Not exact matches
First of all, I love to do new things that have never been done in the
fight game, try new
stuff.
I'll turn one of the TVs to
fights and some clown will be like «how can you watch that
stuff, it's just violence and savagery» while at the same time watching a football
game of guys running full speed into each other and bashing their heads together over and over again.
Any player that says
stuff like we have thrown away our chance before the last
game has played will get a talking to from Wenger, Ozil or Iwobi... Wenger wants his players to
fight till the last day and not give up with half a dozen
games to go.
As far as
games go, I'm really into the fantasy / sci - fi action
stuff (Skyrim, Warframe, etc.) as well as various
fighting games.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based
fighting game, at first, i was expecting a simple
fighting game with some button mashing, however, the
game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto
games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the
fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the
game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice
stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later
game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the
game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Unlocking different costumes and colors is one of my greatest joys in
fighting games, and Capcom's decision to have all the secret
stuff unlocked from the beginning deprived me of that joy.
The Daigo Umehara versus Justin Wong Street Fighter III: Third Match is the
stuff of
fighting game lore.
Many first - time Hunters muscle their way through to a
fight, struggle with the notoriously unresponsive manual camera, get the
stuffing knocked out of them and conclude, savagely, that the
game is a ponderous, superficial button - masher with a high element of dumb luck.
i do expect to see what all this pokken fighters
stuff is about, though the name sounds very similar to tekken which i dislike those kinds of
fighting games.
For me his best
stuff is Seven,
Fight Club, Zodiac and The Social Network (with The
Game, Panic Room, Benjamin Button and The Girl With the Dragon Tattoo all being very good but not all time greats).
For a real
fighting game fan who is able to look beyond superficial graphics and presentation (not that that
stuff isn't important but it IS superficial) this
game looks to be a godsend.
Nilin gets access to a handy blaster of sorts that's attached to her arm fairly early on in the
game, which is sometimes in used in
fights, as mentioned before, but mostly used to open doors by the simple expedient of shooting them, an idea that's never really adequately explained, though I'm sure that we can all chalk that one down to the simple reasoning of it being a
game, and that a lot of
stuff doesn't make sense in
games anyway.
At its core The Others is a simple
game of heroes moving around and
fighting stuff.
But man... not a single trailer you guys have cut for this so far has been good:P There's cool
stuff to show off, for sure — those awful, aimless Niconico streams you've been doing in Japan show off cool
stuff (albeit, in a development environment, where you just keep spawning in things to
fight, instead of resembling the final
game).
Ideally, when you're playing a competitive
fighting game, your left hand should be
stuffed in a bucket of ice (to keep you cool under pressure), while your other hand should be on fire (to help you push the buttons faster).
Pair this up with the drawn out nature of how Smash Tour
games go, and you have a dull mode that will get overlooked by everyone who just wants to
fight in matches and unlock
stuff.
Nintendo's
fighting game Arms utilizes the system's motion controls, so — with a controller in each hand — you can swing your arms around to simulate knocking the
stuffing out of your opponents.
• Defeat Enemies With Regular
Stuff: Marty
fights all his battles in the
game by channeling magic through everyday objects.
There were more japanese
stuff at RSM, and I found some Sega Saturn
games:D Pretty nice titles I think as well:) Vampire Hunter, Bubble Symphony & Saturn Bomberman
Fight: D
The
stuff surrounding that base
fighting game is not.
Literally running around naming
stuff,
fighting and visiting planets automatically made in
game
I need to know if this
game has
stuff to do for people who don't want to
fight online all the time.
Eventually, you'll find a fully - developed hunting
game, stand - up comedy routines, snowball
fights, recreations of Taiko Drum Master and Virtua Fighter 2, freakin» dance battles, and plenty of other
stuff, too.
Most of the
game's puzzles are based on interacting with
stuff using your wrench, and sometimes the trusty tool comes in handy with the
game's many boss
fights.
Another thing to consider here is that there's a ton of
stuff you do in
fighting games that's pretty much the same (not less or watered down) in Fantasy Strike.
A big part of ensuring that there's good depth of gameplay is creating moves and characters that support all that
stuff, which you'd have to do when making any
fighting game at all.
I do nt think there's anything bad about they making this
game a 3D fighter considering that it is gonna have 2vs2
fights and character creation and
stuff like that a 3D
game is the best way to do it cause in a 2D fighter it would be weird and ppl would complain about it more than they are complaining now
-- code for a free Steam
game — No Man's death threats — Awesome
stuff that is awesome — the E3 Floor Plan
Fights — Mirror's Edge: Catalyst — Ali Wong's Baby Cobra — Minecraft's sales
A
fighting game with Final Fantasy characters was the brief I was given and armed with a semi-reliable knowledge of both
fighting games and Final Fantasy, I felt like I was in a good position to strut my
stuff in Square Enix's crossover fighter.
That's 1 reason why I talk (as if it were no big deal) about
stuff where I'm the minority, whether it's marriage or
fighting games.
There are four
games in the robot
fighting series, each with their own set of mechanics, looks, and
stuff to do.
Each Warrior Special Attack is usually a minor callback to how each character acts in their respective
games with their
fighting animations and Warrior attacks, so series veterans will be pleased with some of the
stuff they pick up on.
Where many RPGs have to feign length and content by forcing you to
fight battle after battle with the same enemies over and over again to obtain a rare drop or level grind in order to
fight a ridiculously powerful monster, Rogue Galaxy has a downright obscene amount of
stuff available for you to do, and it just keeps piling on as the
game progresses.
By the end of the
game, you'll swim through underwater ruins, run through missile strikes and survive,
fight off a pack of wolves, drive up stadium bleachers in an armored vehicle, and do more wacky
stuff that likely comes from a brain that receives regular injections of pure adrenaline through the eyeball.
The one thing I'll say is that at least for Dead or Alive, the eye candy
stuff is there to (hopefully) sell the
fighting game.
This episode is absolutely jam - packed with tangents and distractions, but we also talk about the many big reveals from San Diego Comic - Con, Shane recounts his experience at PAX Australia, we talk about our favourite
fighting games and discuss far more movie - related
stuff than in any other cast thus far.
They have been involved in puzzle
games,
fighting games of course, and even a crappy live action movie and plenty of anime
stuff.
It's great
stuff, and it's quite refreshing to play a
game that looks for all the world like an 8 - bit top - down Zelda - style action - RPG, but with no character progression, no side - quests, no grunts to
fight.
Skulls of the Shogun: Bone - A-Fide Edition is a fast - paced turn - based strategy
game, supercharged with
fighting -
game flare and double -
stuffed with a serious sense of humour!
That's not exactly a false statement either, as the
game is built on a lot of
stuff that Dark Souls made famous; brutal and rewarding combat, intricately designed levels that can be explored for hours, and boss
fights that might make you question every choice you've made in the
game are all featured in both the Souls universe as well as Nioh.
Fighting games, racing
games, and FPS are great at constantly rewarding you with new trinkets and characters and
stuff.
Go
fight monsters, fish, cook, clean, fulfill a wish and more through a lengthy and addictive
game stuffed to the brim with content.