While the art style is completely different in Samurai II: Vengeance than it is in Shadowgun, going for a more anime - style of art, the game itself is hack n» slash at it's finest where you can break out combos against multiple enemies and even get some slow motion
final killing blow action in there as well.
Not exact matches
Everything you hear at any given point during the game sets the tone for what you're up against, and you'll be shocked at how well the music works with you to help push you to strike the
final blow against a monster that you think is going to
kill you.
So basically, If the
final blow that
kills your enemy is a heavy strike, you are then given a brief moment to perform an execution by pressing one of two buttons.
The first few missions are not very eventful, and in the
final half of the game just when the missions start bringing back the infiltrate and
kill everyone, or
blow stuff up formulas, they end.
Occasionally, when you deliver the
killing blow, the camera will zoom in on you and your victim and play the
final animation as you slash them into oblivion, and then quickly pans back out to get back to the rest of the action.
Last - hitting (the act of delivering a
final blow to a minion) is present in this game, but is less punishing compared to other games as minions that aren't
killed by a hero still drop a small amount of CP, allowing a hero to roam and gank other lanes without worrying about losing too much income as a tradeoff, as long as they return to collect it at some point.