The expected nature of these beats makes the film less surprising, and thus makes the story less engaging — and that leaves less room for
its final emotional beats to hit home.
Not exact matches
It is a shame that these enticing qualities falter once the film hits its third and
final act, where it endeavours to hit more
emotional beats than it needs.
The most significant cuts are an alternate prologue showing Dr. Griffiths as a child and, in a rare move, a fully - animated action sequence that takes the place of a more
emotional beat in the
final film.
Interacting with Ignis, Prompto and Gladio over the course of several dozen hours — whether it be camping out in the wilderness or driving through the countryside in the Regalia — has a way of endearing each character to the player so that when the game's key
emotional beats start to fall in
Final Fantasy XV's second half, they manage to hit home in spite of everything.
Certainly it's not
Final Fantasy IV, which begins with the moral and
emotional dilemma of a man forced to choose between the commands of his king and what he believes to be right, but it remains a step up from «go get Erdrick's armour and
beat up the Dragon Lord.»