Sentences with phrase «final areas of the game»

Well, after completing Psychonauts tonight for the first time and slogging my way through that horrid platforming HELL that is the Meat Circus final area of the game, I do have to retract one of my earlier statements: yeah, we still have companies making old school «Nintendo Hard» games besides Team Ninja.
In the final area of the game, when the collective desires of humanity have coalesced into a physical realm where it's no long necessary to think or make conscious choices, the game finally prompts its core question: «Who has the right to free choice — the self or the collective?»
Hyrule Castle is the final area of the game.
By activating enough of these devices, the path to the final area of the game will open.
• The Wildlands is a forth and final area of the game to be shown off.

Not exact matches

In the net singles final, against Verdy, Shults sprinted and lunged and rainbow - kicked all over the playing area (which is the size of a badminton court), but he was eventually done in by the vicious serve of his opponent, who won a tight contest, two games to one.
Number 2 is the final ball area of our game.
If that wasn't enough, there was also an attacking side to his game that racked up an impressive thirteen career goals - including one at international level - and his forays into the opposition's penalty area could lead to all sorts of confusion and indirectly led to Teddy Sheringham's late equaliser against Bayern Munich in the 1999 European Cup Final.
While Roma's starting trio of midfielders is among the game's finest, they're still lacking that final peg, the player who can pick out the final pass, feeding Edin Dzeko in high percentage scoring areas.
Final Exam is undoubtedly an attractive game with a lot of fun in store, particularly with a friend, but the chaotic brawling is unfortunately countered by frustrating drawbacks in many areas.
Upon launch of the final build of the game; Magical Star Pillars will feature over 100 levels comprising of a variety of challenging puzzles throughout 7 islands which each have their own unique theme; a storyline that unfolds in parallel to each level; 7 playable characters to find; exploration and experimentation within the environments to discover secret areas; keyboard and controller support; and much more besides.
Square Enix said the launch of Final Fantasy 15 and the PlayStation 4 version of Rise of the Tomb Raider as well as strong download sales of catalogue titles had sparked the increase in net sales and operating income in the area of console games.
Main features: Wide non-linear exploration of labyrinthic and interconnected areas to explore Dozens of unique tools and skills, weapons, and health enhancement packages, power and attributes to discover Multitudes of unique creatures and final bosses Glitches in the game that allow you to break the barriers of normal gameplay Dedicated Speedrun Mode
Fighting through the final dungeon wasn't simply the last step in reaching the boss, it was your party's chance to showcase a mad display of power as a result of having totally cleared out the toughest areas the game had to offer and emerging victorious.
Generally avoided pointless battles for most of the game and I got to the final area and was woefully under - powered.
[5] The world of Final Fantasy XIII is rendered to scale relative to the characters in it; instead of a caricature of the character roaming around miniature terrain, as found in the earlier Final Fantasy games, every area is represented proportionally.
I do think that by the end of the game I was actually just spamming my abilities over actual fighting, which I think was a failure of the combat design, but also may be an issue gleaned from the fact that I was way overleveled by the time I entered the final area.
Key Features: - Over 100 hours of MORE gameplay - Greed Mode - a whole new way to play, focused on risk / reward - Expanded main game - a new final area with a new final boss - Daily Runs — play a new official run, everyday!
The villains in this game are also particularly forgettable, and coming off of Final Fantasy 8's weaknesses in this area, that's really saying something.
The final boss of this mission takes advantage of the game's attempt at making the fights spread out across various spaces in the landscape opposed to only fighting within one specific area the entire time.
Only the final, fifth area falls short of being wholly convincing, as it abandons the collection mechanic and attempts to elevate the game into a nightmarish pursuit / escape scenario.
In the final game many of the routes that are now dead ends will be connected to new areas.
Final call, and as tempted as I am to claim the NES Classic Mini as a qualifying compilation package, rather than a piece of hardware, or Rez Infinite's hypnotic Area X as a game in and of itself, I'll instead celebrate the terrific puzzler Picross 3D: Round 2, which has taken up residence in my 3DS recently and immediately put both Pokémon Sun and Fire Emblem Fates in the shade.
The game makes up for a lack of NPCs with interesting new areas and a killer final boss.
There are five primary bosses in Lightning Returns: Final Fantasy XIII which will come up after you clear out each area of the game.
In other areas Bravely Default is a game that's very much inspired by Final Fantasy titles of yesteryear.
The final area the meter is useful for is performing your characters special move, now these are some of the most devastating attacks in the game and can really turn the tide of a match in your favour should it connect.
While battling other players and trying to stay inside the storm's safe zone, you'll be able to craft anything from a simple ramp, to a personal fortress which will come in handy at the final moments of each round — when cover is sparse, the play area is tiny, and the game is more intense.
The tutorial over, Ubisoft immediately threw us headfirst into a match of Dominion, a 4 - vs - 4 zone - control mode that had our teams of knights (one of three different warrior types, including samurais and vikings, that will be in the final game) fighting alongside hordes of NPC grunts to gain control of three areas strewn about a besieged castle map and earn points faster than our opponents.
The game's difficulty curve is rather uneven with difficulty spikes in intermediate levels in an area usually with an anti-climax of a relatively easy level in the final stage.
If you ever S Rank a level and then go back to a lower difficulty level, you feel like a god... like running through the first areas of a Final Fantasy game after your 80 hours in.
You're also able to choose which chapters and character you want to go back to explore, meaning you can clean up any missing collectibles (especially since areas are completely inaccessible late in the game) and learn the final missing pieces of your narrative arc.
In the smart devices and PC browser area, our established lineup of popular games such as «FINAL FANTASY BRAVE EXVIUS,» «HOSHI NO DRAGON QUEST,» «DRAGON QUEST MONSTERS SUPER LIGHT» and «KINGDOM HEARTS Union χ» is continuing to show strong performances globally, and an increase of royalty income pushed both net sales and operating income, as compared to the prior fiscal year.
That aside, this year saw the release of Final Fantasy XIV's second expansion with Stormblood, which ushered in dozens of updates to the game — even to the base game for those without the expansion — and brought us to not one, but two new areas of the world often mentioned in game.
Where Strider Arcade / Genesis and Strider NES featured varied industrial and natural environments, Strider 2014 is set entirely within a city landscape, layered with a subtle rasterized visual filter to emphasize the futuristic setting: From the moment Hiryu drops in from his glider, to the not - quite - final moments of the game, players venture through all areas of the techno - industrial Kazakh City; while it lacks the Egyptian and jungle themes of classic Strider titles, players are introduced to pristine governmental architecture, dank industrial working areas, the neon - engulfed underground slums, and cybernetic research facilities to name a few.
The final area has the player going up against all the previous bosses before fighting Captain Klapton, the final boss of the game.
To get an idea of what the Final Fantasy XIII - 2 and PlayStation Vita demo areas looked like, have a look at the following screenshot here (taken at the Tokyo Game Show 2011 event):
Each town, dungeon, or region are pulled straight from a Final Fantasy of past, relying heavily, in areas, from Final Fantasy VII and VIII (yet each game is, in fact, visited).
The final boss in Dragon Age: Inquisition was, for me, one of these, finishing a game about nuanced approaches to issues and political tightrope walking with a JRPG - style boss with a billion hit points and irritating area of effect attacks.
The final Cauldron in the game, this dungeon is located to the southwest of the Meridian area.
The Local Justice Pack Trailer showcases some of the new content within the Local Justice Pack for Max Payne 3 including three new maps for Multiplayer featuring areas from the game's intense final chapters, plus a new weapon, a new item, a new multiplayer faction and more.
The first showcases the character and palico selection (actual customization will be available only in the final game), on top of the training area.
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