Sentences with phrase «fighting game stuff»

Not exact matches

First of all, I love to do new things that have never been done in the fight game, try new stuff.
I'll turn one of the TVs to fights and some clown will be like «how can you watch that stuff, it's just violence and savagery» while at the same time watching a football game of guys running full speed into each other and bashing their heads together over and over again.
Any player that says stuff like we have thrown away our chance before the last game has played will get a talking to from Wenger, Ozil or Iwobi... Wenger wants his players to fight till the last day and not give up with half a dozen games to go.
As far as games go, I'm really into the fantasy / sci - fi action stuff (Skyrim, Warframe, etc.) as well as various fighting games.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Unlocking different costumes and colors is one of my greatest joys in fighting games, and Capcom's decision to have all the secret stuff unlocked from the beginning deprived me of that joy.
The Daigo Umehara versus Justin Wong Street Fighter III: Third Match is the stuff of fighting game lore.
Many first - time Hunters muscle their way through to a fight, struggle with the notoriously unresponsive manual camera, get the stuffing knocked out of them and conclude, savagely, that the game is a ponderous, superficial button - masher with a high element of dumb luck.
i do expect to see what all this pokken fighters stuff is about, though the name sounds very similar to tekken which i dislike those kinds of fighting games.
For me his best stuff is Seven, Fight Club, Zodiac and The Social Network (with The Game, Panic Room, Benjamin Button and The Girl With the Dragon Tattoo all being very good but not all time greats).
For a real fighting game fan who is able to look beyond superficial graphics and presentation (not that that stuff isn't important but it IS superficial) this game looks to be a godsend.
Nilin gets access to a handy blaster of sorts that's attached to her arm fairly early on in the game, which is sometimes in used in fights, as mentioned before, but mostly used to open doors by the simple expedient of shooting them, an idea that's never really adequately explained, though I'm sure that we can all chalk that one down to the simple reasoning of it being a game, and that a lot of stuff doesn't make sense in games anyway.
At its core The Others is a simple game of heroes moving around and fighting stuff.
But man... not a single trailer you guys have cut for this so far has been good:P There's cool stuff to show off, for sure — those awful, aimless Niconico streams you've been doing in Japan show off cool stuff (albeit, in a development environment, where you just keep spawning in things to fight, instead of resembling the final game).
Ideally, when you're playing a competitive fighting game, your left hand should be stuffed in a bucket of ice (to keep you cool under pressure), while your other hand should be on fire (to help you push the buttons faster).
Pair this up with the drawn out nature of how Smash Tour games go, and you have a dull mode that will get overlooked by everyone who just wants to fight in matches and unlock stuff.
Nintendo's fighting game Arms utilizes the system's motion controls, so — with a controller in each hand — you can swing your arms around to simulate knocking the stuffing out of your opponents.
• Defeat Enemies With Regular Stuff: Marty fights all his battles in the game by channeling magic through everyday objects.
There were more japanese stuff at RSM, and I found some Sega Saturn games:D Pretty nice titles I think as well:) Vampire Hunter, Bubble Symphony & Saturn Bomberman Fight: D
The stuff surrounding that base fighting game is not.
Literally running around naming stuff, fighting and visiting planets automatically made in game
I need to know if this game has stuff to do for people who don't want to fight online all the time.
Eventually, you'll find a fully - developed hunting game, stand - up comedy routines, snowball fights, recreations of Taiko Drum Master and Virtua Fighter 2, freakin» dance battles, and plenty of other stuff, too.
Most of the game's puzzles are based on interacting with stuff using your wrench, and sometimes the trusty tool comes in handy with the game's many boss fights.
Another thing to consider here is that there's a ton of stuff you do in fighting games that's pretty much the same (not less or watered down) in Fantasy Strike.
A big part of ensuring that there's good depth of gameplay is creating moves and characters that support all that stuff, which you'd have to do when making any fighting game at all.
I do nt think there's anything bad about they making this game a 3D fighter considering that it is gonna have 2vs2 fights and character creation and stuff like that a 3D game is the best way to do it cause in a 2D fighter it would be weird and ppl would complain about it more than they are complaining now
-- code for a free Steam game — No Man's death threats — Awesome stuff that is awesome — the E3 Floor Plan Fights — Mirror's Edge: Catalyst — Ali Wong's Baby Cobra — Minecraft's sales
A fighting game with Final Fantasy characters was the brief I was given and armed with a semi-reliable knowledge of both fighting games and Final Fantasy, I felt like I was in a good position to strut my stuff in Square Enix's crossover fighter.
That's 1 reason why I talk (as if it were no big deal) about stuff where I'm the minority, whether it's marriage or fighting games.
There are four games in the robot fighting series, each with their own set of mechanics, looks, and stuff to do.
Each Warrior Special Attack is usually a minor callback to how each character acts in their respective games with their fighting animations and Warrior attacks, so series veterans will be pleased with some of the stuff they pick up on.
Where many RPGs have to feign length and content by forcing you to fight battle after battle with the same enemies over and over again to obtain a rare drop or level grind in order to fight a ridiculously powerful monster, Rogue Galaxy has a downright obscene amount of stuff available for you to do, and it just keeps piling on as the game progresses.
By the end of the game, you'll swim through underwater ruins, run through missile strikes and survive, fight off a pack of wolves, drive up stadium bleachers in an armored vehicle, and do more wacky stuff that likely comes from a brain that receives regular injections of pure adrenaline through the eyeball.
The one thing I'll say is that at least for Dead or Alive, the eye candy stuff is there to (hopefully) sell the fighting game.
This episode is absolutely jam - packed with tangents and distractions, but we also talk about the many big reveals from San Diego Comic - Con, Shane recounts his experience at PAX Australia, we talk about our favourite fighting games and discuss far more movie - related stuff than in any other cast thus far.
They have been involved in puzzle games, fighting games of course, and even a crappy live action movie and plenty of anime stuff.
It's great stuff, and it's quite refreshing to play a game that looks for all the world like an 8 - bit top - down Zelda - style action - RPG, but with no character progression, no side - quests, no grunts to fight.
Skulls of the Shogun: Bone - A-Fide Edition is a fast - paced turn - based strategy game, supercharged with fighting - game flare and double - stuffed with a serious sense of humour!
That's not exactly a false statement either, as the game is built on a lot of stuff that Dark Souls made famous; brutal and rewarding combat, intricately designed levels that can be explored for hours, and boss fights that might make you question every choice you've made in the game are all featured in both the Souls universe as well as Nioh.
Fighting games, racing games, and FPS are great at constantly rewarding you with new trinkets and characters and stuff.
Go fight monsters, fish, cook, clean, fulfill a wish and more through a lengthy and addictive game stuffed to the brim with content.
a b c d e f g h i j k l m n o p q r s t u v w x y z