Sentences with phrase «final section of the game»

The encounter is mid-way through Wiley's castle, the final section of the game.

Not exact matches

«When people look at our scores, they might think we are some kind of run - and - gun type of offense,» Richards said of Antelope's average of 65.4 points per game before the section final.
I section finals, but those games took place before any of this year's players ever donned shoulder pads (1982 and 1987).
Jose Becerra: The Oakdale senior blasted a 25 - yard strike to score the game - winning goal in overtime of the Mustangs» Division III section finals soccer victory.
Williams led the way, scoring nine points in the final 2:30 of the game, to earn Sheldon the first Division I championship berth for a public school from the Sac Joaquin Section.
On top of that, this could well be a preview of the California Interscholastic Federation Division II Northern regional championship game, as both these teams are favored not only to win section titles, but also advance to the finals.
Brown threw for 722 yards and eight TDs in Grant's final three section playoff games, including a 5 - TD, 268 - yard effort in a 63 - 21 defeat of Downey - Modesto in the second round.
As Darryn points out in the comments section below, La Tech covered the closing number of -11.5, scoring 14 in the final 1:20 of the game, including a 37 yard pick - 6 with: 36 to go.
Our final category in the defensive section of our comparison is the average amount of times our players are dribbled past per game.
Don't own an xb, but I do own a slim and some common sense in knowing that games I own outlasts the systems I own, BC also make sense for those who are interested in trading in they're old consoles for the newer iteration One final thing, if BC wasn't so important and not a topic worth of discussing why has this comment section blown up as much as it did?
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
That being said, some sections of the game, particularly in the final trials right at the end, are more frustrating than fun.
Between panels, loot shopping and trying out soon - to - release games like Final Fantasy XV and Tekken 7, my boyfriend and I spent a fair amount of time in the indie game showcase section of PAX Aus 2016.
It feels incomplete, and worse feels like a cash - grab, a game released without its final section in order for more money to be made through either the sale of DLC, or possibly even an entire new game.
The final push was the release of the Section 8 multiplayer demo that hit Xbox Live a couple weeks before the game launched.
The very end of the game then decides to strip you of all your weapons yet again and throw you against the final boss, some random army dude, in a hand - to - hand combat section that really pissed me off since I hadn't figured out how to actually do hand - to - hand combat in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLgame then decides to strip you of all your weapons yet again and throw you against the final boss, some random army dude, in a hand - to - hand combat section that really pissed me off since I hadn't figured out how to actually do hand - to - hand combat in the game because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLgame because I had spent too much time with knives and swords and guns and crap since, I don't know, THAT WAS WHAT THE GAME WANTED ME TO DO IN THE FIRST PLGAME WANTED ME TO DO IN THE FIRST PLACE.
The creator of scores of musical accompaniment for video games for the last several decades including Final Fantasy, Uematsu San put together some very masterful creations to back up the onscreen ghost battles and the novel sections.
Unfortunately, that left the other three games... Kingdom Hearts III, Final Fantasy VII Remake, and the Avengers Project partnership with Marvel... to fill out the «Beyond» half of the section.
The real treat from these Final Mix versions are the extra cut - scenes that give more substance to different sections of the games, as well as more insight into the canon of the Kingdom Hearts universe.
While the final world's focus on bosses is definitely harder than the preceding bulk of the game (approaching mega-frustration on the final section), fighting them again highlights how unrefined the boss fights are, perhaps because they have to work against so many attack types.
While the game does feature Niflheim, in fact the most of the second half of Final Fantasy XV takes place in the empire territory and not in Lucis, the glitch discovered by Caelum Rabanastre allows players to break free of the linear sections of the second half of the game.
Gameinformer has announced that a downloadable demo for Final Fantasy XV will be available in 2015, and lets players see some opening sections of the game in action.
Then, you're given a snippet of story to set the scene before the battles, which culminate with a final battle against the boss from that section of the original game.
Titled «FINAL FANTASY XV - EPISODE DUSCAE -,» the demo includes elements from the opening sections of the full game, but alters story progression and more to create a unique first - play experience.
After a while the game's over-reliance on the tank sections did wear me down enough to keep Arkham Knight out of my top ten, but I couldn't leave it off the list altogether, because despite its flaws the final chapter of Rocksteady's Arkham trilogy is a quality package.
While it takes some time to get to this part of the game the entire last character arc and final sections make the grind well worth sticking through to the end.
Each section serves as a prelude to final outcome leading to sharing of the game clips with Game DVR in the Xbox app on Windowsgame clips with Game DVR in the Xbox app on WindowsGame DVR in the Xbox app on Windows 10.
a b c d e f g h i j k l m n o p q r s t u v w x y z