Let's start off with the less impressive of the two -
the fighting portions of the game, which come up very sporadically throughout the game.
Graphically during
the fighting portions of the game it's pretty with colourful graphics.
Not exact matches
Trae Young spent
portions of this
game face - guarded close to the half court line, and never had an inch
of space he didn't have to
fight for.
I have a very real suspicion that the PvP
portions of the
game were not PvP at all, but
fights against computer controlled characters that just happened to be player builds.
The
fighting system in Injustice 2 hasn't been modified much from the first
game, outside
of players being able to spend a
portion of their super meter to utilize special abilities or break out
of sticky situations via rolls or air recovery.
We got our hands - on a small
portion of the
game where we were tasked with
fighting through a tower.
We'll kick things off with the singleplayer
portion of the
game, which is DICE's third, and arguably best, attempt at providing something for the people who simply don't want to have to
fight real opponents online, but sadly while it may be the best
of the series it never does better than simply being decent.
Unfortunately, I've been unable to test the online
portion of the
game (there was not much
of an online community while in the review period — I will try this out and update the review with my thoughts post launch) but have played the local 2 player co-op extensively and it works brilliantly — it's easy to tell your own Vran from the other Vran which means it's rare that you get muddled up while
fighting back to back.
In the actual
game, however, you only
fight a small caterpillar - like
portion of the boss, probably due to memory / time limitations and the difficulty
of portraying huge moving sprites on the GBC.
These rewards allow for customization to the in -
game army, for example, knights, cavalry, archers, and more with over 100
fighting, combat and weapon skills — a neat feature which adds a healthy
portion of replayability — can be customized.
There are a few
portions of the
game where you
fight enemies in a first - person, shooting gallery setup, tearing up aliens and the scenery and finding energy canisters for your weapons and your special attacks.
The Baker family is designed so well, and their boss
fights are by far the best
portions of the
game when it comes to combat and mechanics.
You can decide where to initiate the
fight first, which then leads to the turn - based
portion of the
game.
Sure, the Bayonetta 2 and Mario Kart 8 trailers were great
portions of the Nintendo Direct, but the big N's
fighting game reveal took center stage.
The mode isn't anything to really write home about, since you'll
fight so many similar battles throughout the single - player
portion of the
game, but teaming up with other players, and earning some single - player bonuses, adds a change
of pace that helps break up all the driving and exploring.