Sentences with phrase «fighting game terms»

Actually an interesting idea...]» Sex Kick, Chicken - Blocking And Other Weird Fighting Game Terms Defined (Ian Walker / Kotaku Compete) «Like any subculture, the one that's sprung up around competitive games like Street Fighter and Guilty Gear has slowly developed its own special language, which can be hard to understand if you haven't been a part of the scene for years.»
Some of the highlights include the death - or not - of single - player AAA games, the clicker game paperclip - pocalypse, and some crazy specific fighting game terms.
In fighting games terms, Street Fighter has always been the most talked about franchise among die - hard fans, although we've always preferred the Mortal Kombat series.

Not exact matches

«We are focused on short term, that means the next game with the players committed and ready to fight.
This looked like doing the job in terms of fighting relegation, though they were shocked in their next game as they were thrashed 6 - 1 by fellow - strugglers Aston Villa at Villa Park.
Mauricio Pochettino's men didn't dip in terms of energy and pressure thereafter either, and although the visitors fought their way back into the game for a period, it was Dele Alli who doubled Tottenham's lead.
Stupidly rigid 70th minute subs, rather than as the game warrants; ludicrous playing of players in wrong positions, for which he is notorious; catastrophic ingnorance of the vital need for attack / defence BALANCE, with never two fullbacks up at same time; inability to motivate players to fight, inability to keep them fit, stupid loyalty to long term hospital cases like Diaby and much more besides, too long to list on here.
Chelsea have been in formidable form since Conte switched to a 3 -4-2-1 system on the back of a chastening 3 - 0 loss at Emirates Stadium in September, and Pires acknowledges the Gunners have little margin for error with 15 top - fight games remaining this term.
It was a hard fought game with defences on top for the most part, both sides, after a few scares, even coming to terms eventually with the new rule which prevented goalkeepers from picking the ball up when passed back to them by a team mate.
In terms of combat, the developers have successfully incorporated a variety of different fighting styles into the title which definitely increases the playability and longevity of the game.
While I think there is still room for different ideas about what could make for a great fighting game, in the near term, I think the most productive evolutions will be around, rather than within, the games.
On its own terms, Soul Calibur II is by all means a great fighting game, and Namco has done a fine job of making each respective console version equally enticing.
Fight Money is Capcom's solution to fostering a long term relationship with Street Fighter V. Earned by either completing challenges or competing online, Fight Money is an in - game currency intended to be used to purchase downloadable content in the form of (presumably) costumes, stages, and additional characters.
Also, if want to further explore Samurai Warriors 4, the new Chronicle Mode allows you to totally custom your character as you fight your way through the game on your terms.
In terms of overall value it's facing tough competition from rival games such as Guilty Gear Xrd: Revelator and The King of Fighters XIV which both come packed to the gills with playable fighters and additional content from day one, but Street Fighter V still has a solid fighting engine and is continually, if slowly, expanding its offerings as it matures.
Note: The term «game» refers to a dog's, a rooster's (cock) or a person's desire / love to fight until the bitter end.
What surprises you at first is that for a fighting game the Injustice series has done pretty well in terms of delivering an A class comic book story that is actually an interesting narrative that keeps you glued to the screen.
As the review comes to an end the magazine has this to say: «Indeed, Batman: Arkham City only real rival is its esteemed forebearer, yet in terms of sheer ambition — the games - in - themselves side quests, infinitely more advanced fighting system — this sequel is immeasurably the superior game
The step up from Tekken 2 in terms of graphics and gameplay was huge, and the generous character roster, which both hardcore and casual fans could appreciate, is what helped this game cement itself as one of the best fighting games of all time.
For those of you not sure on the term, in survival games it is up to you to gather resources, build bases and fight off enemy's all while staving off hunger, thirst, tiredness, disease and boredom.
In terms of producing that game, it's not the case that it was specifically let's make a fighting game as the first consideration.
The term for this game is Asymmetric, which means unbalanced gameplay for the fact Jason has the advantage but still the counselors can fight back and even escape with some luck.
«Salt» is a catch - all term used in the fighting game community (FGC), and beyond, to make fun of moaners and sore losers, whose salty tears run down their tiny baby faces like so much delicious seasoning.
In an interview at Gamescom 2016, Tekken 7 Producer Katsuhiro Harada talked about the upcoming fighting game and what can PC players expect from it — in terms of storyline and mechanics.
A regular battle in Dragon Quarter sometimes feels like a boss fight from a different game in terms of pace and opportunity to form complex strategies.
In terms of genres, fighting, shooter, and sports games dominate console esports.
Not necessarily, but the player base is going to be limited on that front and the competitive fighting game circuit / community will probably be the deciding factor in the life of this game (long term).
This is where the game really starts, and you're back to square one in terms of your abilities and skills, and must fight various enemies to get them back.
In the first article, I tried to convey the difference between 2D and 3D fighting games in terms of common game design issues and gameplay differences.
The term «tier list» is, I think, a term from the fighting game genre.
«Handheld conversion» used to be a dirty term for fighting games but this year's Super Street Fighter IV 3D Edition has proved that Capcom has the commitment and the skill to make such ambitious projects take off, while the Vita is almost certainly powerful enough to sustain a version as technically close to its console brethren as possible.
The game was beat out by the Counter Strike Go, a popular shooting game and, rival fighting game, Mortal Kombat X. Having had its viewership split by the broadcast and Twitch, Street Fighter V had its debut crippled in terms of viewership and, unlike Mortal Kombat X, it was broadcast on cable with no lead in.
We will create a game that captures the real joy of outwitting opponents, planning long - term strategy, and fighting 3D tactical space battles.
Also, if want to further explore Samurai Warriors 4, the new Chronicle Mode allows you to totally custom your character as you fight your way through the game on your terms.
The same could be said for playgrounds back in the 80's and 90's when us older gamers tossed out words like «Blast Processing» and «Super FX chips» without any real knowledge about what those terms even stood for, but we would still fight to the death to protect the company we loved.
The AI in the game is good in terms of boss fights, but when it's just the enemy minions you fight it really comes down to strength in numbers.
Superhacker Aiden Pearce might use the latest technology to fight bad guys in the video game «Watch Dogs,» but the game itself is a a long way from cutting - edge, especially in terms of graphics.
So originally, I wanted the game to reanimate the corpses of your previously dead characters, so that you'd be fighting against the choices you'd made in terms of skills.
The developers behind popular fighting games in the BlazBlue and Guilty Gear series» have taken that 2D cinematic style of fighting, wrapped it in a ton of fan service in terms of presentation and produced one of the most cohesive Dragon Ball experiences we've seen in years.
AJ: Ahh yes... it's a bit more fast paced than Grand Kingdom, in terms of strategic elements it's more reflexive when it comes to planning out attacks for characters, or waiting for them to refill their gauge to block, so it kind of plays like a fighting game, but it definitely has a lot of strategy and resembles the feel of a game like Grand Kingdom or Odin's Sphere.
However, despite a shared overabundance of spandex, Injustice 2 and Marvel vs. Capcom: Infinite are wildly different games, in terms of both content and fighting mechanics.
Strictly in terms of mechanics and competitive features, Street Fighter 5 is just about peerless, but it has quite a ways to go before it stacks up against other fighting games — including its own predecessor — in terms of overall content.
Many disliked the new cast and couldn't get to grips with the parrying, fair enough, but to my eyes Third Strike is not only the greatest Street Fighter, but also the greatest fighting game made up to now, and the standard by which the long - term success of Street Fighter IV shall be judged.
In terms of new gameplay mechanics, one interesting change is that in Sun and Moon, when you fight a Pokemon you have fought in the game already, you are actually reminded what moves worked and which moves didn't.
In terms of the flow of the game: you battle, you find a new town, you buy new gear and spells, you battle, you fight a boss, you get a story sequence which moves the plot further ahead, and you repeat.
However, Tekken games can be overwhelmingly deep, both in terms of fighting mechanics and sheer amount of content.
It's simplistic gameplay might turn some of the hardcore off a bit, but for anyone just looking for a quick and casual fighting game that you can play on that quick bus ride home, and don't mind being left in the dark in terms of story, then Fate / Unlimited Codes is the game for you.
It's one of the best games of the last generation in terms of story progress and design, but most bad in boss fight also: P
In terms of the actual fighting, Skullgirls borrows mechanics from various other games within the genre.
I can hear you all the way across the internet, «a Dragon Ball game?!?» Yes, I know DBZ games, especially DBZ fighting games, have historically, to use the technical term, sucked.
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