and the player does get into a couple of fun early boss
fights, but it takes too long before the player gets to the first real dungeon & can start actively engaging in the social sim element of the
game.
The
fighting game scene has been a bit of a niche market for quite some time compared to the most popular genres out
there.
There are many genres that are popular on the competitive gaming
scene, such as first - person shooters,
fighting games, real - time strategy, and MOBA's.
iPW: Is
there a social
scene attached to the
fighting game scene in Japan?
In the pre and post boss
fight exposition dumps you are never told why your character is imprisoned, but once you're out
there is a beautiful and wordless
scene that explains it perfectly and casts the entire
game into a new light.
While
there are so many
fighting games out
there, not all of them are so accessible and often times the professional
scene seems to be what these
games are being made for.
Much like Smash Brothers, a
fighting game with a huge competitive
scene and even larger player base,
there will likely be interest among casual players to see what professional level play is capable of.