Sentences with phrase «fighting games stories»

And, like most silly fighting game stories, that involves engaging in one - on - one fights to the death with the best martial artists in the world.

Not exact matches

our pathetic story about arsenal title contenders fade away in a month... and all those shitty players always come out and say how arsenal is fighting for the title (arteta, giroud etc...) time for a new menager, one who will not speaking to the journalists how transfer window should shot down earlier but he is the only one trying to do something in the last day of the transfer window or he is pretending that he is doing something, but no... he flew to the france to be a pundit for france game... I am sick and tired of this man, can't stand it anymore...
Topping all of that was the fact that you could clearly see the divide amongst the supporters, since that game it has gotten worse and worse with the stories of Arsenal fans fighting amongst themselves, home and away, getting embarrassing.
u are drunk... and quintero, i like him, he has a really good shot, something we are missing so much, someone who can make the long shot or save us from free kick (vs hull we open the game with a free kick deflected... some of u does nt take that too much to analize our situation with ramsey on the wing and our problems to fight with a strong defense... without thats freekick maybe would be a very diferent story... we need to change tactics with teams who dedicates to defense... but about quintero, i do nt think porto allow us to get him for 8.5 m
Aldo may be serious about leaving the promotion but leaving the fight game is a different story.
My name is Kevin I like FPS, fighting and a lot of story based games.
I casually play a couple racing and fighting games but my main center focus is in fps and halo is my favorite fps because of the amazing story and gameplay, however I indulge...
Please people, stop giving this game a 10, and stop buyng it, if you keep believing the hype and continue to pretend this game is good just because you liked its predecessor (which wasnt as good as the original Syphon Filter by a longshot by the way) then the game will never improve, the next version will have just as lame a story, with another crappy character, and they'll lazily put in another torture sequence, and stinger fight with an aircraft (how lame was that?)
I belong to those few gamers that LOVE watching a story unfold on Fighting games and i do believe that, if not a major drive, it should always be on the highest priorities.
Im very impress with this game, now obviously The home console versions are superior but the vita is amazing for 5 - 8 minute fights and a story mode you can just pick up anytime.
With enough variation of modes to opt for, including the new story - type mode Fight Lab (which is rather short, although it will help gamers learn the game's moves), Tekken Tag Tournament 2 has enough fighting gameplay for single - player and same - console multiplayer entertainment, especially with the strong controls and impressive visuals.
FInally i would like to comment on something people tend to ignore as it's a gold standard in the ignored factors that make a fighting game: Story!
Behind these problems hides an entertaining fighting game and an interesting story.
This game isn't about zombies, it is about a touching story of people and their will and spirit to live and survive while fighting to maintain their humanity.
Frenetic fights and great car battles save the game from dull story and repetitive missions.
The game is simply great, with amazing set pieces and a crazy story, but the real highlight of the game is the combat that simply thrives on letting the player figure out the best ways to tackle a fight without holding your hand.
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
SNK decided not to include a story in this game, so you pretty much turn on the game and fight.
Overall it's a nice upgrade from the original game on the Wii and consider picking it up for the fighting mechanics, not the story arc.
Mortal Kombat X moves forward with a snappier version of the previous game's fighting and some cool new characters, but the story and other features around the edges feel a bit rough in spots.
Naruto: Clash of Ninja Revolution 2 is not the best game in this series of fighters, graphically it's good for a Wii game, the sound is good, the voice acting is great, the controls are ok, there is a large number of characters to play as which is great and even some game exclusive characters, multiplayer is ok, the story mode introduces an new and unique story with some interesting characters but kind of falls short, and the difficulty can be down right frustrating at times, there is some good versus modes and a fun survival mode, all in all i would only recommend this to Naruto fans, and people who love fighting games.
With a brand new story, new characters, new game modes, and other minor and major changes, Persona 4 Arena Ultimax is a great way to expand the previous fighting game born from the cooperation between Atlus and Arc System Works.
Arc System Works delivered what might be the best story mode ever created for a fighting game and a battle system so deep and rewarding, that make this game the strongest contender for «Fighting Game of the Yearfighting game and a battle system so deep and rewarding, that make this game the strongest contender for «Fighting Game of the Year&raqgame and a battle system so deep and rewarding, that make this game the strongest contender for «Fighting Game of the Year&raqgame the strongest contender for «Fighting Game of the YearFighting Game of the Year&raqGame of the Year».
I really like this game, the story line is funny, online play is good, and even though I'm terrible at fighting games like this, I can even win sometimes.
The main point of the game is Aloy, her story and journey to discover the mysteries of the past, and fighting the robots.
Brutal sandstorms can hit shredding enemies and throwing max around, optional side quests to complete, story missions, death races, brutal fights this game has it all.
The game also features a robust multiplayer component where fans can band together with friends as their favorite Marvel Super Heroes, and fight evil in both on and offline cooperative story modes.
The story is fairly solid for a fighting game, arcade mode is nice to unlock character endings, and online play is a gladly accepted addition.
Bloodborne is a game that was copied and pasted from dark souls and probably took 3 months to make, with no story, a great character creation screen, terrible and delayed fighting mechanics, and a giant empty inventory with worthless junk, in fact you should put your own temper in the inventory to be honest.
The great graphics, nice - interconnected between the characters - story mode and enjoyable fighting system make Team Ninja's latest game a worthy contender for the title of the genre.
Being new to fighting games is already difficult as is, but then throw in a confusing story line and you might not be enjoying yourself.
«Berserk is the perfect story for a Musou game, because it's about a guy with a gigantic sword fighting army in a medieval world.»
With great story / characters, fun new fighting styles, and surprisingly cool online features, this is a game I recommend you play if you enjoyed the first game in the series.
The story missions in this game can get pretty repetitive and boring but the combat is improved enough that when you are actually fighting it feels good and is fun to do.
Bane, Poison Ivy, Wonder Woman, Supergirl and Darkseid (as the pre-order come - on) all cameo in the latest story trailer for Injustice 2, the DC Universe fighting game coming from NetherRealm...
Simply named «Tomb Raider» and carrying many similarities in story and style to the 2013 game, the new Lara is also an inexperienced explorer who is thrust into danger and must learn to fight and survive.
The combination of diverse story missions, platforming challenges and boss fights keeps A Hat in Time from ever becoming dull, but it does mean you'll become pretty familiar with the game's loading screen by the time you fell the final boss.
«C'm on, man — who cares about the story in a fighting game?!»
The main issue is that this game has favoured story telling more than gameplay a bit too much and thus the exploration and narrative sections are longer that the actual fire fights.
Fans of fighting games and will probably not care about a lack of story - telling cohesion.
As a result, I'm not exaggerating when i say that this game looks and plays like a PS2 game, and whatever good story ideas show up in the beginning are completely lost in the end when the plot becomes so unnecessarily convoluted that you will probably just give up on it and mindlessly go from one boring fight to the next with no interest in what is happening.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
but why oh why do they mess it up to the point where one begins to hate the game... with a story line which is sooooo fragmented and ludicrous and enemies which are just plain cheap both in the way they look and their fighting.
Despite being seemingly flawless, Dishonoured 2's story - although engaging and gripping at times - becomes slightly stale and disjointed in places (sometimes the writing and dialogue feel passable, when it should really be investing the player in the world they are fighting / sneaking through) but it is a real improvement from Dishonoured's average storyline, and does not at all hold back this stellar game in any capacity.
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I understand the story at times is disjointed and the fighting is servicable at best but its still clearly a final fantasy game with loads of secrets, locations, enemies and side missions.
Long a favorite script doctor / screenwriter of David Fincher, having collaborated on Se7en, Fight Club, and The Game, Kevin Walker certainly isn't afraid to go to dark places when it comes to revenge stories.
In a press release, Rockstar wrote that the game tells the «story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive.»
But that didn't seem to matter for Dragon Ball FighterZ, as the game seemed to ease me into all of the fights to learn the complexities of the game with it's story mode.
While most of the game involves reading a linear story, sometimes Haku and company have to fight in strategy RPG - type battle sequences.
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