Sentences with phrase «fighting large monsters»

These are some of the most sought - after crafting materials in the game, but you don't get them from fighting large monsters, or even from scavenging bone piles like Ancient Bones, Boulder Bones and Coral Bones.
There's no specific way of triggering its arrival — which is a shame, because if there was then you could dedicate your whole life to Not Doing That Thing — but it tends to muscle in when you're busy fighting another large monster, meaning that every important task, everything you absolutely have to do to prove yourself in High Rank, happens under its shadow.
It's more about hit points — fighting a large monster is an event, but fighting small monsters is a nuisance.

Not exact matches

Charlie is not a singer; he manages a boxing robot in some near - future period when the dominant spectator sport blends ultimate fighting and monster trucks — large robots attempt to rattle each other's central processing units while the crowds cry for spilled oil.
If you're fighting a flock of goons and a larger monster or mech enters the fray, divert your attention to the bigger dude ASAP.
Early on, the fights between you and the thirty - odd large monsters in the game are battles of attrition against gigantic, beautifully designed, imaginative beasts.
Nonetheless, DQB fleshes this out further by including larger monsters that orchestrate more of a «loose» boss fight (by «loose», I mean that you can run away whenever you want without any repercussions).
When the large monster appears, damage Zorah enough to cause it to retreat so you do not have to waste time fighting it.
Most of the larger monsters will require you to find their weakness before you can even deal any damage to them which is a nice change of pace to fights.
therefore its best to use against small monsters that have low hp bars, and is worse against large bosses like elder dragons cuz they'll build up tons of resistance over the fight.
1) You need to complete specific quests to advance in the storyline (generally all large monster fights need to be cleared, but there's a list on the wiki).
Resist the monster home Now that you have a larger income, you could qualify for a larger mortgage — but try to fight the urge.
This intelligence unchecked means they can easily see themselves as top pack member, a situation at odds with their small physical size which means they not only can become dominant and unpleasant little monsters but they can also provoke a fight with larger dogs and they will lose.
In the two latter games and certain battles of the first game, you have story act out as you fight, be it in dialogue and cinematic quick - time events or giant monster battles with large summoned beasts.
Not only can the player soar over the landscape, collecting resources to sell in town and fighting gigantic monsters that bound and fly around the world, this layout has allowed the designers to spread the dungeon crawling across various small caves and larger labyrinths, making exploration more varied and a bit less daunting.
Add how the level design goes absolutely nuts with crazy labyrinth style designs and the presence of monsters fought in large hordes rather than individually, and the dream world part of the game is absolutely fantastic.
For instance in one arena you might find that that one random player on the team is granted invulnerability for a short amount of time and in other situations you'll be up against much larger and more difficult versions of the monsters you'd normally fight.
Battles are also fought with groups of enemies that can number anywhere from 2 or 3 to as large as 30 or more, sometimes with a boss monster added to the mix.
The Great Jagras is the first large monster you'll fight, so at this point you don't really need to worry about a specific build for the monster.
There's a tension in every one of these fights, and you need to plan your first moves, hide in long red tipped grass, set traps, dodge incoming attacks, turning the tables on monsters that are far larger and more powerful than you.
There is a surprisingly large roster of monsters and whilst a small handful feel similar, they do a good job of making most of them very different to fight.
You will face intense boss fights against large monsters.
Described as «an original side scrolling shooter with monster hunting objectives,» players will fight against 25 large sea monsters as well as four different enemy ships.
Nonetheless, DQB fleshes this out further by including larger monsters that orchestrate more of a «loose» boss fight (by «loose», I mean that you can run away whenever you want without any repercussions).
All fights with large monsters give you the ability to grab them, climb onto them and attack weak points.
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